Commit Graph

6085 Commits

Author SHA1 Message Date
ce48604eb7 Enchance descriptions of @GlobalScope/@GDScript 2021-11-25 14:24:09 +03:00
9851d3c5b2 Move logic for saving project features to ProjectSettings save_custom 2021-11-25 03:08:05 -06:00
387a333b94 Fixes variable/singal nodes not renaming in visualscript editor 2021-11-24 23:56:43 +05:30
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
3ba2d17d2f Merge pull request #54949 from Chaosus/fix_warning 2021-11-23 15:15:36 +01:00
c7007f83d5 Merge pull request #55243 from KoBeWi/some_random_stuff_idk 2021-11-23 13:41:35 +01:00
4682f22293 Improve various texts 2021-11-23 12:20:57 +01:00
8f433a1f53 Fix crash when exporting meshes to gltf that have no skin. 2021-11-22 22:40:47 -05:00
76aa1d0a43 Merge pull request #55151 from Chaosus/control_reset_size 2021-11-22 16:22:57 +01:00
eabf8f5edf Added reset_size method to Control and Window classes 2021-11-22 16:55:21 +03:00
ea8d0deb4b Merge pull request #54919 from williamd67/GPULightmapper-improve-noise-to-prevent-artifacts
GPULightmapper: better algorithm to generate rays for indirect lighting
2021-11-22 12:10:09 +01:00
826ea43af6 Fix merge conflict between #42711 and #42374 2021-11-21 07:01:33 +00:00
bf18965a51 Merge pull request #55126 from akien-mga/wslay-45d22583b 2021-11-20 10:47:20 +01:00
e97634f56d Merge pull request #55127 from akien-mga/libwebp-1.2.1 2021-11-20 10:47:00 +01:00
e6fd2d550e Merge pull request #55115 from akien-mga/tinyexr-1.0.1 2021-11-20 10:45:56 +01:00
6b54ac98d7 Add shape data to area overlap data. 2021-11-20 08:06:53 +00:00
a706ef3272 wslay: Sync with upstream 45d22583b
45d22583b4

Mostly style changes, a couple new methods and fixes.
Tweak file structure a bit.
2021-11-19 15:47:20 +01:00
2ee77f6f05 GPULightmapper: better algorithm to generate rays for indirect lighting
Previous algorithm used an algorithm to generate rays that was not completely
random. This caused artifacts when large lighmap textures were used.

The new algorithm creates better rays and by that prevents artifacts.
2021-11-19 15:29:43 +01:00
41ce417847 libwebp: Sync with upstream 1.2.1
Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.1/NEWS
2021-11-19 13:55:13 +01:00
432ac521ef miniupnpc: Update to version 2.2.3
Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.
2021-11-19 12:00:37 +01:00
46d3effa99 tinyexr: Sync with upstream 1.0.1
Removes miniz as a bundled dependency, relies on our own zlib instead.

Includes a couple commits ahead of `v1.0.1` tag to fix MinGW builds.
2021-11-19 11:25:14 +01:00
0deccc550c Merge pull request #42374 from madmiraal/fix-32776
Trigger RigidBodyBullet space override updates when Area properties change.
2021-11-18 12:22:02 -07:00
756eab200b Merge pull request #42306 from madmiraal/fix-39947
Update Bullet Area overlaps when Area properties or shapes change.
2021-11-18 12:04:41 -07:00
b7260e04cc Merge pull request #44726 from madmiraal/fix-44644
Ignore Bullet collision contact points with distance = 0
2021-11-18 11:16:15 -07:00
9536b3b59a Fix randfn in visual scripts 2021-11-17 18:52:44 +03:00
a74acca858 Expose randfn to global scope 2021-11-17 14:29:19 +03:00
8fb7e622a6 Rename built-in SGN() macro to SIGN()
This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
471e7cbfc7 Merge pull request #54581 from aaronfranke/operator-docs 2021-11-16 14:10:09 +01:00
6c1bd4d227 Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 13:02:21 +01:00
5059d8a46c Fix mono build after invalid rename of KEY_READ
Follow-up to #51684.
2021-11-15 08:49:37 +01:00
cd2a499084 Add path to functions that return iporter options
-Allows displaying custom options for specific file format variants
-Added support for scene format import to retrieve custom options

This PR is necessary for #54886 to be implemented properly.
2021-11-14 14:06:10 -03:00
3396b25489 Allow using built-in names for variables, push warnings instead 2021-11-13 21:47:24 +03:00
3c0fdcc8ac Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
2ad3d1bd7a Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
ae713f8980 Add a minimal template build to CI
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-11-12 09:30:50 -06:00
88c4380737 Modules: Make sure to include modules_enabled.gen.h where needed 2021-11-12 13:42:58 +01:00
3b320cd9fe Show built-in script names in the debugger 2021-11-11 20:47:09 +01:00
74b9892f7a [GDScript] Check string literals for Unicode direction control characters. 2021-11-11 15:41:59 +02:00
d209369fa3 Merge pull request #54840 from Calinou/mono-move-exception-policy-setting 2021-11-10 18:33:18 +01:00
a9a45ee7ee Move Mono unhandled exception setting to be located within a subsection
Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.

This also adds documentation for the project setting.
2021-11-10 17:31:54 +01:00
bfd0d33244 Fix errors in CharacterBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-10 08:27:33 -07:00
e8870ddefc Merge pull request #54676 from Chaosus/gds_restrict_names 2021-11-10 15:20:44 +01:00
92ae349668 Merge pull request #54358 from Shawak/feature-allow-root-node-paths-without-quote 2021-11-10 15:19:17 +01:00
571ea72f35 fix pingpong in math 2021-11-10 14:31:56 +09:00
06a33e590f Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
e3f3fc517a Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Improve save handling for built-in scripts
2021-11-09 21:46:58 +01:00
c7a8e047cc Allow using $/root node paths
format

fix shadowing

use match instead of comparison

Update gdscript_parser.cpp
2021-11-09 18:46:28 +01:00
26f82563de Merge pull request #54798 from Calinou/gdscript-opcode-no-hash 2021-11-09 14:01:34 +01:00
605784f019 Remove hash symbol in front of opcode error messages in GDScript
The hash symbol creates spurious issue references on GitHub if
the message is posted outside a code block, which means some issues
have a lot more references than originally intended.
2021-11-09 12:20:16 +01:00
bc6ec58456 Merge pull request #47600 from qarmin/enable_mono_editor 2021-11-09 12:13:11 +01:00