4d900859e2
ios build with osxcross
2015-09-09 21:57:49 +02:00
2d570ac657
Merge pull request #2427 from volzhs/fix-game-window-resolution
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fix game window runs only 800x600. fix #2426
2015-09-08 09:18:57 -03:00
cf98b44d3f
fix game window runs only 800x600
2015-09-05 15:47:23 +09:00
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
7900d5daf2
Merge pull request #2414 from crr0004/2409-editor-freeze
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Issue #2409 Fixes editor freeze
2015-09-02 07:55:17 -03:00
f34c3e249b
Fixes editor freeze
2015-09-02 13:56:51 +10:00
688047a4c9
-removed resources dock, good bye old friend
2015-09-01 00:49:47 -03:00
cf57a654d7
new editor settings customization of where to run the game from the editor
2015-08-30 23:36:46 -03:00
2d8866574d
Added gravity scale, and linear/angular damp override to 3D physics.
2015-08-30 18:57:17 -03:00
cb6839c5c1
make moving up&down items from the autoload list work
2015-08-30 17:48:29 -03:00
319cc7e3ae
detect node and variable assignments in _ready, _init, etc for further code completion
2015-08-30 11:50:10 -03:00
947b283248
-fix compile issue (pow)
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-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00
7bc9846f16
-multi-selection (shift-click) working in scene tree
2015-08-29 23:46:32 -03:00
1bad27e1f8
-Properly keep animation editor and viewport state while switching scene tabs
2015-08-29 22:59:25 -03:00
b4acd18f32
-display/emulate_touchscreen now really emulates a touchscreen
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-icons to show node menus
2015-08-29 17:16:11 -03:00
1fecba6b5b
-added hints to sprite v/hframes, fixes truncation problem
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-removed an error being printed often unnecesarly about missing child
2015-08-29 13:02:56 -03:00
3a59747c62
-fixes to capture mode
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-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-29 01:43:21 -03:00
b0be30d9ef
make sure array is created if not existing, as noted by Guilherme Felipe
2015-08-25 23:09:41 -03:00
d50921b550
Show documentation for properties on hover.
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This works if the property has been documented (about half are at this point)
2015-08-25 23:00:11 -03:00
04cb3c9eb1
Ability to edit all kinds of arrays from the property editor.
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Yes, I'm trying to convince you to test the alpha release by adding all these now :)
2015-08-25 20:45:51 -03:00
eff2931b2a
Multiple, simultaneous node editing spuport!!
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..but will you be brave enough to try it? :)
2015-08-25 00:08:45 -03:00
0d77277a86
missing type icon
2015-08-24 09:40:48 -03:00
f6e17e37e8
Added new NinePatch control (could be done before with Panel and Stylebox but this is easier)
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Will you be brave enough to try it? :)
2015-08-24 09:39:16 -03:00
5850b6b58a
beautiful visual menu to change anchors
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will you dare to try it? :)
because, I'd check previous commit msgs if I were you..
2015-08-24 01:00:39 -03:00
700fdf5c0c
fix build issue with ssl, closes #2384
2015-08-23 20:54:13 -03:00
4b40f9228b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-23 20:22:08 -03:00
07e9741425
**WARNING BEFORE PULLING**
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This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
e1e54d39e4
damn github built-in editor
2015-08-21 22:33:49 -03:00
2de5e12116
fix for built-in ssl (easier to build 32 bits export)
2015-08-21 22:31:06 -03:00
c2e2f2e0ae
Merge pull request #2282 from Ovnuniarchos/master
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Bitmask editor and some CanvasItem documentation.
2015-08-08 11:18:08 -03:00
0a139aaef9
Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows
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Fixes compile bug for Android template on Windows.
2015-08-08 11:14:28 -03:00
b3dff195e0
Merge pull request #2316 from StraToN/clearconsole
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Clear output console (Button + clear on Play)
2015-08-08 11:07:36 -03:00
71b14f9822
Merge pull request #2323 from dbsGen/patch-2
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add flag and multiline hints in GDScript
2015-08-08 11:05:35 -03:00
5e326e4903
Merge pull request #2328 from her001/patch-1
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Fix vorbis seek_pos
2015-08-08 11:04:46 -03:00
568679b7c4
Merge pull request #2341 from xodene/patch-5/OS_get_system_time_msec
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Add OS.get_system_time_msec
2015-08-08 11:04:12 -03:00
ffb57a9183
Merge pull request #2344 from neikeq/signal_tk_name_fix
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Add missing signal token name
2015-08-08 11:00:46 -03:00
6c5b031ba9
Add missing token name for signal. closes #2201
2015-08-07 22:20:52 +02:00
6b25e83ba7
tested and fixed unix os_system_time_msec()
2015-08-06 11:08:48 -07:00
6f9a084ac8
Add OS.get_system_time_msec
2015-08-06 10:29:33 -07:00
9d185ccc30
-Merged the file server with the live editing and remote debug
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-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
8280bb0de0
more debugger fixes
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-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
09a2de9916
added bindings for screen rotation in OS
2015-08-04 18:09:51 -03:00
d1da2c2995
error debugger
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shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
d110260c1e
Fix vorbis seek_pos
2015-08-03 11:41:50 -05:00
cbee679bd7
live debug fixes
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removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
59961c9914
Live edit WORK IN PROGRESS
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1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
7843ec6633
add flag and multiline hits in GDScript
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`export (flag) var test` for PROPERTY_HINT_ALL_FLAGS
`export (multiline) var test` for PROPERTY_HINT_MULTILINE_TEXT
2015-08-01 14:02:10 +08:00
e6a711282a
Damnit, forgot one more debug line ><
2015-07-30 00:10:21 +02:00
6e608bd499
forgot to remove a method declaration...
2015-07-30 00:08:11 +02:00
c5941ab57a
include not necessary anymore
2015-07-30 00:05:37 +02:00