Commit Graph

44220 Commits

Author SHA1 Message Date
24bb0af4a9 Disable thread-unsafe EditorProgress for navmesh baking
Disables navmesh baking EditorProgress for now until fixed as EditorProgress is not thread-safe and uses hacks and Main::iteration() for steps which can result in random crashes when baking navmesh.
2022-06-22 10:47:00 +02:00
c18d0f2035 Merge pull request #61770 from aaronfranke/webp 2022-06-21 17:59:37 +02:00
f3bf0334bb Merge pull request #62262 from fire-forge/suffix2 2022-06-21 16:05:35 +02:00
8f05bd97b5 Add support for saving WebP images 2022-06-21 08:27:51 -05:00
fdfbaf9f0f Merge pull request #62198 from Calinou/text-resource-remove-extraneous-spaces
Remove spaces in `SubResource()/ExtResource/Resource()` in text resources
2022-06-21 15:11:23 +02:00
40c360b870 Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
b5f20a49a1 Merge pull request #62270 from Rindbee/avoid-two-showing-dialog 2022-06-21 13:00:43 +02:00
5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
72a768b24f Avoid possibly showing two Dialogs at the same time
Update editor/scene_tree_editor.cpp

Add a comment to explain why

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-06-21 17:21:04 +08:00
0aa85f4ff8 Merge pull request #62252 from Maran23/project-window-title-rename-fix
Update project window title when a project setting was changed
2022-06-20 23:19:14 +02:00
88589c091b Improve TileSet editor and add more suffixes 2022-06-20 15:28:19 -05:00
9f2d1b5cf0 Update project window title when a project setting was changed
Before this fix the title was just updated when we make the first change in the project settings. Now we always update the window title as it may be changed in the meantime when a project setting is changed (e.g. the app name (application/config/name)).
2022-06-20 21:57:50 +02:00
c5ea07ce86 Merge pull request #62249 from Calinou/editor-icons-rename-videostreamplayer 2022-06-20 18:05:12 +02:00
91e9e3c681 Merge pull request #62247 from Rindbee/fix-editor-hang-when-window-as-root 2022-06-20 17:43:54 +02:00
aafb5e54f4 Rename VideoPlayer editor icon to VideoStreamPlayer
The icon was previously unused.
2022-06-20 16:37:37 +02:00
9719243ead Merge pull request #62245 from godotengine/revert-62023-detect-3d-small-textures-no-vram-compress
Revert "Disable VRAM compression by default for small textures in Detect 3D"
2022-06-20 16:12:08 +02:00
5ac259fad8 Quickfix editor hangs when rooting a window with exclusive and transient flags enabled 2022-06-20 21:45:08 +08:00
15837ec191 Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
b4804a2d3f Merge pull request #61459 from reduz/new-shader-editor 2022-06-20 15:27:16 +02:00
21b0c7fc22 Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x 2022-06-20 15:13:33 +02:00
3d49e89b9b Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x 2022-06-20 14:54:16 +02:00
77be20ede8 Merge pull request #58921 from BastiaanOlij/htc_vive_trackers 2022-06-20 14:17:30 +02:00
66a30dab35 Merge pull request #62176 from reduz/cleanup-hashfuncs 2022-06-20 14:01:06 +02:00
141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
8e3d9a23aa Merge pull request #62241 from akien-mga/node-child-exiting-tree 2022-06-20 12:28:53 +02:00
3e6de687b8 Node: Rename child_exited_tree to child_exiting_tree
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.
2022-06-20 11:55:19 +02:00
460a083e2b Merge pull request #62201 from Calinou/navigation-nodes-tweak-editor-icons 2022-06-20 10:07:10 +02:00
ff9a66067b Merge pull request #62158 from MightiestGoat/particles-material-patch
Adding emission_tex_ofs calculation in process()
2022-06-20 00:49:52 +02:00
f58ff85f8f Merge pull request #62220 from markdibarry/call-group-fixes
Add explicit deferred flags
2022-06-19 23:17:12 +02:00
747ff071cd Merge pull request #62210 from MarcusElg/autocomplete-noslider 2022-06-19 19:30:50 +03:00
46bbbd9770 Allow autocompletion of "noslider" in export_range 2022-06-19 17:11:49 +02:00
c2f4e734e1 Merge pull request #62217 from georgjz/issue62206
Move definition of const int ERROR_CODE to be reachable by all functi…
2022-06-19 16:44:39 +02:00
459228cdb3 Add explicit deferred flags 2022-06-19 10:04:53 -04:00
c4404e2918 Move definition of const int ERROR_CODE to be reachable by all functions. 2022-06-19 14:53:40 +02:00
958254ec3e Merge pull request #60798 from Calinou/doc-os-cmdline-args 2022-06-19 14:09:13 +02:00
833b16cdf0 Merge pull request #62142 from Calinou/doc-gui-incremental-search 2022-06-19 14:08:24 +02:00
f7d2dcc878 i18n: Sync classref translations with Weblate
(cherry picked from commit 5478afdb1e)
2022-06-19 14:00:21 +02:00
22a8c80f67 i18n: Sync editor translations with Weblate
(cherry picked from commit 000499662b)
2022-06-19 14:00:18 +02:00
55923ade68 Add navigation layer bitmask helper functions
Adds helper functions to work with the navigation layer bitmask.
2022-06-19 13:47:19 +02:00
9716244f47 Merge pull request #62205 from akien-mga/doctest-2.4.9 2022-06-19 13:21:33 +02:00
7496b62c34 Merge pull request #62207 from Bromeon/feature/gdextension-loading-errors 2022-06-19 12:25:01 +02:00
bcd783fa9a doctest: Update to 2.4.9 2022-06-19 10:41:56 +02:00
d2dba74bae GDExtension: print error messages for different error paths during loading 2022-06-19 10:14:41 +02:00
01efb93842 Merge pull request #62195 from hakuhan/fix-animate-physical-bone-not-working-bug
Fix physical bone is not animated in running project.
2022-06-19 09:25:46 +02:00
b6191261a1 Merge pull request #62197 from timothyqiu/aniplayer-hint
Remove argument option for the `remove_animation` that no longer exists
2022-06-19 09:15:26 +02:00
9388a286a2 Merge pull request #62186 from Calinou/scaling-3d-change-in-editor
Automatically update the editor viewport when 3D scaling options are changed
2022-06-19 09:06:19 +02:00
6999b55190 Tweak editor icons for navigation nodes and SkeletonIK3D
This adds a partial 2D/3D color to each icon for easier visual grepping.
The icons are not fully colored as these nodes don't inherit from
Node2D or Node3D. This is similar in principle to how the
WorldEnvironment editor icon is colored.
2022-06-19 07:53:54 +02:00
514624c58e Remove spaces in SubResource()/ExtResource/Resource() in text resources
These spaces are not needed for the file to be successfully parsed.

Other types such as Vector3 are no longer serialized with spaces
after the opening parenthesis and before the closing parenthesis,
so this is also more consistent.
2022-06-19 05:54:03 +02:00
74e15ea35f Remove argument option for the remove_animation that no longer exists 2022-06-19 11:08:19 +08:00
da7eb96804 Fix physical bone is not animated in running project. 2022-06-19 09:46:34 +08:00