Commit Graph

28911 Commits

Author SHA1 Message Date
2446dbfba1 doc: Sync classref with current source 2020-06-25 11:00:38 +02:00
e8706848e6 i18n: Sync translations with Weblate
(cherry picked from commit a84f081160)
2020-06-25 11:00:38 +02:00
7c837cf6d1 Merge pull request #39799 from YeldhamDev/3d_buttons_regress_fix
Fix regressions in the 3D lock buttons
2020-06-25 10:53:39 +02:00
f1d7bb6b36 Merge pull request #39822 from Chaosus/shader_fix_const_pass
Fix few places in shaders where const passing still incorrect
2020-06-25 11:10:59 +03:00
b6ca9536f2 Fix few places in shaders where const passing still incorrect 2020-06-25 10:40:19 +03:00
4dede9e644 Merge pull request #36052 from Calinou/improve-low-processor-sleep
Improve the low processor mode sleep precision
2020-06-24 23:14:05 +02:00
04795d7f1e Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-cast
fix underlying type of enum crashing cast in RiderPathManager
2020-06-24 22:51:07 +02:00
8f5005b3eb Merge pull request #39779 from naithar/feature/ios-modules-master
Enable iOS modules and fix missing symbols errors (4.0)
2020-06-24 22:49:39 +02:00
7dac5bd2b0 Merge pull request #39798 from akien-mga/main-keep-messagequeue-to-deinit-scene
Main::cleanup: Move MessageQueue deletion further down where it's safer
2020-06-24 22:05:15 +02:00
850134aff9 Merge pull request #39617 from mrushyendra/bilinear_interpolation
Fix upscaling image with bilinear interpolation option specified
2020-06-24 21:58:43 +02:00
057489b329 Merge pull request #39805 from RandomShaper/fix_gone_popup_crash
Handle gone TabContainer popup nicely
2020-06-24 20:21:17 +02:00
b5e44a123c Handle gone TabContainer popup nicely 2020-06-24 19:34:32 +02:00
527ab830c6 Merge pull request #39793 from Xrayez/class-icon-opt
Optimize class icon loading
2020-06-24 19:01:36 +02:00
9ad5e9e471 Merge pull request #39800 from Calinou/fix-default-button-styles
Fix default editor/project Button styles after ToolButton removal
2020-06-24 18:58:28 +02:00
9bd2d7a617 Fix default editor/project Button styles after ToolButton removal
Before this fix, all Buttons made with the default project theme
looked flat until hovered.
2020-06-24 17:21:47 +02:00
4c0b077faa Updated purchase receipt suitable for sending to apple verification server
(cherry picked from commit bd71925726)
2020-06-24 17:15:56 +02:00
f167a2b993 Fix regressions in the 3D lock buttons 2020-06-24 12:09:53 -03:00
6480efba45 Main::cleanup: Move MessageQueue deletion further down where it's safer
Partial revert of #15702 which triggered the issue.

Fixes #39786.
2020-06-24 16:58:18 +02:00
9f61f1ed54 Mono: fix bad long casts and wrong underlying enum types in GodotTools 2020-06-24 09:35:13 -04:00
3c9fc891c8 Merge pull request #39792 from bill8224/hotkey-fix
Fix overlapping hotkey designations
2020-06-24 13:18:12 +02:00
4a86e2bb76 Optimize class icon loading
`get_global_class_name` for `GDScriptLanguage` is slow because
it forces to parse an entire script each time. This patch ensures
that the icon is actually fetched from the EditorData where they
are loaded beforehand.

This change also makes the behavior consistent with the existing
`get_object_icon` method in EditorNode.
2020-06-24 13:08:27 +03:00
acdcda9033 Fix overlapping hotkey designations for save all scenes and save all scripts 2020-06-24 05:02:54 -04:00
ddba410ce5 Merge pull request #39781 from Andy0903/tween-word-order-fix
Tween.xml word order fix
2020-06-24 08:29:50 +02:00
6ad814bf7b Merge pull request #39775 from Chaosus/fix_error_label
Fix error label clicking in status bar for shader editor
2020-06-24 08:24:40 +02:00
7d60a88888 Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fix
C#: Fix completion request with case insensitive resource path
2020-06-24 01:00:05 +02:00
d569b447ff C#: Fix completion request with case insensitive resource path
Sometimes Visual Studio documents have the root path all in upper case.
Since Godot doesn't support loading resource files with a case insensitive path,
this makes script resource loading to fail when the Godot editor gets code
completion requests from Visual Studio.
This fix allows the resource path part of the path to be case insensitive. It
still doesn't support cases where the rest of the path is also case insensitive.
For that we would need a proper API for comparing paths. However, this fix
should be enough for our current cases.
2020-06-23 20:29:19 +02:00
5181daaf9e Tween.xml word order fix
Change the word order of '...the where...' into '...where the...'.
2020-06-23 18:42:11 +02:00
c3e7aeb279 SCons: Enable iOS modules for ARKit and Camera 2020-06-23 12:48:44 +03:00
488879f52b Export: Fix iOS enabling push notifications capability 2020-06-23 12:48:44 +03:00
6a01fbc9a7 Export: Remove system frameworks from xcode template 2020-06-23 12:48:44 +03:00
090b9fec20 SCons: Enable modules for iOS 2020-06-23 12:48:44 +03:00
05395cb14f Merge pull request #39778 from Meriipu/patch-1
Clarify what a string being empty means
2020-06-23 11:36:29 +02:00
2643b8fa5e Clarify what a string being empty means
Should close https://github.com/godotengine/godot-docs/issues/2432
2020-06-23 11:13:12 +02:00
25cb5a42e0 Fix error label clicking in status bar for shader editor 2020-06-23 11:10:33 +03:00
335faa10f8 Merge pull request #39773 from mrushyendra/uv_editor
Enable finer grained control when creating polygon with UV Editor
2020-06-23 10:08:48 +02:00
69d0d89214 Enable finer grained control when creating polygon with UV Editor
Modifies polygon auto-completion based on UV editor scale, in order
to enable finer grained control for the user. Enables selection of
points closer than the current threshold of 8 pixels.
2020-06-23 15:22:08 +08:00
3f4e39e606 Merge pull request #39719 from Calinou/editor-monitors-horizontal-lines
Draw horizontal lines and labels in the editor performance monitors
2020-06-22 23:32:29 +02:00
42c4a701dd Merge pull request #39755 from Faless/crypto/encryption_pr_4.0
Crypto enhancements, AESContext, RSA public key, signature, verification.
2020-06-22 23:31:58 +02:00
d26d8a8644 Merge pull request #39763 from m4gr3d/cleanup_godotpayment
Follow up cleanup for the godotpayment project module
2020-06-22 22:21:26 +02:00
206cbd960b Follow up cleanup for the godotpayment project module 2020-06-22 12:53:25 -07:00
d808697760 Merge pull request #39751 from bruvzg/mingw_build_fix
Fix MinGW build (use uninitialized `ofs` variable introduced in 39701).
2020-06-22 13:07:14 +02:00
2cd36209cc Merge pull request #39750 from bruvzg/win_fix_mouse_mode
[Windows] Fix mouse cursor not shown after multiple mode changes.
2020-06-22 13:00:58 +02:00
439c97e0ff Fix use uninitialized ofs variable introduced in 39701. 2020-06-22 13:13:22 +03:00
fc1d1c3557 [Windows] Prevent overwriting old cursor handle on multiple mouse_mode changes, ensure mouse_mode is set before cursor_set_shape is called to restore cursor. 2020-06-22 13:05:18 +03:00
6869d5d190 Merge pull request #39745 from timoschwarzer/remove-godot-payment-plugin-4
Remove GodotPayment android plugin
2020-06-22 12:01:27 +02:00
417d15a23a Merge pull request #39749 from aaronfranke/nan-editor-camera
Avoid errors when the editor camera is inside the focused object
2020-06-22 11:38:09 +02:00
bd85e4ec16 Merge pull request #39748 from bruvzg/macos_mouse_hide_counter
[macOS] Fix mouse cursor not shown after multiple mode changes.
2020-06-22 11:21:08 +02:00
ed2bbdbbef Avoid errors when the editor camera is inside the focused object
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON
2020-06-22 04:53:29 -04:00
10d2fa4210 Merge pull request #39747 from nekomatata/fix-crash-space-query
Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
2020-06-22 10:46:39 +02:00
7a250b579f macOS, prevent multiple CGDisplayHideCursor calls unpaired with CGDisplayShowCursor. 2020-06-22 11:38:43 +03:00