0e6b796cf6
Warn against using non-uniform scale for 3D physics
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Using non-uniform scale is known to cause many issues.
Add warnings to the editor and to the class reference.
Also remove the warning from SoftBody3D since it is
not relevant there: it simulates in global space.
2022-10-24 19:31:00 +02:00
c1b5b68eee
Rename remaining "*_enable" to "*_enabled"
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Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)
Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)
RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`
Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-21 22:47:46 +02:00
ed4fe1e2bd
Implement Area.has_overlapping_*
2022-09-10 12:17:37 +02:00
5da55356c8
Document behavior of areas with concave shapes
2022-08-23 22:22:35 +02:00
9b345e793a
[doc] Use "param" instead of "code" to refer to parameters (8)
2022-08-12 14:00:25 -04:00
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
b70688401a
Merge pull request #57478 from FelixNemis/physics-signal-doc-fix
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Fix snippet for getting collisionshape node in body/area signal docs
2022-03-03 16:08:13 +01:00
b68dd2e189
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
2ea08134c3
Clarify Area2D/Area3D overlaps_area()/overlaps_body() documentation
2022-02-01 22:20:29 +01:00
aab4cdf135
Fix recommended snippet for getting collisionshape node in body/area signal docs
2022-01-31 02:34:02 -06:00
3d1c123d45
Separate space override modes for gravity/damping in Area
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Also make inspector clearer for gravity point properties.
2021-11-09 10:29:24 -07:00
7f691f060e
Fix area_shape_exited's description
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area_shape_entered and area_shape_exited had the exact same description. Changed area_shape_exited's description to specify that the signal is emitted when another area's shape exits rather than enters this area's shapes.
2021-10-30 16:59:10 -05:00
4dd8ab745a
Improve area method descriptions
2021-10-23 08:59:43 -04:00
b66fdb8dd2
Improve area/body_shape_entered/exited signals parameter names and doc
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Fix some typoed names from the doc
Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand
Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
2021-10-14 15:41:26 -04:00
e806397196
Enabled area-specific wind forces
2021-08-23 17:00:50 -04:00
7adf4cc9b5
doc: Use self-closing tags for return and argument
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
0ff4095b36
Better format arguments in variant parser
2021-06-18 00:06:40 -03:00
6710ad1737
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
c340ed6394
Merge pull request #42742 from madmiraal/fix-12215
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Return RID instead of Object id in area-body_shape_entered-exited signals.
2021-05-18 20:00:48 +02:00
ab674a41aa
Area: Uncap the range for gravity and change the slider hints
2021-05-18 07:17:11 -04:00
071871b787
Move collision layer and mask into CollisionObject.
2021-04-20 10:38:42 +01:00
80b1a29c46
Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-18 21:27:06 -06:00
38f2e32e32
Return RID instead of Object id in area-body_shape_entered-exited signals.
2021-03-06 10:48:17 +00:00
548de64742
Use a more specific type for Area2D/3D body signals
2021-02-24 00:05:54 -05:00
5fa12da6f9
Rename the final parameter of area_shape_entered-exited local_shape.
2021-01-09 13:34:59 +00:00
a77173b335
Update area-body_shape_entered-exited signal documentation.
2021-01-09 13:34:50 +00:00
daa084d004
Rename Area3D audio_bus_name getter and setter
2020-12-10 08:31:14 +00:00
ebca7d4e4e
Correct the doc about linear damping
2020-10-13 11:41:18 +02:00
439be614f4
Link to demos from within the class reference
2020-10-01 23:57:21 -04:00
c73c327bab
Reference the online documentation in collision layer/mask properties
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See https://github.com/godotengine/godot-docs/pull/3863 .
2020-08-03 13:58:51 +02:00
d567c15aed
doc: Fix parsing typed arrays in makerst.py
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`Type[]` typed arrays will link to `Type`, as it's likely the most
interesting information for the user.
And sync classref with current source.
2020-04-24 17:50:20 +02:00
eaaee63b62
doc: Update classref with node renames
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A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00