20a1c765db
Merge pull request #2512 from bojidar-bg/patch-2
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Flip < and > in String::xml_escape.
2015-09-23 15:43:37 -03:00
ca11b2fa4b
Fix _xml_unescape, as suggested by @reduz
2015-09-23 21:40:24 +03:00
a7f0846a6b
Flip < and > in String::xml_escape. Close #2511
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Before > referred to < and < to >, which is incorrect...
2015-09-23 21:33:31 +03:00
eea52d44c7
Merge pull request #2504 from vnen/fix-collisionshape-add-bug
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Check if shape is valid before referencing it
2015-09-23 12:46:15 -03:00
52ad0b0b2a
Merge pull request #2509 from bojidar-bg/reference-update
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Update descriptions for Vector2 and Vector2Array
2015-09-23 11:50:34 -03:00
a3ed71806d
Merge pull request #2508 from bojidar-bg/patch-1
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Fix a bug with doctool
2015-09-23 11:43:03 -03:00
f41ed99df2
Update descriptions for Vector2 and Vector2Array
2015-09-23 17:41:02 +03:00
6adb5ed440
Regenerate docs
2015-09-23 17:34:07 +03:00
38a5e023af
Fix a bug with doctool (" >")
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Please test, this was made from GitHub GUI, so couldn't test it myself.
2015-09-23 17:16:39 +03:00
5ff0b69dae
Move the shape test to a little sooner
2015-09-22 21:30:37 -03:00
e68f04b9d0
Check if shape is valid before referencing it
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See the comment from @MartiniMoe at #2366 .
2015-09-22 20:27:48 -03:00
4fef36825e
Merge pull request #2503 from eska014/master
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Add missing `return` so Visual Studio compiles again
2015-09-22 09:38:46 -03:00
ab3b0c82c8
Add missing return so Visual Studio compiles
2015-09-22 05:59:10 +02:00
ce6fefced8
Properly implement OS.alert() from script, and use xmessage on X11
2015-09-21 09:39:46 -03:00
8f07f24318
remove required argument from streamplayer (was a bug), make it default as 0, closes #2492
2015-09-21 03:47:56 -03:00
205634791c
fixed stupid bug caused by accidentally removed line before commit
2015-09-20 17:29:36 -03:00
83d9a692be
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
3f9e5afe68
begin work on debugging collisions....
2015-09-18 23:10:58 -03:00
889d21e004
Merge pull request #2352 from xodene/patch-6/script-file-new
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Add "New" script button to Script Editor Popup Menu
2015-09-16 09:55:10 -03:00
a2f2d7610a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-15 22:18:41 -03:00
2580ca01e6
Ability to keep collisionshapes and collisionpolygons when running the game.
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Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.
Have Fun!
2015-09-15 22:07:03 -03:00
1931d228fa
Merge pull request #2469 from vnen/fix-2418
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Set AnimationEditor UndoRedo reference on creation, Fix #2418
2015-09-14 01:02:36 -03:00
1add3b3dac
Set AnimationEditor UndoRedo reference on creation
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Fix #2418
2015-09-13 16:21:09 -03:00
4773c19e60
Merge pull request #2467 from romulox-x/iphoneSplash
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server build error fixed
2015-09-12 23:19:12 -03:00
e5730c1c7c
fixed server breaking error in previous splash screen commit
2015-09-12 19:15:02 -07:00
89a901c4b6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-12 10:56:13 -03:00
a88f67821c
HTML5 exporter seems to be fully functional
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-user:// filesystem implemented
-default template page could look prettier, help appreciated
2015-09-12 10:54:47 -03:00
943714c015
Merge pull request #2461 from romulox-x/iphoneSplash
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fixed iOS splash screen
2015-09-12 00:17:24 -03:00
56c907ad04
fix to builtin freetype defines on linux
2015-09-10 22:15:00 -03:00
751202768c
fix to freetype detection
2015-09-10 21:40:34 -03:00
682578f3b3
more c++ include references removed
2015-09-10 20:53:31 -03:00
c7426717d3
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-10 20:31:34 -03:00
83b69f8fef
remotion of some c++ includes to avoid dependency on libstdc++
2015-09-10 20:30:46 -03:00
b0e5031f1f
ios now displays splash screen between launch image and main scene, instead of a black screen
2015-09-10 15:01:02 -07:00
59e1ad2773
disabling theora for now (will be re-written, re-enabled later)
2015-09-10 13:27:15 -03:00
fad1faddae
Removing locatime so this function compiles again.
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I don't think it has any practical use anyway.
2015-09-10 13:10:23 -03:00
3013a83f2f
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-10 00:12:05 -03:00
0fb7b5aa0c
HTML5 exporter Improvements
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-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
4e8dcc8938
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-09 18:52:47 -03:00
9741374617
Rewrite of the AudioStream API
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-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09 18:50:52 -03:00
e3e93da6b9
fixed localtime thing for ios, not tested anywhere else
2015-09-09 20:24:38 +00:00
4d900859e2
ios build with osxcross
2015-09-09 21:57:49 +02:00
2d570ac657
Merge pull request #2427 from volzhs/fix-game-window-resolution
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fix game window runs only 800x600. fix #2426
2015-09-08 09:18:57 -03:00
cf98b44d3f
fix game window runs only 800x600
2015-09-05 15:47:23 +09:00
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
7900d5daf2
Merge pull request #2414 from crr0004/2409-editor-freeze
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Issue #2409 Fixes editor freeze
2015-09-02 07:55:17 -03:00
f34c3e249b
Fixes editor freeze
2015-09-02 13:56:51 +10:00
688047a4c9
-removed resources dock, good bye old friend
2015-09-01 00:49:47 -03:00
cf57a654d7
new editor settings customization of where to run the game from the editor
2015-08-30 23:36:46 -03:00
2d8866574d
Added gravity scale, and linear/angular damp override to 3D physics.
2015-08-30 18:57:17 -03:00