Fix LIGHT compilation for canvas shader
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@ -2506,7 +2506,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
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actions.renames["FRAGCOORD"] = "gl_FragCoord";
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actions.renames["POINT_COORD"] = "gl_PointCoord";
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actions.renames["LIGHT_POSITION"] = "light_pos";
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actions.renames["LIGHT_POSITION"] = "light_position";
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actions.renames["LIGHT_COLOR"] = "light_color";
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actions.renames["LIGHT_ENERGY"] = "light_energy";
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actions.renames["LIGHT"] = "light";
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