Merge pull request #13257 from AndreaCatania/master
Fixed kinematic movement stuck, Changed how shape scale works.
This commit is contained in:
@ -116,7 +116,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
|
||||
|
||||
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
|
||||
|
||||
btCollisionShape *btShape = shape->create_bt_shape();
|
||||
btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin);
|
||||
if (!btShape->isConvex()) {
|
||||
bulletdelete(btShape);
|
||||
ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
|
||||
@ -124,12 +124,9 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
|
||||
}
|
||||
btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
|
||||
|
||||
btVector3 scale_with_margin;
|
||||
G_TO_B(p_xform.basis.get_scale(), scale_with_margin);
|
||||
btConvex->setLocalScaling(scale_with_margin);
|
||||
|
||||
btTransform bt_xform;
|
||||
G_TO_B(p_xform, bt_xform);
|
||||
UNSCALE_BT_BASIS(bt_xform);
|
||||
|
||||
btCollisionObject collision_object;
|
||||
collision_object.setCollisionShape(btConvex);
|
||||
@ -138,7 +135,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
|
||||
GodotAllContactResultCallback btQuery(&collision_object, p_results, p_result_max, &p_exclude);
|
||||
btQuery.m_collisionFilterGroup = 0;
|
||||
btQuery.m_collisionFilterMask = p_collision_mask;
|
||||
btQuery.m_closestDistanceThreshold = p_margin;
|
||||
btQuery.m_closestDistanceThreshold = 0;
|
||||
space->dynamicsWorld->contactTest(&collision_object, btQuery);
|
||||
|
||||
bulletdelete(btConvex);
|
||||
@ -149,7 +146,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
|
||||
bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, ShapeRestInfo *r_info) {
|
||||
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
|
||||
|
||||
btCollisionShape *btShape = shape->create_bt_shape();
|
||||
btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin);
|
||||
if (!btShape->isConvex()) {
|
||||
bulletdelete(btShape);
|
||||
ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
|
||||
@ -160,12 +157,9 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
|
||||
btVector3 bt_motion;
|
||||
G_TO_B(p_motion, bt_motion);
|
||||
|
||||
btVector3 scale_with_margin;
|
||||
G_TO_B(p_xform.basis.get_scale() + Vector3(p_margin, p_margin, p_margin), scale_with_margin);
|
||||
bt_convex_shape->setLocalScaling(scale_with_margin);
|
||||
|
||||
btTransform bt_xform_from;
|
||||
G_TO_B(p_xform, bt_xform_from);
|
||||
UNSCALE_BT_BASIS(bt_xform_from);
|
||||
|
||||
btTransform bt_xform_to(bt_xform_from);
|
||||
bt_xform_to.getOrigin() += bt_motion;
|
||||
@ -202,7 +196,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
|
||||
|
||||
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
|
||||
|
||||
btCollisionShape *btShape = shape->create_bt_shape();
|
||||
btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale(), p_margin);
|
||||
if (!btShape->isConvex()) {
|
||||
bulletdelete(btShape);
|
||||
ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
|
||||
@ -210,12 +204,9 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
|
||||
}
|
||||
btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
|
||||
|
||||
btVector3 scale_with_margin;
|
||||
G_TO_B(p_shape_xform.basis.get_scale(), scale_with_margin);
|
||||
btConvex->setLocalScaling(scale_with_margin);
|
||||
|
||||
btTransform bt_xform;
|
||||
G_TO_B(p_shape_xform, bt_xform);
|
||||
UNSCALE_BT_BASIS(bt_xform);
|
||||
|
||||
btCollisionObject collision_object;
|
||||
collision_object.setCollisionShape(btConvex);
|
||||
@ -224,7 +215,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
|
||||
GodotContactPairContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude);
|
||||
btQuery.m_collisionFilterGroup = 0;
|
||||
btQuery.m_collisionFilterMask = p_collision_mask;
|
||||
btQuery.m_closestDistanceThreshold = p_margin;
|
||||
btQuery.m_closestDistanceThreshold = 0;
|
||||
space->dynamicsWorld->contactTest(&collision_object, btQuery);
|
||||
|
||||
r_result_count = btQuery.m_count;
|
||||
@ -237,7 +228,7 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh
|
||||
|
||||
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
|
||||
|
||||
btCollisionShape *btShape = shape->create_bt_shape();
|
||||
btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale(), p_margin);
|
||||
if (!btShape->isConvex()) {
|
||||
bulletdelete(btShape);
|
||||
ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
|
||||
@ -245,12 +236,9 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh
|
||||
}
|
||||
btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
|
||||
|
||||
btVector3 scale_with_margin;
|
||||
G_TO_B(p_shape_xform.basis.get_scale() + Vector3(p_margin, p_margin, p_margin), scale_with_margin);
|
||||
btConvex->setLocalScaling(scale_with_margin);
|
||||
|
||||
btTransform bt_xform;
|
||||
G_TO_B(p_shape_xform, bt_xform);
|
||||
UNSCALE_BT_BASIS(bt_xform);
|
||||
|
||||
btCollisionObject collision_object;
|
||||
collision_object.setCollisionShape(btConvex);
|
||||
@ -259,7 +247,7 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh
|
||||
GodotRestInfoContactResultCallback btQuery(&collision_object, r_info, &p_exclude);
|
||||
btQuery.m_collisionFilterGroup = 0;
|
||||
btQuery.m_collisionFilterMask = p_collision_mask;
|
||||
btQuery.m_closestDistanceThreshold = p_margin;
|
||||
btQuery.m_closestDistanceThreshold = 0;
|
||||
space->dynamicsWorld->contactTest(&collision_object, btQuery);
|
||||
|
||||
bulletdelete(btConvex);
|
||||
@ -796,7 +784,9 @@ void SpaceBullet::update_gravity() {
|
||||
/// I'm leaving this here just for future tests.
|
||||
/// Debug motion and normal vector drawing
|
||||
#define debug_test_motion 0
|
||||
#define PERFORM_INITIAL_UNSTACK 1
|
||||
#define PERFORM_INITIAL_UNSTACK 0
|
||||
#define RECOVERING_MOVEMENT_SCALE 0.4
|
||||
#define RECOVERING_MOVEMENT_CYCLES 4
|
||||
|
||||
#if debug_test_motion
|
||||
|
||||
@ -820,6 +810,9 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
|
||||
SceneTree::get_singleton()->get_current_scene()->add_child(motionVec);
|
||||
SceneTree::get_singleton()->get_current_scene()->add_child(normalLine);
|
||||
|
||||
motionVec->set_as_toplevel(true);
|
||||
normalLine->set_as_toplevel(true);
|
||||
|
||||
red_mat = Ref<SpatialMaterial>(memnew(SpatialMaterial));
|
||||
red_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
||||
red_mat->set_line_width(20.0);
|
||||
@ -850,20 +843,24 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
|
||||
// }
|
||||
//}
|
||||
|
||||
btVector3 recover_initial_position(0, 0, 0);
|
||||
|
||||
btTransform body_safe_position;
|
||||
G_TO_B(p_from, body_safe_position);
|
||||
UNSCALE_BT_BASIS(body_safe_position);
|
||||
|
||||
{ /// Phase one - multi shapes depenetration using margin
|
||||
#if PERFORM_INITIAL_UNSTACK
|
||||
if (recover_from_penetration(p_body, body_safe_position, recover_initial_position)) {
|
||||
btVector3 recover_initial_position(0, 0, 0);
|
||||
{ /// Phase one - multi shapes depenetration using margin
|
||||
for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
|
||||
if (recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, recover_initial_position)) {
|
||||
|
||||
// Add recover position to "From" and "To" transforms
|
||||
body_safe_position.getOrigin() += recover_initial_position;
|
||||
// Add recover position to "From" and "To" transforms
|
||||
body_safe_position.getOrigin() += recover_initial_position;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
btVector3 recovered_motion;
|
||||
G_TO_B(p_motion, recovered_motion);
|
||||
@ -872,13 +869,13 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
|
||||
{ /// phase two - sweep test, from a secure position without margin
|
||||
|
||||
#if debug_test_motion
|
||||
Vector3 sup_line;
|
||||
B_TO_G(body_safe_position.getOrigin(), sup_line);
|
||||
motionVec->clear();
|
||||
motionVec->begin(Mesh::PRIMITIVE_LINES, NULL);
|
||||
motionVec->add_vertex(sup_line);
|
||||
motionVec->add_vertex(sup_line + p_motion * 10);
|
||||
motionVec->end();
|
||||
//Vector3 sup_line;
|
||||
//B_TO_G(body_safe_position.getOrigin(), sup_line);
|
||||
//motionVec->clear();
|
||||
//motionVec->begin(Mesh::PRIMITIVE_LINES, NULL);
|
||||
//motionVec->add_vertex(sup_line);
|
||||
//motionVec->add_vertex(sup_line + p_motion * 10);
|
||||
//motionVec->end();
|
||||
#endif
|
||||
|
||||
for (int shIndex = 0; shIndex < shape_count; ++shIndex) {
|
||||
@ -892,11 +889,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
|
||||
}
|
||||
btConvexShape *convex_shape_test(static_cast<btConvexShape *>(p_body->get_bt_shape(shIndex)));
|
||||
|
||||
btTransform shape_world_from;
|
||||
G_TO_B(p_body->get_shape_transform(shIndex), shape_world_from);
|
||||
|
||||
// Add local shape transform
|
||||
shape_world_from = body_safe_position * shape_world_from;
|
||||
btTransform shape_world_from = body_safe_position * p_body->get_kinematic_utilities()->shapes[shIndex].transform;
|
||||
|
||||
btTransform shape_world_to(shape_world_from);
|
||||
shape_world_to.getOrigin() += recovered_motion;
|
||||
@ -915,59 +908,75 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
|
||||
}
|
||||
}
|
||||
|
||||
bool hasPenetration = false;
|
||||
bool has_penetration = false;
|
||||
|
||||
{ /// Phase three - Recover + contact test with margin
|
||||
|
||||
RecoverResult r_recover_result;
|
||||
bool l_has_penetration;
|
||||
real_t l_penetration_distance = 1e20;
|
||||
|
||||
hasPenetration = recover_from_penetration(p_body, body_safe_position, recovered_motion, &r_recover_result);
|
||||
for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
|
||||
l_has_penetration = recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, recovered_motion, &r_recover_result);
|
||||
|
||||
if (r_result) {
|
||||
if (r_result) {
|
||||
#if PERFORM_INITIAL_UNSTACK
|
||||
B_TO_G(recovered_motion + recover_initial_position, r_result->motion);
|
||||
#else
|
||||
B_TO_G(recovered_motion, r_result->motion);
|
||||
#endif
|
||||
if (l_has_penetration) {
|
||||
has_penetration = true;
|
||||
if (l_penetration_distance <= r_recover_result.penetration_distance) {
|
||||
continue;
|
||||
}
|
||||
|
||||
B_TO_G(recovered_motion + recover_initial_position, r_result->motion);
|
||||
l_penetration_distance = r_recover_result.penetration_distance;
|
||||
|
||||
if (hasPenetration) {
|
||||
const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object);
|
||||
CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer());
|
||||
const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object);
|
||||
CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer());
|
||||
|
||||
r_result->remainder = p_motion - r_result->motion; // is the remaining movements
|
||||
B_TO_G(r_recover_result.pointWorld, r_result->collision_point);
|
||||
B_TO_G(r_recover_result.pointNormalWorld, r_result->collision_normal);
|
||||
B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot
|
||||
r_result->collider = collisionObject->get_self();
|
||||
r_result->collider_id = collisionObject->get_instance_id();
|
||||
r_result->collider_shape = r_recover_result.other_compound_shape_index;
|
||||
r_result->collision_local_shape = r_recover_result.local_shape_most_recovered;
|
||||
r_result->remainder = p_motion - r_result->motion; // is the remaining movements
|
||||
B_TO_G(r_recover_result.pointWorld, r_result->collision_point);
|
||||
B_TO_G(r_recover_result.normal, r_result->collision_normal);
|
||||
B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot
|
||||
r_result->collider = collisionObject->get_self();
|
||||
r_result->collider_id = collisionObject->get_instance_id();
|
||||
r_result->collider_shape = r_recover_result.other_compound_shape_index;
|
||||
r_result->collision_local_shape = r_recover_result.local_shape_most_recovered;
|
||||
|
||||
//{ /// Add manifold point to manage collisions
|
||||
// btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid);
|
||||
// btManifoldPoint manifoldPoint(result_callabck.m_pointWorld, result_callabck.m_pointWorld, result_callabck.m_pointNormalWorld, result_callabck.m_penetration_distance);
|
||||
// manifoldPoint.m_index0 = r_result->collision_local_shape;
|
||||
// manifoldPoint.m_index1 = r_result->collider_shape;
|
||||
// manifold->addManifoldPoint(manifoldPoint);
|
||||
// p_body->get_kinematic_utilities()->m_generatedManifold.push_back(manifold);
|
||||
//}
|
||||
//{ /// Add manifold point to manage collisions
|
||||
// btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid);
|
||||
// btManifoldPoint manifoldPoint(result_callabck.m_pointWorld, result_callabck.m_pointWorld, result_callabck.m_pointNormalWorld, result_callabck.m_penetration_distance);
|
||||
// manifoldPoint.m_index0 = r_result->collision_local_shape;
|
||||
// manifoldPoint.m_index1 = r_result->collider_shape;
|
||||
// manifold->addManifoldPoint(manifoldPoint);
|
||||
// p_body->get_kinematic_utilities()->m_generatedManifold.push_back(manifold);
|
||||
//}
|
||||
|
||||
#if debug_test_motion
|
||||
Vector3 sup_line2;
|
||||
B_TO_G(recovered_motion, sup_line2);
|
||||
//Vector3 sup_pos;
|
||||
//B_TO_G( pt.getPositionWorldOnB(), sup_pos);
|
||||
normalLine->clear();
|
||||
normalLine->begin(Mesh::PRIMITIVE_LINES, NULL);
|
||||
normalLine->add_vertex(r_result->collision_point);
|
||||
normalLine->add_vertex(r_result->collision_point + r_result->collision_normal * 10);
|
||||
normalLine->end();
|
||||
//Vector3 sup_line2;
|
||||
//B_TO_G(recovered_motion, sup_line2);
|
||||
////Vector3 sup_pos;
|
||||
////B_TO_G( pt.getPositionWorldOnB(), sup_pos);
|
||||
//normalLine->clear();
|
||||
//normalLine->begin(Mesh::PRIMITIVE_LINES, NULL);
|
||||
//normalLine->add_vertex(r_result->collision_point);
|
||||
//normalLine->add_vertex(r_result->collision_point + r_result->collision_normal * 10);
|
||||
//normalLine->end();
|
||||
#endif
|
||||
|
||||
} else {
|
||||
r_result->remainder = Vector3();
|
||||
}
|
||||
} else {
|
||||
r_result->remainder = Vector3();
|
||||
if (!l_has_penetration)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return hasPenetration;
|
||||
return has_penetration;
|
||||
}
|
||||
|
||||
struct RecoverPenetrationBroadPhaseCallback : public btBroadphaseAabbCallback {
|
||||
@ -1004,7 +1013,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
|
||||
bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
|
||||
|
||||
RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask());
|
||||
|
||||
@ -1045,24 +1054,24 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
|
||||
for (int x = cs->getNumChildShapes() - 1; 0 <= x; --x) {
|
||||
|
||||
if (cs->getChildShape(x)->isConvex()) {
|
||||
if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), r_recover_position, r_recover_result)) {
|
||||
if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position_recovered, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_recover_position, r_recover_result)) {
|
||||
|
||||
penetration = true;
|
||||
}
|
||||
} else {
|
||||
if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), r_recover_position, r_recover_result)) {
|
||||
if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position_recovered, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_recover_position, r_recover_result)) {
|
||||
|
||||
penetration = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape
|
||||
if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position, otherObject->getWorldTransform(), r_recover_position, r_recover_result)) {
|
||||
if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position_recovered, otherObject->getWorldTransform(), p_recover_movement_scale, r_recover_position, r_recover_result)) {
|
||||
|
||||
penetration = true;
|
||||
}
|
||||
} else {
|
||||
if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position, otherObject->getWorldTransform(), r_recover_position, r_recover_result)) {
|
||||
if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position_recovered, otherObject->getWorldTransform(), p_recover_movement_scale, r_recover_position, r_recover_result)) {
|
||||
|
||||
penetration = true;
|
||||
}
|
||||
@ -1070,15 +1079,26 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
|
||||
}
|
||||
}
|
||||
|
||||
#if debug_test_motion
|
||||
Vector3 pos;
|
||||
B_TO_G(p_body_position.getOrigin(), pos);
|
||||
Vector3 sup_line;
|
||||
B_TO_G(sum_recover_normals, sup_line);
|
||||
motionVec->clear();
|
||||
motionVec->begin(Mesh::PRIMITIVE_LINES, NULL);
|
||||
motionVec->add_vertex(pos);
|
||||
motionVec->add_vertex(pos + (sup_line * 10));
|
||||
motionVec->end();
|
||||
#endif
|
||||
|
||||
return penetration;
|
||||
}
|
||||
|
||||
bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
|
||||
bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
|
||||
|
||||
// Initialize GJK input
|
||||
btGjkPairDetector::ClosestPointInput gjk_input;
|
||||
gjk_input.m_transformA = p_transformA;
|
||||
gjk_input.m_transformA.getOrigin() += r_recover_position;
|
||||
gjk_input.m_transformB = p_transformB;
|
||||
|
||||
// Perform GJK test
|
||||
@ -1087,30 +1107,28 @@ bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const bt
|
||||
gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
|
||||
if (0 > result.m_distance) {
|
||||
// Has penetration
|
||||
r_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1);
|
||||
r_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1 * p_recover_movement_scale);
|
||||
|
||||
if (r_recover_result) {
|
||||
|
||||
r_recover_result->hasPenetration = true;
|
||||
r_recover_result->other_collision_object = p_objectB;
|
||||
r_recover_result->other_compound_shape_index = p_shapeId_B;
|
||||
r_recover_result->penetration_distance = result.m_distance;
|
||||
r_recover_result->pointNormalWorld = result.m_normalOnBInWorld;
|
||||
r_recover_result->pointWorld = result.m_pointInWorld;
|
||||
if (result.m_distance < r_recover_result->penetration_distance) {
|
||||
r_recover_result->hasPenetration = true;
|
||||
r_recover_result->other_collision_object = p_objectB;
|
||||
r_recover_result->other_compound_shape_index = p_shapeId_B;
|
||||
r_recover_result->penetration_distance = result.m_distance;
|
||||
r_recover_result->pointWorld = result.m_pointInWorld;
|
||||
r_recover_result->normal = result.m_normalOnBInWorld;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
|
||||
bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
|
||||
|
||||
/// Contact test
|
||||
|
||||
btTransform p_recovered_transformA(p_transformA);
|
||||
p_recovered_transformA.getOrigin() += r_recover_position;
|
||||
|
||||
btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, p_recovered_transformA, -1, p_shapeId_A);
|
||||
btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, p_transformA, -1, p_shapeId_A);
|
||||
btCollisionObjectWrapper obB(NULL, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B);
|
||||
|
||||
btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CLOSEST_POINT_ALGORITHMS);
|
||||
@ -1123,16 +1141,17 @@ bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btC
|
||||
dispatcher->freeCollisionAlgorithm(algorithm);
|
||||
|
||||
if (contactPointResult.hasHit()) {
|
||||
r_recover_position += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1);
|
||||
r_recover_position += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1 * p_recover_movement_scale);
|
||||
|
||||
if (r_recover_result) {
|
||||
|
||||
r_recover_result->hasPenetration = true;
|
||||
r_recover_result->other_collision_object = p_objectB;
|
||||
r_recover_result->other_compound_shape_index = p_shapeId_B;
|
||||
r_recover_result->penetration_distance = contactPointResult.m_penetration_distance;
|
||||
r_recover_result->pointNormalWorld = contactPointResult.m_pointNormalWorld;
|
||||
r_recover_result->pointWorld = contactPointResult.m_pointWorld;
|
||||
if (contactPointResult.m_penetration_distance < r_recover_result->penetration_distance) {
|
||||
r_recover_result->hasPenetration = true;
|
||||
r_recover_result->other_collision_object = p_objectB;
|
||||
r_recover_result->other_compound_shape_index = p_shapeId_B;
|
||||
r_recover_result->penetration_distance = contactPointResult.m_penetration_distance;
|
||||
r_recover_result->pointWorld = contactPointResult.m_pointWorld;
|
||||
r_recover_result->normal = contactPointResult.m_pointNormalWorld;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user