Commit Graph

75 Commits

Author SHA1 Message Date
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
406dac1917 Merge pull request #34633 from qarmin/lineedit_signal
Don't try to connect "text_entered" signal to nodes other than LineEdit
2019-12-31 12:54:48 +01:00
0a1d3e4437 Don't try to connect "text_entered" signal to nodes other than LineEdit 2019-12-27 12:08:49 +01:00
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
5f451e0fb2 Fix WindowDialog moving when resized from the left/top edge
get_combined_minimum_size() must be used in order to consider the min size
specified by the user when determining how far the left/top edge is allowed
to move. Otherwise the dialog may think it can shrink further than it
should, causing the right/bottom edge to move when the rect size is fixed in
set_size().
2019-11-24 23:39:55 -06:00
6348dfa948 Make the editor dimming even more smarter 2019-11-02 20:25:26 -03:00
36c4fd8935 Make the editor dimming smarter 2019-10-31 16:58:53 -03:00
d92123ed97 Add "panel" style to PopupDialog 2019-10-27 19:45:03 -03:00
efc8314516 FIX: WindowDialog title translation 2019-09-30 13:07:47 +04:00
53c9eaf933 Fix editor dimming being disabled when a dialog is closed even when others are open 2019-09-19 00:46:10 -03:00
06a890f7a3 Update WindowDialog title when translation changes 2019-08-05 10:20:52 -03:00
61cbb1f6bb Add option to enable autowrapping for label inside 'AcceptDialog' 2019-04-04 17:51:48 -03:00
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
2616e2b3c6 Fixes close button overlapping window title 2017-12-15 20:28:08 +01:00
1e8048dd45 Improved theme generation, and other fixes 2017-09-12 13:16:38 -05:00
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
90b8a5b71e Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
18a7315381 Rename localization method to tr again
Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18 22:38:38 +02:00
ee59e627de Merge pull request #10380 from akien-mga/XL_MESSAGE
Rename `XL_MESSAGE`/`tr` to `localize`
2017-08-17 22:41:55 +02:00
c72529baf0 Rename XL_MESSAGE aka tr to localize
Also renames `set_message_translation` to `set_message_localization`
for consistency.
2017-08-17 18:10:22 +02:00
a8a6082dc0 Merge pull request #8899 from toger5/BetterFlatStylebox
Better flat stylebox with rounded corners
2017-08-16 18:15:04 +02:00
059a0496da Adapted godot to the new StyleBoxFlat 2017-08-15 19:36:34 +02:00
0d35d4d53b Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
95f55c8f0d Icons can now be added inside line edits (Search icon).
Fixed window title bar margins.

fixed compilation error
2017-07-19 13:23:16 -05:00
17c3422431 Added separators using StyleBoxLine, some theme style fixes, added variant icon 2017-07-18 01:09:19 -05:00
b5b4abb56d AcceptDialog: fix child w/ ANCHOR_END sized wrong until resized 2017-07-13 15:57:24 +07:00
a3c90b0293 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
9bc5348961 InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
bb81293047 New customizable editor theme 2017-05-09 17:46:54 +09:00
d78efddbf5 Fix #8617 WindowDialog with custom panel background crashes godot 2017-05-02 02:18:50 +02:00
75f684bc17 Respect the expand margin for StyleBoTextures again. 2017-04-13 10:37:22 +02:00
8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
7a428206fe Fixed WindowDialog not aligning properly 2017-03-31 01:48:02 -04:00
debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
a2776af672 WindowDialog: Fix crash when running as ProjectManager
Fixes a bug introduced in #7970
2017-03-13 16:05:18 +01:00
9080232f17 Editor: Dim UI when a WindowDialog is shown.
Darkens the editor on WindowDialog popup.

This adds the following new Editor settings:

- interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming
- interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1)
- interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant.

Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all
windows of the editor :P
2017-03-06 20:14:41 +01:00
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
7623fd10bf Make Editor, Export and Project settings dialogs resizable and store their bounds 2017-03-03 18:45:53 +01:00
e07aa5deb8 Added functionality for resizable dialogs. 2017-03-01 23:40:10 +01:00
f50488a361 Various fixes detected using PVS-Studio static analyzer.
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
f6950956bd Editor Export Settings Dialog is completed!! Now on to make some exporters.. 2017-02-19 23:21:35 -03:00