713a1ba554
Style: Standardize Obj-C #import syntax
2025-03-08 09:28:34 -06:00
5788e436d3
Merge pull request #95049 from Grublady/mac_system_color
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Use windowBackgroundColor instead of controlColor for macOS system base color
2025-03-07 12:06:33 -06:00
3e4e6e6c0c
Improve native file dialog parent window selection.
2025-03-06 17:15:39 +02:00
2b16d4e002
Use windowBackgroundColor instead of controlColor for macOS system base color
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Per Apple Developer Documentation:
windowBackgroundColor: "The color to use for the window background."
controlColor: "The color to use for the flat surfaces of a control."
Godot's base_color more closely corresponds to windowBackgroundColor.
In some cases, controlColor may even return values that are not appropriate for use as a base color.
2025-03-05 15:01:27 -05:00
b77423370a
Fix cross-platform configuration of rendering driver settings
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Simpler alternative to #103026 which avoids breaking compatibility.
Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.
This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
Android editors, as the option couldn't be selected outside Windows.
Unlike #103026 , it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com >
2025-02-23 12:28:59 +01:00
f710781b16
Prevent pending input event callbacks from erasing the window in the middle of a loop.
2025-02-18 15:26:13 +02:00
c0eec97e98
macOS: Implement fallback from Metal to Vulkan for x86_64
2025-02-10 13:23:46 +01:00
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
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- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
b252867145
[macOS/Windows] Add Emoji & Symbols context menu item to LineEdit/TextEdit to show system character picker.
2025-01-10 09:25:34 +02:00
989161e117
Fix color picking on linux.
2025-01-08 10:32:25 +02:00
7f0b4e58b0
Implement DisplayServer.window_start_resize.
2025-01-07 07:58:02 +02:00
e1f129cb52
Support MIME types in file dialog filters on macOS and Linux.
2025-01-04 22:05:35 +02:00
eaed664bce
Merge pull request #100637 from bruvzg/unset_fw
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Unset last focused window when it is destroyed.
2024-12-20 23:57:13 +01:00
73faa509ea
Unset last focused window when it is destroyed.
2024-12-20 09:40:25 +02:00
9d2a4c03be
Embedding game process in editor
2024-12-18 17:52:42 -05:00
4a1a7addd1
Merge pull request #100179 from zaevi/fix_transient_topmost
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[Windows & macOS] Fix popup window shows behind `always_on_top` parent.
2024-12-11 17:35:53 -06:00
9fece033ab
[macOS, Windows] Add support for excluding windows from a screenshot.
2024-12-10 11:00:13 +02:00
2211b1bf91
Fix popup shows behind always_on_top parent.
2024-12-10 01:35:25 +08:00
84650f2018
Implement DisplayServer.beep.
2024-12-03 12:43:26 +02:00
b248d66265
[macOS] Use native window drag for the custom editor title bars.
2024-12-02 17:40:27 +02:00
d58b2e879f
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
0dfd18c84b
[DisplayServer] Add feature flag for native file dialog access to user/res and options
2024-10-30 14:13:43 +05:30
6d14cd6ff9
Fix fallbacks to OpenGL
2024-10-28 22:57:19 +07:00
07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
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OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
256699ee31
OpenXR: Add support for Wayland on Linux
2024-10-04 11:44:05 -05:00
d2f3725120
Fix window_set_current_screen for maximized windows.
2024-10-03 10:38:32 +03:00
3b839347df
Added fallback_to_opengl3
2024-09-20 06:10:05 +08:00
c273786758
Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info.
2024-09-01 18:22:40 +03:00
f8a6c0e8ab
Enable fallback from ANGLE to native and improve ANGLE error messages.
2024-08-25 21:19:54 +03:00
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
41875d8aef
macOS/iOS: Fix various warnings when targeting newer SDKs
2024-08-20 11:55:21 +02:00
97aa278edb
Pass window exclusive and transient properties for subwindow creation
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On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method.
2024-07-08 11:20:28 +03:00
b80e591448
Merge pull request #92843 from anniryynanen/tooltip-in-popup
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Stop color picker tooltip from stealing input events
2024-06-10 16:11:52 +02:00
a139cd611a
Merge pull request #92826 from bruvzg/nat_icon_checks
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Improve native menu and status indicator icons conversion and checks.
2024-06-07 23:30:39 +02:00
e52658643d
Merge pull request #92702 from kleonc/cursor_image_from_atlas_texture_fix
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Fix creating cursor image from `AtlasTexture`
2024-06-07 23:29:57 +02:00
ae1e2182ec
Stop color picker tooltip from stealing input events
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Input events go to the tooltip because it's added to `popup_list` in
DisplayServer `popup_open`. I think there's no harm in tooltips being omitted
from the list, so this commit blocks non-popup windows from being added if they
have `FLAG_NO_FOCUS` and `FLAG_MOUSE_PASSTHROUGH`.
I'm not happy with this way of detecting tooltips. It'll also catch other
windows where this behavior may or may not be wanted.
I thought about adding `FLAG_TOOLTIP`, but went with the smaller change for
now.
Fixes #79500 .
2024-06-06 20:00:05 +03:00
28ec2240c4
Improve native menu and status indicator icons conversion and checks.
2024-06-06 07:46:09 +03:00
91e995e704
Fix creating cursor image from AtlasTexture
2024-06-05 01:44:05 +02:00
5168647530
Use current mouse button state instead of saved values.
2024-05-31 15:50:14 +03:00
c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
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[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +02:00
714effdf07
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:36:54 +03:00
1a40cda95e
[macOS, X11] Fix duplicate close requests.
2024-05-28 09:41:04 +03:00
fc89a0c118
Fix build with vuklan=no and d3d12=no after #91505 .
2024-05-25 21:08:50 +03:00
628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled.
2024-05-23 15:23:18 +03:00
a3769c0edc
Properly set window class in Wayland
2024-05-22 10:42:12 -03:00
fc08eca524
DisplayServer: Avoid deadlocks while issuing input events and recursive main loop iterations
2024-05-08 17:41:40 +02:00
e5205e589f
[StatusIndicator] Add method to get indicator icon screen rect.
2024-05-02 14:39:33 +03:00
308dbb8c63
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
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Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
85062e37ef
Merge pull request #89588 from bruvzg/status_ind_menu_direct
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[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-05-01 09:54:44 +02:00