Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
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@ -5399,6 +5399,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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}
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} else {
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if (!_find_identifier(p_block, false, p_function_info, identifier, &data_type, &ident_type, &is_const, &array_size, &struct_name)) {
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if (identifier == "SCREEN_TEXTURE" || identifier == "DEPTH_TEXTURE" || identifier == "NORMAL_ROUGHNESS_TEXTURE") {
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String name = String(identifier);
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String name_lower = name.to_lower();
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_set_error(vformat(RTR("%s has been removed in favor of using hint_%s with a uniform.\nTo continue with minimal code changes add 'uniform sampler2D %s : hint_%s, filter_linear_mipmaps;' near the top of your shader."), name, name_lower, name, name_lower));
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return nullptr;
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}
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_set_error(vformat(RTR("Unknown identifier in expression: '%s'."), String(identifier)));
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return nullptr;
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}
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