Commit Graph

127 Commits

Author SHA1 Message Date
2afa2bc389 Fix CheckBox minimum size 2017-12-11 15:37:29 +09:00
3c04d7798c Fix CheckButton minimum size 2017-12-11 14:52:32 +09:00
48ad133cf9 Changed current line draw order and added code folding color 2017-12-07 19:17:43 +00:00
7b557a4e1f Merge pull request #13409 from YeldhamDev/textedit_disabled
Add disabled theme to TextEdit
2017-12-06 23:42:54 +01:00
62b0799ba0 Fix missing stylebox for LinkButton's hover states 2017-12-06 16:36:44 -03:00
6b07e8c624 Fixed FileDialog's "parent folder" button not having a texture. 2017-12-02 04:30:20 -02:00
2773c12156 Add disabled theme to TextEdit. 2017-12-01 01:32:26 -02:00
f3588b6b65 Fix style error with MenuButton in default theme 2017-11-24 19:31:20 +08:00
15a20f9746 Remove obsolete ButtonArray theming
ButtonArrays have been removed in 3.0.
[ci skip]
2017-11-15 22:53:38 +01:00
9001ba26aa Added and improved some missing icons, plus some other visual fixes. 2017-10-13 16:39:17 -05:00
57d8ff636c Added grabber_area to default_theme sliders. Fixes #11261 2017-10-11 16:33:17 +02:00
15986ea343 Several visual improvements.
Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
b5f29fe073 Add some options and reorganize the 2D editor menus. Makes available forced snapping. 2017-09-18 23:20:18 +02:00
1c07d0e9aa rtl uses styleBoxEmpty as defualt 2017-09-06 16:29:22 +02:00
b606285219 Unified script panel backgrounds.
- simplefied it with using the new rtl.
 - removed ("ScriptPanel", "EditorStyles") for since rtl now can be used
 - unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated.
2017-09-02 18:28:35 +02:00
afc66f2f90 changed-"HSlider" -> "VSlider" for focus style fixes #728 2017-08-31 18:02:38 +02:00
b7f4dcbdd1 Merge pull request #10096 from toger5/label_stylebox
fixed Import LineEdit to label + label stylebox
2017-08-31 13:58:52 +02:00
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
9fdc4874b2 fixed Import LineEdit to label + label stylebox
- added a normal stylebox to label. default is StyleBoxEmpty
 - changed drawing so that it draws correct with styleboxes with margins
 - changed the LineEdit in the import to use a label with the lineEdit
   stylebox
2017-08-17 00:15:11 +02:00
00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
a72d17cf11 Scroll bars now look different on press 2017-08-12 17:46:26 -04:00
668d00ff2d Fix ColorPicker to use theme constants 2017-07-18 09:43:16 +07:00
0c66078bcb Slider: add set/is_editable 2017-07-11 02:48:55 +07:00
f8d7670e82 Merge pull request #9038 from AlexHolly/rect2-rename-pos
renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
01198cb896 Removed stupid right arrow to edit resource. Now simply click it.. 2017-06-04 20:35:45 -03:00
a3c90b0293 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
231511b2a6 Merge pull request #8631 from volzhs/editor-theme-custom
New customizable editor theme
2017-05-20 07:16:11 +02:00
98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
bb81293047 New customizable editor theme 2017-05-09 17:46:54 +09:00
17e8e343fb Revert "Add new editor and default theme (WIP)"
This reverts commit f045efe007.
2017-05-03 06:19:15 +09:00
f045efe007 Add new editor and default theme (WIP) 2017-04-27 08:04:57 +02:00
c88f56be64 Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin
Respect the expand margin for StyleBoxTextures again.
2017-04-20 02:10:55 +02:00
75f684bc17 Respect the expand margin for StyleBoTextures again. 2017-04-13 10:37:22 +02:00
25a4daa5ce Fix editor style box for ToolButton 2017-04-12 12:40:16 +09:00
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
74808ac4d9 New particle system, mostly working, some small features missing. 2017-04-06 23:49:27 -03:00
7a428206fe Fixed WindowDialog not aligning properly 2017-03-31 01:48:02 -04:00
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
e07aa5deb8 Added functionality for resizable dialogs. 2017-03-01 23:40:10 +01:00
f50488a361 Various fixes detected using PVS-Studio static analyzer.
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
5cf063ca9d Add disabled tabs 2017-02-27 19:07:50 +01:00
93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
7b9f2d9929 Finish renaming *Frame GUI classes to *Rect
ReferenceFrame had been overlooked, and the cpp files still used the old
names. Also ripgrep'ed it all to find some forgotten references.
2017-01-14 10:52:54 +01:00
d8e54b1e26 Merge pull request #7431 from MarianoGnu/gles3
Fix Color Picker
2017-01-04 20:28:28 -03:00
3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
191fdc873e Reused Button styleboxes for ButtonArray
Plus other tweaks to make it look more similar to a VBoxContainer of
Buttons.
2016-11-19 22:07:12 +08:00
0e2c15e91a Made background and symbol color follow the color API 2016-11-06 13:50:23 +00:00
6d38f79dc5 Fix Color Picker
Replace shaders with procedurally generated controls
2016-10-19 19:43:49 -03:00
22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00