45af29da80
Add a new HashSet template
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
900c676b02
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
2bf8831dd6
SceneShader compiling
2022-05-11 21:00:21 -07:00
3bb8e6a9fe
SkyShaders working
2022-05-11 21:00:21 -07:00
fe49244611
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
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Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
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String: Add contains().
2022-02-03 22:21:24 +01:00
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
58696fd774
Allow multiple declarations in for loop in a shader
2022-02-03 11:35:38 +03:00
36a82c8c69
Unify variable and array declarations in shaders
2022-01-18 12:42:39 +03:00
0845b25497
Fix shader crashing when declaring matrix or array varyings
2022-01-14 10:37:39 +03:00
422f7b280f
Optimize include files to improve shader_language.h compilation speed
2022-01-12 14:19:12 +03:00
99064d57db
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00