ce48604eb7
Enchance descriptions of @GlobalScope/@GDScript
2021-11-25 14:24:09 +03:00
9851d3c5b2
Move logic for saving project features to ProjectSettings save_custom
2021-11-25 03:08:05 -06:00
387a333b94
Fixes variable/singal nodes not renaming in visualscript editor
2021-11-24 23:56:43 +05:30
e078f970db
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
3ba2d17d2f
Merge pull request #54949 from Chaosus/fix_warning
2021-11-23 15:15:36 +01:00
c7007f83d5
Merge pull request #55243 from KoBeWi/some_random_stuff_idk
2021-11-23 13:41:35 +01:00
4682f22293
Improve various texts
2021-11-23 12:20:57 +01:00
8f433a1f53
Fix crash when exporting meshes to gltf that have no skin.
2021-11-22 22:40:47 -05:00
76aa1d0a43
Merge pull request #55151 from Chaosus/control_reset_size
2021-11-22 16:22:57 +01:00
eabf8f5edf
Added reset_size method to Control and Window classes
2021-11-22 16:55:21 +03:00
ea8d0deb4b
Merge pull request #54919 from williamd67/GPULightmapper-improve-noise-to-prevent-artifacts
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GPULightmapper: better algorithm to generate rays for indirect lighting
2021-11-22 12:10:09 +01:00
826ea43af6
Fix merge conflict between #42711 and #42374
2021-11-21 07:01:33 +00:00
bf18965a51
Merge pull request #55126 from akien-mga/wslay-45d22583b
2021-11-20 10:47:20 +01:00
e97634f56d
Merge pull request #55127 from akien-mga/libwebp-1.2.1
2021-11-20 10:47:00 +01:00
e6fd2d550e
Merge pull request #55115 from akien-mga/tinyexr-1.0.1
2021-11-20 10:45:56 +01:00
6b54ac98d7
Add shape data to area overlap data.
2021-11-20 08:06:53 +00:00
a706ef3272
wslay: Sync with upstream 45d22583b
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45d22583b4
Mostly style changes, a couple new methods and fixes.
Tweak file structure a bit.
2021-11-19 15:47:20 +01:00
2ee77f6f05
GPULightmapper: better algorithm to generate rays for indirect lighting
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Previous algorithm used an algorithm to generate rays that was not completely
random. This caused artifacts when large lighmap textures were used.
The new algorithm creates better rays and by that prevents artifacts.
2021-11-19 15:29:43 +01:00
41ce417847
libwebp: Sync with upstream 1.2.1
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Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.1/NEWS
2021-11-19 13:55:13 +01:00
432ac521ef
miniupnpc: Update to version 2.2.3
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Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.
2021-11-19 12:00:37 +01:00
46d3effa99
tinyexr: Sync with upstream 1.0.1
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Removes miniz as a bundled dependency, relies on our own zlib instead.
Includes a couple commits ahead of `v1.0.1` tag to fix MinGW builds.
2021-11-19 11:25:14 +01:00
0deccc550c
Merge pull request #42374 from madmiraal/fix-32776
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Trigger RigidBodyBullet space override updates when Area properties change.
2021-11-18 12:22:02 -07:00
756eab200b
Merge pull request #42306 from madmiraal/fix-39947
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Update Bullet Area overlaps when Area properties or shapes change.
2021-11-18 12:04:41 -07:00
b7260e04cc
Merge pull request #44726 from madmiraal/fix-44644
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Ignore Bullet collision contact points with distance = 0
2021-11-18 11:16:15 -07:00
9536b3b59a
Fix randfn in visual scripts
2021-11-17 18:52:44 +03:00
a74acca858
Expose randfn to global scope
2021-11-17 14:29:19 +03:00
8fb7e622a6
Rename built-in SGN() macro to SIGN()
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This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
471e7cbfc7
Merge pull request #54581 from aaronfranke/operator-docs
2021-11-16 14:10:09 +01:00
6c1bd4d227
Replace Godot docs URL with $DOCS_URL in XML class reference
2021-11-15 13:02:21 +01:00
5059d8a46c
Fix mono build after invalid rename of KEY_READ
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Follow-up to #51684 .
2021-11-15 08:49:37 +01:00
cd2a499084
Add path to functions that return iporter options
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-Allows displaying custom options for specific file format variants
-Added support for scene format import to retrieve custom options
This PR is necessary for #54886 to be implemented properly.
2021-11-14 14:06:10 -03:00
3396b25489
Allow using built-in names for variables, push warnings instead
2021-11-13 21:47:24 +03:00
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
2ad3d1bd7a
Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00
ae713f8980
Add a minimal template build to CI
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2021-11-12 09:30:50 -06:00
88c4380737
Modules: Make sure to include modules_enabled.gen.h where needed
2021-11-12 13:42:58 +01:00
3b320cd9fe
Show built-in script names in the debugger
2021-11-11 20:47:09 +01:00
74b9892f7a
[GDScript] Check string literals for Unicode direction control characters.
2021-11-11 15:41:59 +02:00
d209369fa3
Merge pull request #54840 from Calinou/mono-move-exception-policy-setting
2021-11-10 18:33:18 +01:00
a9a45ee7ee
Move Mono unhandled exception setting to be located within a subsection
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Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.
This also adds documentation for the project setting.
2021-11-10 17:31:54 +01:00
bfd0d33244
Fix errors in CharacterBody when floor is destroyed or removed
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In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.
In 2D, there is no change in behavior (just no more errors).
In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-10 08:27:33 -07:00
e8870ddefc
Merge pull request #54676 from Chaosus/gds_restrict_names
2021-11-10 15:20:44 +01:00
92ae349668
Merge pull request #54358 from Shawak/feature-allow-root-node-paths-without-quote
2021-11-10 15:19:17 +01:00
571ea72f35
fix pingpong in math
2021-11-10 14:31:56 +09:00
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
e3f3fc517a
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
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Improve save handling for built-in scripts
2021-11-09 21:46:58 +01:00
c7a8e047cc
Allow using $/root node paths
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format
fix shadowing
use match instead of comparison
Update gdscript_parser.cpp
2021-11-09 18:46:28 +01:00
26f82563de
Merge pull request #54798 from Calinou/gdscript-opcode-no-hash
2021-11-09 14:01:34 +01:00
605784f019
Remove hash symbol in front of opcode error messages in GDScript
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The hash symbol creates spurious issue references on GitHub if
the message is posted outside a code block, which means some issues
have a lot more references than originally intended.
2021-11-09 12:20:16 +01:00
bc6ec58456
Merge pull request #47600 from qarmin/enable_mono_editor
2021-11-09 12:13:11 +01:00