Proofread and improve the whole class reference
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Curve3D" inherits="Resource" category="Core" version="3.2">
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<brief_description>
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Describes a Bezier curve in 3D space.
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Describes a Bézier curve in 3D space.
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</brief_description>
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<description>
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This class describes a Bezier curve in 3D space. It is mainly used to give a shape to a [Path], but can be manually sampled for other purposes.
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It keeps a cache of precalculated points along the curve, to speed further calculations up.
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This class describes a Bézier curve in 3D space. It is mainly used to give a shape to a [Path], but can be manually sampled for other purposes.
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It keeps a cache of precalculated points along the curve, to speed up further calculations.
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</description>
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<tutorials>
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</tutorials>
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<argument index="3" name="at_position" type="int" default="-1">
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</argument>
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<description>
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Adds a point to a curve, at [code]position[/code], with control points [code]in[/code] and [code]out[/code].
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Adds a point to a curve at [code]position[/code], with control points [code]in[/code] and [code]out[/code].
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If [code]at_position[/code] is given, the point is inserted before the point number [code]at_position[/code], moving that point (and every point after) after the inserted point. If [code]at_position[/code] is not given, or is an illegal value ([code]at_position <0[/code] or [code]at_position >= [method get_point_count][/code]), the point will be appended at the end of the point list.
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</description>
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</method>
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