Commit Graph

401 Commits

Author SHA1 Message Date
2cfe31f9a1 Fix the EOF detection logic on Android
The current logic was causing loading to omit the last character because the EOF flag was triggered too early.
2025-07-06 01:09:33 -07:00
eb2625cf57 Merge pull request #108243 from m4gr3d/fix_android_plugin_init
Android: Fix Android plugins regression
2025-07-04 10:09:06 -05:00
bbf22a39c1 Assign the primaryHost prior to initializing the registered Android plugins.
Address a regression introduced in https://github.com/godotengine/godot/pull/102866.
The proper behavior for Android plugins is to use `getContext` instead of `getActivity`, but since not all plugins follow this pattern, this fix provides backward compat to avoid breaking the plugins that don't.
2025-07-03 09:43:24 -07:00
4f695e1713 Android: Don't exclude display cutout in immersive mode 2025-07-03 08:07:08 +05:30
1338e29bf5 Android: Fix DisplayServer.get_display_safe_area() issues 2025-06-29 13:11:03 +05:30
260190c057 Merge pull request #107742 from m4gr3d/address_api_35_ui_issues
Android: Address API 35 UI behavior changes
2025-06-22 11:59:12 +02:00
2f4c3d411c Address API 35 UI behavior changes
- Fix issue on foldable where the embedded window would obscure the main window when launching
- Fix edge-to-edge support for non-immersive apps / games
- Add edge-to-edge export option to allow non-immersive apps / games to extend edge to edge
2025-06-20 13:29:38 -07:00
09f5be761c Add support for running hybrid apps from the XR editor 2025-06-15 07:05:12 -07:00
dc589e239c Add support for using an Android Service to host the Godot engine
- Provide a `GodotService` Android service implementation which can be used to host an instance of the Godot engine
- Provide a `RemoteGodotFragment` Android fragment implementation which provides the view and logic to wrap connection to a `GodotService` instance
2025-06-12 16:37:38 -07:00
ae33da972b Merge pull request #106709 from m4gr3d/fix_transparency_flags
Fix transparency background issue on Android
2025-06-12 23:32:44 +02:00
a1e12dca3f Fix Input.vibrate_handheld on Android. 2025-06-12 12:38:18 +02:00
6e5bcd2f41 Merge pull request #107207 from syntaxerror247/filePicker-save
Android: Fix save issue when using native file dialog
2025-06-10 12:30:21 +02:00
a28697f2fe Android: Fix save issue when using native file dialog
Fixes the issue where saving a file without `MANAGE_EXTERNAL_STORAGE` permission using the `native file dialog` to get the file path causes the `ERR_FILE_NOT_FOUND` error.
2025-06-06 16:07:41 +05:30
a0cb64569b Fix the CAMERA permission request on HorizonOS devices 2025-06-05 14:56:07 -07:00
547450befd Fix transparency background issue on Android
Fixes https://github.com/godotengine/godot/issues/106703
2025-06-02 22:45:16 -07:00
658d3736f4 Update the documentation for JavaClassWrapper and AndroidRuntimePlugin
Follow-up to https://github.com/godotengine/godot-docs/pull/10979
2025-05-30 09:39:53 -07:00
5620a215a1 Merge pull request #106021 from Alex2782/fix_xbox_controller_on_android
Fix Xbox Controller on Android
2025-05-16 07:43:09 -05:00
296ca79b9d Add CameraFeed support for Android
Co-authored-by: KOGA Mitsuhiro <shiena.jp@gmail.com>
2025-05-13 22:46:06 +09:00
c1d3746a67 Merge pull request #105992 from uno1982/4.5-dev-fix-android-controller
Fix issues with Android controller input handling
2025-05-13 01:04:52 +02:00
c29545f793 Bump the minimum supported SDK version to 24
Raise the minimum supported Android version from Android 5 (Lollipop) to Android 7 (Nougat).
2025-05-08 09:45:32 -04:00
cf00265386 Fix Xbox Controller on Android 2025-05-03 01:09:05 +02:00
5ce11b1eac Fix for ps4 and ps5 controller options and share buttons 2025-05-01 11:30:02 -05:00
485406b5e0 Merge pull request #104819 from m4gr3d/setup_godot_tools_lib_maven_central
Add maven publishing configuration for Godot tools
2025-04-16 10:45:14 -05:00
9906016959 Merge pull request #105301 from syntaxerror247/fix-decimal-keyboard
Android: Fix decimal keyboard
2025-04-15 12:28:46 -05:00
8f0a642f6c Android: Fix Decimal keyboard 2025-04-15 08:09:37 +05:30
4972a524fc Merge pull request #96139 from Alex2782/reverting_pr_84331
Add configuration option to disable `Scroll Deadzone` on Android
2025-04-11 09:51:08 -05:00
cd68034e01 Add configuration option to disable Scroll Deadzone on Android 2025-04-07 22:15:31 +02:00
b462db5adb Android: Hardware keyboard connection status callback
Adds a DisplayServer method to register hardware keyboard connection change callback.
2025-04-05 08:14:29 +05:30
19700dacdf Add maven publishing configuration for Godot tools
The Godot Android library on MavenCentral is a `template` build; this updated configuration adds a new 'Godot Tools' publishing artifact, allowing developers access to the `editor` build of the Godot Android library.
2025-03-31 10:29:06 -07:00
afe68f672f Add support for "Mute Game" toggle in the Android Editor 2025-03-21 01:33:38 +05:30
e9e4760335 Merge pull request #83538 from bruvzg/size_and_at
[FileAccess] Implement `get_size` and `get_access_time` methods.
2025-03-11 14:00:58 -05:00
56bc9bc2f4 Merge pull request #102984 from syntaxerror247/volume-buttons
Android: enable support for volume button events
2025-03-11 09:34:46 -05:00
85d3be8070 [FileAccess] Implement get_size and get_access_time methods. 2025-03-09 16:07:00 +02:00
bea6472ea4 Fix Android mouse capture issues
- Allow mouse capture to be enabled in `_ready`
- Update the input handler logic to avoid dropping mouse captured motion events
2025-02-28 13:54:30 -08:00
5ce16dfc69 Android: enable support for volume button events
- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.

- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
2025-02-28 09:47:22 +05:30
28d1dccf63 Android: Fix export and runtime logic to check if using Vulkan
Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
ee4e809d4c Android: Fix excessive getRotation calls 2025-02-21 20:32:54 +05:30
2a66335ec2 Address API regression from https://github.com/godotengine/godot/pull/101050 2025-02-11 10:19:47 -08:00
7495a8a02e Add support for embedding game process in the Android Editor
- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
b89957efce Android: Add Snackbar UI component 2025-02-08 22:09:46 +05:30
b0655dc86f Merge pull request #101050 from jamie-pate/fix_android_godot_app_create_instance
Fix create_instance in android GodotApp so non-editor apps can restart
2025-01-22 16:32:29 -06:00
24fb28af55 Merge pull request #101689 from syntaxerror247/native-dialogs
Make dialogs non-cancelable on Android
2025-01-20 10:05:43 -06:00
605b97075f Fix create_instance in android GodotApp so non-editor apps can restart
Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args)
on android.

Borrowed the logic from the editor, so it completely restarts the
process so you can pass --rendering-method, --rendering-driver to switch
between forward_plus, mobile, gl_compatibility etc on an exported app.

Related:
https://github.com/godotengine/godot-proposals/issues/6423
2025-01-19 03:23:45 -08:00
401310d74d Make dialogs non-cancelable on Android. 2025-01-17 19:45:34 +05:30
b4f25b1863 Clean up the XR editor logic
- Coalesce common logic into the `main` flavor to avoid duplication
- Code cleanup
2025-01-16 09:40:30 -08:00
4d1cfc1784 Merge pull request #101061 from syntaxerror247/first-pr-2025
Android: Implement support for `native dialog`
2025-01-14 15:05:59 +01:00
cb9ee099ac Android: Implement support for native dialog
This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
2025-01-14 15:03:14 +05:30
867ae4d85a Update Android editor name and add missing icons 2025-01-14 13:46:45 +05:30
b7c0a0fbd1 Merge pull request #101387 from picoxr/add-picoos-immersivemode
Add PICO OS Immersive Mode
2025-01-13 20:22:11 +01:00
a2bfb7cff2 Enable XR Preview Mode for PICO OS
Supported features in the immersive preview mode
- Passthrough
- Hand tracking
Notes:
- Multi-window is only available for internal apps on PICO OS, therefore launching adjacent windows is not possible currently.
- Passthrough splash screen is not supported on PICO OS
2025-01-13 16:34:22 +00:00