ea668a5db8
Improve the CameraServer and CameraFeed class documentations
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This closes https://github.com/godotengine/godot-docs/issues/3255 .
2020-04-08 14:26:21 +02:00
1222541c95
i18n: Sync translate template for class reference
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Adds initial fr.po translation for initialization on Weblate.
2020-04-07 09:57:51 +02:00
2267877ee6
Merge pull request #37589 from Nannaquin/updatecolordoc
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Add reference of Color8 function to Color class documentation
2020-04-07 09:16:51 +02:00
6b07c72d76
Merge pull request #37556 from KoBeWi/kill_get_index
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Remove Node.get_position_in_parent()
2020-04-06 09:44:38 +02:00
c1023157eb
Remove Node.get_position_in_parent()
2020-04-06 01:19:20 +02:00
06aeff3044
Add reference of Color8 function to Color class documentation
2020-04-05 11:34:47 -04:00
9abb415d92
Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
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Expose 'Embedded Windows Mode' as Editor and Project Settings
2020-04-04 07:58:53 +02:00
7af84d7213
Expose 'Embedded Windows Mode' as Editor and Project Settings
2020-04-03 21:15:22 +02:00
a9e43ac73c
Re-expose a simplified version of the stretch properties in SubViewport
2020-04-03 14:11:22 -03:00
59d44ee872
Merge pull request #37505 from YeldhamDev/viewcont_rename
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Rename ViewportContainer to SubViewportContainer
2020-04-03 15:53:35 +02:00
d9a560d783
doc: Sync classref with current source
2020-04-03 10:11:23 +02:00
0c6851ae53
Rename ViewportContainer to SubViewportContainer
2020-04-01 16:11:44 -03:00
a30bfe5176
Merge pull request #35765 from clayjohn/master
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Add a method to retrieve active material from MeshInstance
2020-03-31 18:03:11 +02:00
3a996faeed
Merge pull request #37442 from YeldhamDev/subviewport_register
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Register SubViewport class
2020-03-31 16:29:41 +02:00
e5033d3952
doc: Sync classref with DisplayServer/Window changes
2020-03-31 11:56:58 +02:00
d09644dff3
Clarify docs for Thread.start() godotengine#36032
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* Updated docs for Thread.start() to specify that the method argument
must accept one parameter.
2020-03-30 21:53:39 -05:00
3362e81674
Add a method to retrieve active material from MeshInstance
2020-03-30 16:53:07 -07:00
46a6751302
Register SubViewport class
2020-03-30 16:43:55 -03:00
eaaee63b62
doc: Update classref with node renames
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A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
a2da99f40c
Merge pull request #37259 from Calinou/doc-editorfeatureprofile
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Document the EditorFeatureProfile class
2020-03-26 09:29:42 +01:00
7ab279403d
Document the EditorFeatureProfile class
2020-03-23 21:54:26 +01:00
20edf69f96
Merge pull request #33508 from nekomatata/object-has-signal
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Added has_signal method for Object
2020-03-23 16:16:25 +01:00
258d91f883
Added has_signal method for Object
2020-03-23 11:27:17 +01:00
ed9a0d0484
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
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Implement Sky Shaders
2020-03-22 20:03:35 +01:00
61a74739ca
Working sky shader implementation
2020-03-21 20:43:44 -07:00
36baa0247e
i18n: Generate translation template for class reference
2020-03-20 12:58:38 +01:00
3b1c04550f
Merge pull request #37133 from theoway/DocEdit
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Doc edit at InputEventMouseMotion
2020-03-19 10:05:04 +01:00
256ac9a51d
Merge pull request #37039 from Chaosus/astar2d_cost
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Implements estimate/compute_cost for AStar2D
2020-03-19 08:19:59 +01:00
87118ac39e
Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enable
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Fix visibility enabler flag toggling
2020-03-18 20:27:30 +01:00
052424c76d
Doc edit at InputEventMouseMotion
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Doc edit
2020-03-19 00:04:13 +05:30
a2d3ba3372
doc: Sync classref with current source
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Fix wrong binding after #37111 .
2020-03-18 09:14:57 +01:00
2ccd1a7805
Fix visibility enabler flag toggling
2020-03-17 17:46:18 +01:00
0159787864
Merge pull request #37111 from RandomShaper/imvu/unexpose_include_drive
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Remove meaningless parameter from bindings
2020-03-17 14:52:43 +01:00
a69e88e467
Remove meaningless parameter from bindings
2020-03-17 14:32:03 +01:00
cb282c6ef0
Style: Set clang-format Standard to Cpp11
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For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.
Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
f9decec1bc
Merge pull request #36491 from AndreaCatania/edit_node_anim_state_mac
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Added new method to edit an already added node to anim state machine
2020-03-16 19:29:38 +01:00
422926cfc6
Added new method to replace an already added node to the animation state machine
2020-03-16 17:42:29 +01:00
bad77bcb52
Implements estimate/compute_cost for AStar2D
2020-03-14 18:01:06 +03:00
f65781fe7f
doc: Sync classref with current source
2020-03-13 17:16:44 +01:00
e103f21a40
Add LOTS of missing docs
2020-03-13 16:35:03 +01:00
30961c60ab
Improve the Input.set_use_accumulated_input() documentation
2020-03-12 14:10:10 +01:00
7bf6e5f773
Fix various typos
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Found via `codespell`
2020-03-11 13:59:18 -04:00
478337c412
Merge pull request #36751 from Faless/debugger/threads_and_profilers
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ScriptDebugger refactor, threading, profilers.
2020-03-09 19:08:07 +01:00
159ed359f0
Merge pull request #36286 from Calinou/doc-sprite3d-performance-caveats
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Document known performance issues with Sprite3D
2020-03-09 11:42:27 +01:00
788765709d
DocData: Fix serialization of Variant default values
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Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com >
2020-03-09 10:52:44 +01:00
471271b727
doc: Sync classref with current source
2020-03-09 10:13:45 +01:00
92fa3e076f
Document known performance issues with Sprite3D
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See https://github.com/godotengine/godot/issues/20855 .
2020-03-09 10:13:09 +01:00
b8ddaf9c33
Refactor ScriptDebugger.
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EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.
It allows 2 types of interactions:
- Profilers:
A subsystem can register a profiler, assigning it a unique name.
That name can be used to activate the profiler or add data to it.
The registered profiler can be composed of up to 3 functions:
- Toggle: called when the profiler is activated/deactivated.
- Add: called whenever data is added to the debugger
(via `EngineDebugger::profiler_add_frame_data`)
- Tick: called every frame (during idle), receives frame times.
- Captures: (Only relevant in remote debugger for now)
A subsystem can register a capture, assigning it a unique name.
When receiving a message, the remote debugger will check if it starts
with `[prefix]:` and call the associated capture with name `prefix`.
Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.
Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
0ca1711681
ARVRController.is_button_pressed requires to return a boolean
2020-03-07 12:22:18 +11:00
b7dbf41aa5
Edited the KinematicBody and KinematicBody2D docs
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Changes made as requested.
Explained the reason why move_and_slide should be sued in _physics_process
Final Changes
Edited the docs as per the changes requested.
Edits in docs
Made some changes
2020-03-06 23:14:14 +05:30