Fix signed and unsigned comparisons

The first in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-08-31 23:30:35 +02:00
parent 51ae90d789
commit f9467ec1ea
34 changed files with 105 additions and 105 deletions

View File

@ -1705,7 +1705,7 @@ Variant _File::get_var() const {
ERR_FAIL_COND_V(!f, Variant());
uint32_t len = get_32();
PoolVector<uint8_t> buff = get_buffer(len);
ERR_FAIL_COND_V(buff.size() != len, Variant());
ERR_FAIL_COND_V((uint32_t)buff.size() != len, Variant());
PoolVector<uint8_t>::Read r = buff.read();