Commit Graph

1990 Commits

Author SHA1 Message Date
ea668a5db8 Improve the CameraServer and CameraFeed class documentations
This closes https://github.com/godotengine/godot-docs/issues/3255.
2020-04-08 14:26:21 +02:00
1222541c95 i18n: Sync translate template for class reference
Adds initial fr.po translation for initialization on Weblate.
2020-04-07 09:57:51 +02:00
2267877ee6 Merge pull request #37589 from Nannaquin/updatecolordoc
Add reference of Color8 function to Color class documentation
2020-04-07 09:16:51 +02:00
6b07c72d76 Merge pull request #37556 from KoBeWi/kill_get_index
Remove Node.get_position_in_parent()
2020-04-06 09:44:38 +02:00
c1023157eb Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
06aeff3044 Add reference of Color8 function to Color class documentation 2020-04-05 11:34:47 -04:00
9abb415d92 Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
Expose 'Embedded Windows Mode' as Editor and Project Settings
2020-04-04 07:58:53 +02:00
7af84d7213 Expose 'Embedded Windows Mode' as Editor and Project Settings 2020-04-03 21:15:22 +02:00
a9e43ac73c Re-expose a simplified version of the stretch properties in SubViewport 2020-04-03 14:11:22 -03:00
59d44ee872 Merge pull request #37505 from YeldhamDev/viewcont_rename
Rename ViewportContainer to SubViewportContainer
2020-04-03 15:53:35 +02:00
d9a560d783 doc: Sync classref with current source 2020-04-03 10:11:23 +02:00
0c6851ae53 Rename ViewportContainer to SubViewportContainer 2020-04-01 16:11:44 -03:00
a30bfe5176 Merge pull request #35765 from clayjohn/master
Add a method to retrieve active material from MeshInstance
2020-03-31 18:03:11 +02:00
3a996faeed Merge pull request #37442 from YeldhamDev/subviewport_register
Register SubViewport class
2020-03-31 16:29:41 +02:00
e5033d3952 doc: Sync classref with DisplayServer/Window changes 2020-03-31 11:56:58 +02:00
d09644dff3 Clarify docs for Thread.start() godotengine#36032
* Updated docs for Thread.start() to specify that the method argument
must accept one parameter.
2020-03-30 21:53:39 -05:00
3362e81674 Add a method to retrieve active material from MeshInstance 2020-03-30 16:53:07 -07:00
46a6751302 Register SubViewport class 2020-03-30 16:43:55 -03:00
eaaee63b62 doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
a2da99f40c Merge pull request #37259 from Calinou/doc-editorfeatureprofile
Document the EditorFeatureProfile class
2020-03-26 09:29:42 +01:00
7ab279403d Document the EditorFeatureProfile class 2020-03-23 21:54:26 +01:00
20edf69f96 Merge pull request #33508 from nekomatata/object-has-signal
Added has_signal method for Object
2020-03-23 16:16:25 +01:00
258d91f883 Added has_signal method for Object 2020-03-23 11:27:17 +01:00
ed9a0d0484 Merge pull request #37179 from clayjohn/VULKAN-sky-shader
Implement Sky Shaders
2020-03-22 20:03:35 +01:00
61a74739ca Working sky shader implementation 2020-03-21 20:43:44 -07:00
36baa0247e i18n: Generate translation template for class reference 2020-03-20 12:58:38 +01:00
3b1c04550f Merge pull request #37133 from theoway/DocEdit
Doc edit at InputEventMouseMotion
2020-03-19 10:05:04 +01:00
256ac9a51d Merge pull request #37039 from Chaosus/astar2d_cost
Implements estimate/compute_cost for AStar2D
2020-03-19 08:19:59 +01:00
87118ac39e Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enable
Fix visibility enabler flag toggling
2020-03-18 20:27:30 +01:00
052424c76d Doc edit at InputEventMouseMotion
Doc edit
2020-03-19 00:04:13 +05:30
a2d3ba3372 doc: Sync classref with current source
Fix wrong binding after #37111.
2020-03-18 09:14:57 +01:00
2ccd1a7805 Fix visibility enabler flag toggling 2020-03-17 17:46:18 +01:00
0159787864 Merge pull request #37111 from RandomShaper/imvu/unexpose_include_drive
Remove meaningless parameter from bindings
2020-03-17 14:52:43 +01:00
a69e88e467 Remove meaningless parameter from bindings 2020-03-17 14:32:03 +01:00
cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
f9decec1bc Merge pull request #36491 from AndreaCatania/edit_node_anim_state_mac
Added new method to edit an already added node to anim state machine
2020-03-16 19:29:38 +01:00
422926cfc6 Added new method to replace an already added node to the animation state machine 2020-03-16 17:42:29 +01:00
bad77bcb52 Implements estimate/compute_cost for AStar2D 2020-03-14 18:01:06 +03:00
f65781fe7f doc: Sync classref with current source 2020-03-13 17:16:44 +01:00
e103f21a40 Add LOTS of missing docs 2020-03-13 16:35:03 +01:00
30961c60ab Improve the Input.set_use_accumulated_input() documentation 2020-03-12 14:10:10 +01:00
7bf6e5f773 Fix various typos
Found via `codespell`
2020-03-11 13:59:18 -04:00
478337c412 Merge pull request #36751 from Faless/debugger/threads_and_profilers
ScriptDebugger refactor, threading, profilers.
2020-03-09 19:08:07 +01:00
159ed359f0 Merge pull request #36286 from Calinou/doc-sprite3d-performance-caveats
Document known performance issues with Sprite3D
2020-03-09 11:42:27 +01:00
788765709d DocData: Fix serialization of Variant default values
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-03-09 10:52:44 +01:00
471271b727 doc: Sync classref with current source 2020-03-09 10:13:45 +01:00
92fa3e076f Document known performance issues with Sprite3D
See https://github.com/godotengine/godot/issues/20855.
2020-03-09 10:13:09 +01:00
b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
0ca1711681 ARVRController.is_button_pressed requires to return a boolean 2020-03-07 12:22:18 +11:00
b7dbf41aa5 Edited the KinematicBody and KinematicBody2D docs
Changes made as requested.

Explained the reason why move_and_slide should be sued in _physics_process
Final Changes

Edited the docs as per the changes requested.
Edits in docs

Made some changes
2020-03-06 23:14:14 +05:30