480d4c6fba
C#: Support type hints for exported Arrays
...
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
2019-04-06 12:14:43 +02:00
187e6ae26d
C#: Add marshalling support for IEnumerable and IDictionary
...
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>.
Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
2019-04-06 12:14:37 +02:00
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
...
Fixes #25316 .
2019-02-20 19:44:12 +01:00
b41a793592
Fix Godot.Reference marshalling from MonoObject* to Variant
...
Need to cast Ref<T> to Variant instead of constructing Variant from Object*, otherwise the Variant won't hold a reference.
2019-02-14 22:54:15 +01:00
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
4e25e5066b
Reduce String CoW
...
By introducing an intermediate proxy class for the array subscript
operator for String and CharString we can control better when CowData
will actually CoW.
This should improve performance of String usage for most cases.
2018-12-16 16:51:38 +01:00
b9b7dcdf00
C#: Improve tool script support and fix reloading issues
2018-11-30 20:43:06 +01:00
23ae64b15e
C#: Optimize struct marshalling
...
- We no longer box struct to return them from internal calls.
- Use reinterpret_cast if the managed struct layout is the same as the native struct.
2018-10-17 22:36:26 +02:00
ee3c476c9a
Add Array and Dictionary wrapper classes to C#
2018-07-20 01:44:30 +02:00
7c9f7452f4
Style: Format code with clang-format 6.0.1
2018-07-18 16:27:03 +02:00
4739cb8c00
Mono: Pending exceptions and cleanup
2018-07-04 03:08:29 +02:00
7933a6cc9f
Mono: Null checks when marshaling from MonoArray* and managed Dictionary
2018-06-05 22:14:32 +02:00
56262ceafe
Reduce allocations when converting mono arrays to pool arrays
2018-05-20 18:18:06 -07:00
2dc6725cc4
remove an unneeded marshalling function
...
`Variant mono_object_to_variant(MonoObject*, const ManagedType&)`
2018-01-18 10:33:43 +01:00
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
119a910bc6
Mono: Add properties support in scripts
2018-01-04 21:16:22 +01:00
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
6e3d4ee9a6
Marshal NULL MonoString* as empty Godot string
2017-12-24 03:32:40 +01:00
b51b3dc030
Mono: Fix compiler error with Variant::operator AABB()
2017-11-18 18:13:57 +01:00
d28763a4c1
Rename Rect3 to AABB.
...
Fixes #12973 .
2017-11-17 11:01:41 -05:00
0525b63421
Use mono_gc_wbarrier_set_arrayref for Array marshalling
2017-11-01 00:17:34 +01:00
6e6b455d1f
Export attribute fixes and improvements
...
- Allow non-public fields to be exported as well (to avoid confusion).
- Set PROPERTY_HINT_RESOURCE_TYPE for resource derived fields.
- Support enums and automatically fill PROPERTY_HINT_ENUM's hint_string for enum fields.
2017-10-17 14:42:13 +02:00
14b9ad1296
Fix wrong array index
2017-10-10 18:29:56 +02:00
18d3ba0c50
Fix getting struct elements from MonoArray ( #11978 )
...
* Fix getting struct elements from MonoArray
* Revert undesired change
2017-10-10 00:25:36 +02:00
ff28569d16
Fixed IntPtr unboxing ( #11949 )
...
- Fix boolean never reset to false
- Fix IntPtr unboxing and cleanup
2017-10-09 00:10:54 +02:00
e36fb95c50
Added mono module
2017-10-03 00:01:26 +02:00