Added font oversampling support
This commit is contained in:
@ -1448,6 +1448,9 @@ bool Main::start() {
|
||||
bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
|
||||
sml->get_root()->set_snap_controls_to_pixels(snap_controls);
|
||||
|
||||
bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", false);
|
||||
sml->set_use_font_oversampling(font_oversampling);
|
||||
|
||||
} else {
|
||||
GLOBAL_DEF("display/window/stretch/mode", "disabled");
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", PropertyInfo(Variant::STRING, "display/window/stretch/mode", PROPERTY_HINT_ENUM, "disabled,2d,viewport"));
|
||||
@ -1458,6 +1461,7 @@ bool Main::start() {
|
||||
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
|
||||
sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
|
||||
GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
|
||||
GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", false);
|
||||
}
|
||||
|
||||
String local_game_path;
|
||||
|
||||
Reference in New Issue
Block a user