Commit Graph

1085 Commits

Author SHA1 Message Date
3b6705a641 Support uid:// in more places 2024-11-16 21:43:18 +01:00
4d4407ce5a Revert "Warn on unknown command line arguments"
This reverts commit 8379cc85aa.

This caused some regressions, as this approach doesn't properly handle all
possible arguments.
2024-11-15 21:48:51 +01:00
15d09a5767 Merge pull request #99149 from mrsaturnsan/set_max_fps_fix
Fix max FPS initialization
2024-11-13 08:34:21 -06:00
4b94162320 Fix max FPS initialization
Remove unnecessary get_max_fps
2024-11-12 21:10:27 -06:00
0a847f7464 Merge pull request #98253 from timothyqiu/its-too-late
Fix some strings not caught by editor pseudolocalization
2024-11-12 12:13:14 -06:00
972a5ca980 Merge pull request #98688 from timothyqiu/editor-only
Mark editor pseudolocalization CLI option editor-only
2024-11-11 14:17:55 -06:00
8379cc85aa Warn on unknown command line arguments
This eases troubleshooting when working with command line arguments.

Warnings are only printed if the argument does not exist as a file
or directory path (relative or absolute). This allows positional arguments
to keep working as they are now, without printing warnings when a project
reads positional arguments to perform operations on files (e.g. when
drag-and-dropping a file onto a project executable).

This now prints a warning:

    godot --non-existent-argument

This still doesn't print a warning, as it's an user argument:

    godot -- --non-existent-argument

This doesn't print a warning if the file/folder path exists:

    godot /path/to/file.txt

A warning is still printed if the file/folder doesn't exist. Drag-and-drop
associations always refer to existing files/folders, so that scenario was
unlikely to be encountered.
2024-11-06 15:01:40 +01:00
55c4e6979a Mark editor pseudolocalization CLI option editor-only 2024-10-31 09:36:49 +08:00
edad871a2d Merge pull request #98425 from darksylinc/matias-breadcrumbs-race-fix
Fix race conditions in breadcrumbs
2024-10-25 13:04:12 -05:00
9554e3c35b Merge pull request #38208 from Calinou/project-manager-use-dummy-audio-driver
Use the Dummy audio driver in the project manager
2024-10-25 13:04:02 -05:00
668c9b74e2 Fix race conditions in breadcrumbs
Adds "--accurate-breadcrumbs" CLI command

Additionally, leave out breadcrumbs code in non-debug, non-dev builds.
Fix regression introduced in #98388 where command_insert_breadcrumb() is
called even in non-debug builds.

Fixes #98338
2024-10-22 22:08:46 -03:00
6ec3dc1fb5 Merge pull request #97649 from ohboh/literally-unusable-on-mobile-without-this
Fix `emulate_mouse_from_touch` setting affecting editor
2024-10-21 16:39:26 -05:00
7dbea98c49 Merge pull request #97005 from Repiteo/core/window-corner-style
Core: Add `DisplayServer` flag for sharp corners
2024-10-21 16:39:25 -05:00
f8c4a683d7 Core: Add DisplayServer flag for sharp corners 2024-10-18 11:20:21 -05:00
af6d260c17 Don't include core/io/image.h in core/os/os.h
`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot

Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`

^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
3dea83215c Fix some strings not caught by editor pseudolocalization 2024-10-17 09:36:02 +08:00
05b519fafb Merge pull request #96230 from timothyqiu/per-domain-pseudolocalization
Move pseudolocalization into `TranslationDomain`
2024-10-04 11:21:18 +02:00
e0957c2fa3 Consolidate remembering window settings into single config 2024-10-01 16:35:36 +02:00
obo
4ef07cb9a5 Fix "emulate mouse from touch" setting affecting editor
Make "emulate mouse from touch" always true in the editor
2024-10-01 02:23:32 +08:00
dbf1efbd19 Merge pull request #97442 from dustdfg/disable_xr/missing_disable_3d_ifndefs
Add missing `#ifndef _3D_DISABLED` to main file
2024-09-26 12:45:54 +02:00
2912cb9975 Merge pull request #97118 from mihe/patch-exports
Add ability to export patch packs
2024-09-26 12:45:42 +02:00
d3be030ea6 Add ability to export patch packs
Co-authored-by: Poq Xert <poqxert@poqxert.ru>
2024-09-25 17:07:28 +02:00
415607784f Add missing #ifndef _3D_DISABLED to main file
XR is disabled when 3D is disbled so there is no sense in
setting xr specific settings and adding `--xr-mode` option

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-09-25 14:24:59 +03:00
7c4c4b9987 Move Godot Physics 2D into a module; add dummy 2D physics server
If the module is enabled (default), 2D physics works as it did before.

If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).

The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
0333648cea Move Godot Physics 3D into a module; add dummy 3D physics server
If the module is enabled (default), 3D physics works as it did before.

If the module is disabled and no other 3D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 3D physics functionality (and
a warning is printed).

The dummy 3D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-21 21:19:45 +02:00
cca54ba4db Move pseudolocalization into TranslationDomain
Also adds command-line option `--editor-pseudolocalization`
2024-09-21 18:28:12 +08:00
3b839347df Added fallback_to_opengl3 2024-09-20 06:10:05 +08:00
5d371e3378 WorkerThreadPool: Add safety point between languages finished and pool termination 2024-09-16 18:20:10 +02:00
e2fd88ed91 Revert "WorkerThreadPool: Enhance lifetime for more flexibility"
This reverts commit 2d1dd41ef5.
2024-09-13 14:39:11 +02:00
30a63396e5 Fix launching XR apps from the Android editor 2024-09-11 14:31:54 -05:00
658b8a8704 Merge pull request #96760 from RandomShaper/wtp_langs_exit_thread
Make use of languages' thread enter/exit more correct
2024-09-11 12:35:07 +02:00
2d1dd41ef5 WorkerThreadPool: Enhance lifetime for more flexibility 2024-09-10 11:08:51 +02:00
3009073b39 [Resource Loader] Do not check property type for non registered properties. 2024-09-10 11:27:16 +03:00
9dc0543da7 Improve support for XR projects 2024-09-06 00:35:50 -07:00
d8e2a2b860 Merge pull request #95005 from jsjtxietian/export-proj
Fix crash or unclear messages when exporting with invalid arguments
2024-09-05 17:44:07 +02:00
1d09970404 Fixes godot crash or give unclear message when exporting with invalid args 2024-09-05 17:56:54 +08:00
8eff04192b Merge pull request #91780 from Riteo/falling-with-style
Improve UX when falling back between Display Servers
2024-09-04 11:16:08 +02:00
c273786758 Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info. 2024-09-01 18:22:40 +03:00
8186fabc8f Merge pull request #96197 from jsjtxietian/splash-msg
Improve error message when loading non-PNG splash image
2024-08-29 10:36:38 +02:00
c7a0e39af1 Add is png check and better err msg when loading splash imgae 2024-08-29 10:49:04 +08:00
1e41bf6a08 Merge pull request #93746 from KoBeWi/by_extension
Allow more image types for some project settings
2024-08-28 00:11:20 +02:00
08ffa5d89e Add support for the debug utils extension in OpenXR 2024-08-27 12:07:01 +10:00
b34aa7b44d Merge pull request #76085 from spanzeri/better_remember_editor_window
Remember editor window mode, screen, size and position on restart
2024-08-26 23:27:55 +02:00
e53dc80f2f Merge pull request #95777 from Calinou/command-line-improve-rendering-driver-method-error-messages
Improve error messages for invalid rendering drivers/methods on the command line
2024-08-26 10:51:35 +02:00
59d0422dcd Disable extra memory tracking by default
PR #90993 added several debugging utilities.

Among them, advanced memory tracking through the use of custom
allocators and VK_EXT_device_memory_report.

However as issue #95967 reveals, it is dangerous to leave it on by
default because drivers (or even the Vulkan loader) can too easily
accidentally break custom allocators by allocating memory through std
malloc but then request us to deallocate it (or viceversa).

This PR fixes the following problems:
 - Adds --extra-gpu-memory-tracking cmd line argument
 - Adds missing enum entries to
RenderingContextDriverVulkan::VkTrackedObjectType
 - Adds RenderingDevice::get_driver_and_device_memory_report
    - GDScript users can easily check via print(
RenderingServer.get_rendering_device().get_driver_and_device_memory_report()
)
- Uses get_driver_and_device_memory_report on device lost for appending
further info.

Fixes #95967
2024-08-24 20:52:39 -03:00
56eb272e90 Warn when falling back to another DisplayServer
Before it was a bit unclear on what was happening, since a display
server has to fail to fall back and so the user would be left with an
error _and_ a (hopefully) running game.

Should make the experience more pleasant on Linux/BSD now that we have
two display servers.
2024-08-21 06:31:19 +02:00
2d0165574d Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
a8c5117777 Change hand tracking project settings and finetune show_when_tracked 2024-08-20 11:12:52 +10:00
a2043f124d Improve error messages for invalid rendering drivers/methods on the command line
- Deduplicate rendering driver names.
- Tweak grammar and punctuation to be consistent across both messages.
- Use "rendering method" terminology in the relevant error message.

Preview:

`--rendering-driver unknown`:

    Unknown rendering driver 'unknown', aborting.
    Valid options are 'vulkan', 'opengl3', 'opengl3_es' and 'dummy'.

`--rendering-method unknown`:

    Unknown rendering method 'unknown', aborting.
    Valid options are 'forward_plus', 'mobile' and 'gl_compatibility'.
2024-08-18 23:57:54 +02:00
1bd740d18d Merge pull request #95656 from anvilfolk/gdscript-docs-quit
Fix Godot not quitting with `--doctool --gdscript-docs`.
2024-08-17 00:47:17 +02:00