1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
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Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24 08:15:33 +02:00
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
a8bbe570ca
Rename hint_albedo, hint_white/black in shaders
2022-05-09 22:50:18 +03:00
033e211724
Merge pull request #60845 from Chaosus/vs_color_func
2022-05-09 21:34:34 +03:00
ee1b7a033d
Push HSV2RGB/RGB2HSV to ColorFunc (from VecFunc) in visual shaders
2022-05-07 09:49:12 +03:00
edd3b1274e
Change output port of VisualShaderNodeColorUniform to vec4
2022-05-07 08:40:19 +03:00
fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods
2022-05-03 09:37:47 -05:00
8bf632240d
Continue to improve vector4 type in visual shaders
2022-04-22 22:29:26 +03:00
cf58d23a72
Add Vector4 to VisualShader
2022-04-12 19:09:29 +02:00
7119d355eb
String: Remove TTR and DTR defines in non-tools build
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This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
0d9aecd967
Rename several transform built-ins in shaders
2022-03-18 12:10:55 +03:00
4d6790e9df
Add _get_func_code/_is_available virtual functions to custom nodes
2022-03-08 16:23:44 +03:00
79a75cd683
simplify calculation of max in grayscale
2022-02-20 18:36:46 +01:00
a6e280c5de
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
db18faf660
Rename PORT_TYPE_VECTOR to PORT_TYPE_VECTOR_3D
2022-02-06 20:15:28 +03:00
59af063636
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
88b2afa28f
[VisualShader] Merge scalar and vector derivative functions into one
2022-01-28 22:19:10 +03:00
538cff1351
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
1eb40904ce
Add texture filtering properties to VisualShaderNodeTextureUniform
2021-12-16 11:50:33 +03:00
92e9cca5be
Rename hint_aniso to hint_anisotropy in the shader language
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The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
b12fea5b52
Add bitwise operators to VisualShaderNodeIntOp
2021-12-03 12:48:35 +03:00
d0fbc467a6
Fix editor crash due incorrect setup of default texture in visual shader
2021-11-12 18:23:45 +03:00
826e781bfa
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
80b563672b
Added MeshEmitter node for particles in visual shader
2021-11-06 17:45:38 +03:00
e270644b20
Add a default input parameter field to CurveTexture (in visual shaders)
2021-10-13 15:25:12 +03:00
e537a1f10e
Added missed limiters for Visual Shader node enums
2021-08-15 19:10:51 +03:00
24ec20414a
Merge pull request #50114 from Chaosus/vs_constants
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Few improvements for constants in visual shader
2021-08-13 14:45:13 +02:00
f0e420e981
Merge pull request #51519 from Chaosus/vs_transform_operator
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Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-13 14:44:14 +02:00
c43b7c113f
Fix printing error about unsupported modifier on TransformUniform
2021-08-12 19:40:45 +03:00
9cf158019d
Changed TransformMult node to TransformOp in visual shaders
2021-08-11 22:05:04 +03:00
0eb97c11cf
Few improvements for constants in visual shader
2021-08-11 13:14:16 +03:00
394191c02f
Merge pull request #50605 from Calinou/tweak-shader-code-style
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Use C++11 raw literals for shader code to improve readability
2021-07-20 10:05:13 +02:00
abc38b8d66
Use C++11 raw literals for shader code to improve readability
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In files that have lots of branching, `\t` was replaced with a
tab character instead.
2021-07-19 08:19:50 +02:00
6631f66c2a
Optimize StringName usage
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* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.
This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
536825d004
Rename Curve3Texture to CurveXYZTexture
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Neither name is a perfect match but `Curve3Texture` looked too similar to
`CurveTexture` and `Curve3D`, which made things confusing when picking a
texture type or browsing the API reference.
2021-07-14 00:30:58 +02:00
4cf2f79892
Added Curve3Texture to Visual Shaders
2021-07-04 12:21:19 +03:00
f632e36ae5
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
b2d2822a39
Adds UVFunc for panning/scaling on UV's to VisualShader's.
2021-06-07 08:31:48 +03:00
08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
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Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
de3f6699a5
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
f06db8b778
Added Billboard Node to Visual Shaders
2021-05-28 09:24:06 +03:00
0b4b1f872c
Merge pull request #49056 from Chaosus/vs_color
2021-05-26 11:07:22 +03:00
8f9b91dab1
Implements expandable color ports in visual shaders
2021-05-26 10:45:53 +03:00
87f503310b
Tweak dozens of editor property hints for consistency
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- Update Viewport MSAA property hints to match the currently
exposed values.
- Add some performance hints to property hints.
2021-05-25 02:50:35 +02:00
d83761ba80
Style: Apply clang-tidy's readability-braces-around-statements
2021-04-05 14:09:59 +02:00
44af52d62c
Prevents TextureUniform in visual shaders from conversion to constant
2021-04-04 17:32:44 +03:00
1eaa89a008
Merge pull request #46539 from Chaosus/vs_fix_return
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Removes redundant code from get_input/output_port_type (visual shaders)
2021-03-01 09:44:20 +01:00
6f9bdaf656
Fix incorrect switching port type in VisualShaderNodeStep
2021-03-01 08:45:49 +03:00