d6cc887627
fix gradle build on windows
2016-03-02 12:15:39 +09:00
30d0ca9766
added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
2016-02-27 12:11:40 -03:00
b6b33e8886
Merge pull request #3428 from Hinsbart/android-gamepad
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support gamepad remapping on android
2016-02-08 20:09:02 -03:00
e7b6e3f20b
use fallback mapping from list
2016-01-27 12:18:34 +01:00
16b8b97472
Combies driver split and spawn fix, closes #3265
2016-01-25 00:25:32 -03:00
285bcac224
can use fallback mapping on all platforms
2016-01-24 18:01:37 +01:00
e7c920fdba
support gamepad remapping on android
2016-01-24 05:29:09 +01:00
e7eb332799
fix export bug
2016-01-20 07:43:05 -03:00
c9580965ea
-Remote deploy now uses FS over USB on Android, super fast!
2016-01-20 00:29:34 -03:00
fb2bf78591
Add ability to set "keep screen on" for android
2016-01-16 20:57:34 +09:00
4cb14ae7d6
Fix crash on android 6.0.1, fixes #3321
2016-01-12 09:57:56 +03:30
1f1c3038c2
Update copyright in remaining files + prints in the UI
2016-01-11 21:34:22 +01:00
c9852501a4
Fix bug related to EOF in Android FileAccess
2016-01-09 20:50:45 -03:00
50cbe736de
Fix maven repositories bug
2016-01-09 16:51:22 +03:30
6a29edf048
removed unnecesary comma in gradle template
2016-01-08 17:55:13 -03:00
40ba22631b
Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot
2016-01-08 17:53:00 -03:00
401622cc22
-Removed ANT build system for Android, as it was deprecated by Google
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-Added new Gradle build system, as it is the required build system
2016-01-08 13:36:44 -03:00
e0eff65fc0
change android install location to automatic, closes #1997
2016-01-03 20:31:37 -03:00
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
eff81965af
Merge pull request #2956 from est31/add_system_wide_export_path
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Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
4b1f0afb01
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
e4e7e8f396
Merge pull request #2963 from akien-mga/pr-opus-arm-opt
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Enable opus ARM optimisations only on ARM
2015-12-01 10:18:41 +01:00
99e7641f3d
Enable opus ARM optimisations only on ARM
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i.e. do not enable it for x86.
Fixes #2962 .
2015-12-01 09:34:51 +01:00
15f6d3cebf
Add way to look for templates at system wide level too
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Useful for everybody wanting to package godot.
Fixes #1026 .
-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
b987d2113b
0theora compilation fixes
2015-11-25 00:28:03 -03:00
d6b317a2c1
tegra 3 fix
2015-11-21 23:21:36 +01:00
0168947084
Merge pull request #2518 from masoudbh3/godot-icons
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Add icon to exe file in windows export
2015-11-19 00:08:47 -03:00
0c3386b2ed
Merge pull request #2707 from akien-mga/master
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Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
5fb95859e1
Merge pull request #2814 from masoudbh3/android-fa-locale
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Android add FA(persian) locale strings
2015-11-18 19:21:54 -03:00
f2704eb162
Android add FA(persian) locale strings
2015-11-19 01:40:29 +03:30
34a558ee8d
Merge pull request #2691 from volzhs/android_payment
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improve android payments
2015-11-18 19:02:40 -03:00
14b9579748
Skip META-INF from Android Template
2015-11-14 20:40:22 +03:30
24f3f43457
Add icon to exe file in windows export
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add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
2015-11-09 02:23:58 +03:30
399b1b0474
Cosmetic fixes to SCons buildsystem
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
3fbaa479e3
improve android payments
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GodotPaymentV3 currently consumes purchased item right after purchasing.
But, some in-app item should not consume like "remove ads permanently"
So, I added "setAutoConsume(boolean)", "requestPurchased()",
"consume(sku_string)".
AutoConsume is true by default as before.
usage:
func _ready():
var payment = Globals.get_singleton("GodotPayments")
payment.setPurchaseCallbackId(get_instance_ID())
payment.setAutoConsume(false) # default : true
payment.requestPurchased() # callback : has_purchased
payment.purchase("item_name") # callback : purchase_success,
purchase_fail, purchase_cancel, purchase_owned
payment.consume("item_name") # callback : consume_success
func purchase_success(receipt, signature, sku):
print("purchase_success : ", sku)
func purchase_fail():
print("purchase_fail")
func purchase_cancel():
print("purchase_cancel")
func purchase_owned(sku):
print("purchase_owned : ", sku)
func consume_success(receipt, signature, sku):
print("consume_success : ", sku)
func has_purchased(receipt, signature, sku):
if sku == "":
print("has_purchased : nothing")
else:
print("has_purchased : ", sku)
2015-10-28 15:48:37 +09:00
3d121b474b
Merge pull request #2203 from volzhs/fix_android_payments
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Fix android payments
2015-10-17 12:12:34 -03:00
b217e1417a
Merge pull request #2479 from firefly2442/cppcheck-unusedvars
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ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
13d2710fed
Merge pull request #2474 from masoudbh3/android-armeabi-v7a
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Fix android build script
2015-10-17 10:20:47 -03:00
b3cda43a0f
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
platform/windows/detect.py
2015-10-13 01:19:32 -03:00
6e87314d83
Add support for Opus audio format
2015-10-02 14:25:38 -03:00
c858515785
Fixed theora playback. Removed theoraplayer.
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Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
9962518ffd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
83d9a692be
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
afbb6c064c
ran cppcheck, found unused variables
2015-09-16 15:35:30 -05:00
9d540afd1c
android remove "gen" folder from git.
2015-09-16 16:28:01 +04:30
867c95223d
Fix android build script
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some fixes for android build script.
remove armv6,x86 options and add "android_arch" option for select
compiler architecture (armv7,armv6,x86)(default armv7).
add architecture suffix for output files and you can compile for several
architecture simultaneously.
example:
libgodot.android.opt.debug.armv7.so
libgodot.android.opt.debug.armv7.neon.so
libgodot.android.opt.debug.armv6.so
libgodot.android.opt.debug.x86.so
now we can enable/disable neon on armv7 with "android_neon" option
(default enable).
add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86
(default x86-4.8).
change inputs model for "ndk_platform" option (default android-15).
fix armv7 ccflags.
with this patch, must put libgodot_android.so file in specific
architecture folder:
armv7 (default): <android-java>/libs/armeabi-v7a/
armv6: <android-java>/libs/armeabi/
x86: <android-java>/libs/x86/
2015-09-16 16:14:38 +04:30
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
0a139aaef9
Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows
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Fixes compile bug for Android template on Windows.
2015-08-08 11:14:28 -03:00
9d185ccc30
-Merged the file server with the live editing and remote debug
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-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00