00e1fdec2c
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
69f0eb5de5
Merge pull request #103841 from GustJc/embed_add_hotkeys
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Add Embed Game Window shortcut hotkeys support for `suspend/pause` and `next frame` buttons
2025-04-27 19:21:16 -05:00
33065d8323
Merge pull request #103238 from Ryan-000/mesh_support_vram_profiler
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Add Meshes to the Video RAM Profiler
2025-04-25 11:36:01 -05:00
bf18021462
Add Embed Game Window hotkeys support and pause/next frame shortcuts
2025-04-25 02:36:00 -03:00
4497e2a0d3
Add Meshes to the Video RAM Profiler
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Apply suggestions from code review
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-04-23 18:26:56 -04:00
5b49fd4207
Selectively apply FOCUS_ACCESSIBILITY to the Labels instead of setting it by default.
2025-04-23 12:47:31 +03:00
302fa831cc
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
8ae16699c5
Do not use Dictionary::keys() for Dictionary iteration.
2025-04-05 18:42:13 +08:00
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
75881f8322
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
d01d40490f
Fix regressions regarding multiple remote object selection
2025-03-24 18:07:12 -03:00
742b27fdd6
Editor: Simplify _parse_message; separate into handler functions
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Move the individual message handlers to separate functions, to make it
easier to follow and add additional message handlers. The function
is also more efficient as it only performs a single hash lookup for
the handler and then dispatches to the member function.
2025-03-22 05:52:20 +11:00
97241ffea6
Merge pull request #99555 from Meorge/mute-game
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Add "Mute Game" toggle in Game view
2025-03-19 17:46:11 -05:00
6858607e74
Add "Mute Audio" button to Game view in editor
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Update servers/audio_server.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Apply suggestions from code review
Co-authored-by: Adam Scott <ascott.ca@gmail.com >
Fix a few lines for new member names
Add command-line argument `--debug-mute-audio`, and pass it to game if started with mute enabled
Apply suggestions from code review
Co-authored-by: arkology <43543909+arkology@users.noreply.github.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
Fix icon for svgo
2025-03-19 08:20:17 -07:00
ff903e36a5
Debugger: Allow locating VRAM resource by double-clicking
2025-03-18 08:26:05 +08:00
c1b7865ae9
Merge pull request #103557 from aaronfranke/godot-version-defines
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Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
7d82704f12
Allow to ignore debugger error breaks
2025-03-12 19:05:57 +01:00
5c66129e62
Allow to select multiple remote nodes at runtime
2025-03-11 12:35:41 -03:00
513dbff72b
Translate main thread name in the editor instead of running project
2025-03-07 19:06:54 +08:00
109e2b3b5f
Change output format for milliseconds in timestamps to 3 zeroes
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Fixes #102527
2025-02-07 13:54:15 +01:00
05fcfede1e
Fix Floating Game Window Title
2025-01-19 15:45:59 -05:00
f241c1fda0
Remove unused header in editor.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:40:38 +08:00
ba39b078f5
[Scene] Add SceneStringName::FlatButton
2024-12-10 11:12:26 +03:00
e6125ef51b
Merge pull request #98763 from AThousandShips/more_sname_uses
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Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
ed93ab2f53
Merge pull request #98657 from ydeltastar/stay-sane-using-evaluator
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Add editor setting to stop the bottom panel from switching to the Stack Trace
2024-12-02 15:50:31 +01:00
af56d6e8e8
Use SceneStringName in more places
2024-12-02 14:39:16 +01:00
04882d73bb
Merge pull request #99113 from MewPurPur/tweak-debugger-sizings
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Add minimum size to some debugger elements
2024-11-29 22:47:02 +01:00
4aed2b7981
Merge pull request #99086 from Calinou/editor-visual-profiler-show-hardware-info
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Display CPU and GPU model name in the editor visual profiler
2024-11-29 22:46:58 +01:00
9e259ef061
Merge pull request #97884 from passivestar/list-variations
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Add theme type variations for secondary Trees and ItemLists
2024-11-27 10:47:14 -06:00
0ff5d5fd04
Add theme type variations for secondary Trees and ItemLists
2024-11-19 18:33:30 +04:00
6ba86c3852
Disable the debugger thread selector when there's nothing to select
2024-11-19 17:11:43 +04:00
5769c80196
Add minimum size to some debugger elements
2024-11-12 12:35:41 +02:00
3e8a24d0da
Display CPU and GPU model name in the editor visual profiler
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This shows the information from the remote device, which will typically
differ from the local device in remote debugging scenarios.
2024-11-11 19:51:54 +01:00
f3294e59e1
Merge pull request #98891 from Faless/debugger/game_view_settings
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[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
2024-11-10 12:12:46 -06:00
7cd850b909
[Debugger] Move quit shortcut configuration to the SceneDebugger
2024-11-07 15:03:17 +01:00
81cb7658f8
Reload cached resources in runtime on file reimport
2024-11-05 10:51:20 -03:00
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
e6eeaf28df
Add editor setting to stop the bottom panel from switching to the stack trace
2024-10-29 19:50:13 -03:00
be41e6f84e
Clarify EngineDebugger and EditorDebugger* documentation
2024-10-21 11:36:59 +03:00
0d098d3cca
Support REPL expressions through DAP evaluate request
2024-10-03 21:28:38 +01:00
645abdbb80
Add expression evaluater to debugger (REPL)
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Co-authored-by: rohanrhu <rohanrhu2@gmail.com >
2024-10-01 15:36:09 +02:00
c53fd9c7be
Implement Autostart Feature for Profiler / Visual Profiler / Network Profiler
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Co-authored-by: stmSi <stm1998sithumyo@gmail.com >
2024-09-10 19:40:42 +02:00
b5e3238109
[TextServer] Fix get_word_breaks and it uses.
2024-06-21 14:56:57 +03:00
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected
2024-06-19 09:39:05 +02:00
d519715d94
[Scene] Add SceneStringNames::font(_size/_color)
2024-06-18 17:24:27 +02:00
926afccbd8
[Scene] Add SceneStringNames::panel
2024-05-30 22:54:50 +02:00
755a0efbb6
[Scene] Add SceneStringNames::id_pressed
2024-05-30 22:54:04 +02:00
c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
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Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +02:00