e659daf6e0
Always send lights to sky shader if using sun scatter
2025-06-24 14:24:49 -07:00
d674c9e289
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
7574a5dbb3
Add depth function for spatial materials
2025-06-06 09:21:19 -05:00
bac9427325
Fix sky energy in fog sun scatter + colour space discrepancy in compatibility
2025-06-04 13:59:53 -07:00
821170f054
Merge pull request #106145 from lander-vr/ambient-light-specular-occlusion
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Add specular occlusion from ambient light
2025-05-09 11:29:14 -05:00
56730d0cb2
Add specular occlusion from ambient light
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Co-authored-by: guerro323 <kaltobattle@gmail.com >
2025-05-08 23:52:01 +02:00
7a423ffdc0
GLES3: Fix errors baking light map with compatibility renderer
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Helps #102696
2025-05-06 09:02:34 +10:00
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
a77a28c029
Merge pull request #101971 from clayjohn/sky-light-size-fix
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Pass angular diameter into light size constants for sky shaders.
2025-03-11 09:35:09 -05:00
b691a997a3
Fix render info primitive count per TRIANGLE_STRIP
2025-02-15 23:50:07 +01:00
74989c639e
Pass angular diameter into light size constants for sky shaders.
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This flew under the radar for so long since tan is nearly linear at small values
2025-01-23 17:32:44 -08:00
441fc1cba3
Baked UV2 emission using half float in the compatibility backend
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The Lightmapper expects a half float image anyway, so this is both more efficient and correct
2025-01-17 16:46:31 -08:00
3014eec40d
Merge pull request #99407 from devloglogan/rec-resolution
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Allow using custom `Rect2i` for rendering with OpenXR
2025-01-10 23:05:46 +01:00
e7f6b7ea0b
Allow using custom Rect2i for rendering with OpenXR
2025-01-09 09:46:15 -06:00
3936d117e4
Merge pull request #100388 from Namey5/gles3-canvas-clear-fix
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Fix canvas background mode not clearing correctly in Compatibility renderer
2025-01-03 00:48:38 +01:00
2fcd8223e8
Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface
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Add transparency support for LightmapGI
2024-12-19 19:59:52 -06:00
830f25010f
fix: canvas background mode not clearing correctly when using gles3 glow effect
2024-12-20 12:41:08 +11:00
a3525bc015
Add transparency support for LightmapGI
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Co-authored-by: Guerro323 <kaltobattle@gmail.com >
2024-12-18 19:36:16 +01:00
9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
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Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
7c015a768f
Merge pull request #99958 from lander-vr/reflection-probe-blend-property
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Add Blend Distance property to ReflectionProbe
2024-12-12 16:13:32 -06:00
189c8eb671
Implement shadowmasks for LightmapGI
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Co-authored-by: dearthdev <nathandearthdev@gmail.com >
2024-12-12 11:00:28 +01:00
9320865796
Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode
2024-12-06 10:17:44 -08:00
05010180ce
ReflectionProbe add Blend Distance
2024-12-05 23:29:47 +01:00
45a7bcc477
Fix gl_compatibility lightmap uniforms not being set
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Fixes #99592
The following variables were set too early, and later code never ran..
prev_shader, prev_variant, prev_spec_constants variables
These variables were shared in two different branch conditions but were
updated inside the first one, so the second could never be true..
The condition to update lighting also should check prev_spec_constants
since it updates that uniform.
2024-11-23 16:43:07 -08:00
90b4b48b5a
Ensure shadow material and mesh are not used with wireframe mode
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And in the Compatibility renderer actually use the wireframe render mode
2024-11-16 22:25:00 -08:00
899f5151c3
Standardize terms for renderers in error strings
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Use "Forward+", "Mobile", "Compatibility", and "renderer" or "rendering method".
2024-11-10 13:30:44 -08:00
88d9903f6d
Merge pull request #86138 from EnlightenedOne/master
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Fix Frustum Sky projection translation logic shearing
2024-11-04 21:52:07 -06:00
11b90086b7
Merge pull request #96705 from elmajime/camera_from_external_feed
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Add support for external camera feed from external plugin on Android
2024-11-04 21:51:50 -06:00
1d141ab32a
Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
2024-11-02 21:34:55 +00:00
6f846eb5c5
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
842f982397
Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
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Implement instance uniforms in Compatibility renderer
2024-10-07 13:41:47 -06:00
0a9ad8f9de
Implement vertex shading
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This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.
Co-authored-by: Clay John <claynjohn@gmail.com >
2024-09-29 00:36:09 +02:00
491a5d9450
Fix compatibility canvas background depth issue
2024-09-18 10:23:13 +10:00
9c4e3fbaaf
Merge pull request #97069 from patwork/fix-gles3-update-sky-cubemap
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Fix for GLES3 radiance cubemap update
2024-09-17 09:18:01 +02:00
3038de4245
Fix for GLES3 radiance cubemap update
2024-09-16 11:32:36 +02:00
7ff106f828
Use distance to AABB surface to calculate Mesh LOD instead of using supports
2024-09-11 14:17:09 -07:00
29df589632
Implement instance uniforms in Compatibility renderer
2024-09-10 12:20:47 -07:00
44e526d3d5
Sky: No more auto-selecting REALTIME mode if radiance is not 256
2024-09-04 10:54:08 +02:00
8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
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Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +02:00
ef9bb1a207
Implement support for bicubic lightmap filtering
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Co-authored-by: Calinou <hugo.locurcio@hugo.pro >
2024-08-19 09:52:09 +02:00
578049b7b9
Add fixed fog to the sky in the Compatibility renderer
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And apply luminance multiplier after fog in RD renderer
2024-08-17 23:33:26 -07:00
6621d8e8cc
Merge pull request #93931 from /fix-compatibility-depth_prepass_alpha
2024-07-20 16:07:30 +02:00
5b213dcd26
Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview.
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I am certain this is a driver bug. But on some devices when no draw buffer is specified, the depth operations fail when there is no color buffer.
2024-07-08 12:52:20 -07:00
af62d15ebc
fix depth_prepass_alpha not work in compatibility mode
2024-07-04 17:38:14 +08:00
0ab5207b8f
Fix incorrect enabling of post process in OpenGL
2024-06-24 13:22:01 +10:00
c58c50831b
Merge pull request #93107 from clayjohn/GLES-sky-ambient
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Ensure sky reflection is updated when ambient mode is set to background
2024-06-14 17:13:35 +02:00
b758658405
Ensure sky reflection is updated when ambient mode is set to background
2024-06-12 16:00:01 -07:00
9000a9d36f
Ensure post processing happens when adjustments are enabled in the Compatibility renderer
2024-06-11 14:31:06 -07:00
53e68ecbd4
Fix depth clear value for uv2 baking in compatibility renderer
2024-06-07 23:25:49 +02:00