Commit Graph

11 Commits

Author SHA1 Message Date
6c907c2d37 Fix move_and_slide forcing synchronization with physics thread
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2025-08-14 18:58:36 +02:00
1ca5bc2d04 Doc: Add "required" qualifier to methods 2025-06-05 21:41:07 +08:00
81064cc239 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
346f1ab86b Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
e3d0da404f Overhaul the top sections of the class reference (Physics classes) 2023-05-20 03:25:26 +02:00
fffc6aba58 Resolved issues with script PhysicsDirectBodyState3d contacts
Resolved a problem with PhysicsDirectBodyState3D sometimes returning incorrect contact positions and added a new get_contact_local_velocity_at_position method to compliment the existing one for the collider.
2023-04-12 11:40:34 -07:00
1c1524a651 Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
8ee6264cc9 Implement collision impulse in Godot Physics 3D 2023-01-07 22:34:28 -05:00
8dc15aac38 Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor 2022-10-05 17:18:49 +02:00
c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
8b547331be Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer

This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-15 18:39:31 +01:00