Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
@ -1705,7 +1705,7 @@ Variant _File::get_var() const {
|
||||
ERR_FAIL_COND_V(!f, Variant());
|
||||
uint32_t len = get_32();
|
||||
PoolVector<uint8_t> buff = get_buffer(len);
|
||||
ERR_FAIL_COND_V(buff.size() != len, Variant());
|
||||
ERR_FAIL_COND_V((uint32_t)buff.size() != len, Variant());
|
||||
|
||||
PoolVector<uint8_t>::Read r = buff.read();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user