5567cbe6ae
Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_10764
...
Fixed caret blink and speed resetting in scenes, issue 10764
[ci skip]
2017-09-25 23:10:32 +02:00
0761efaf36
Merge pull request #11552 from Tetane/master
...
Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree
2017-09-25 19:20:52 +07:00
b3f3a91e15
Add a missing constant binding in SceenTree
...
Add missing constant binding "STRETCH_ASPECT_EXPAND"
(I cannot test it because godot does not compile anymore on my pc (windows10))
2017-09-24 20:29:18 +02:00
8b80e97338
Fixed caret blink and speed resetting in scenes, issue 10764
2017-09-24 17:22:47 +01:00
b2a38854fd
Fix unused variable warnings
...
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
ed606ded52
Fix files header
2017-09-01 21:07:55 +07:00
4d4c1dfc1b
Do not error flood if removing default environment. Closes #9945
2017-08-31 08:56:15 -03:00
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
6e7f0190ee
Merge pull request #10579 from quinnyo/rpc-sender-id
...
Method to get ID of RPC calling peer
2017-08-27 02:11:30 +02:00
3e25cf9e05
Add two missing Null checks
...
These Null checks were removed in #10581 but actually changed the
logic of the functions in this case.
This fixes #10654
2017-08-26 23:40:45 +02:00
cacced7e50
Convert Object::cast_to() to the static version
...
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
7c802837a3
add SceneTree method to get ID of rpc calling peer
2017-08-23 18:43:25 +10:00
1b6c9f7076
Add missing NULL check for the new show_about() call
2017-08-22 14:21:18 -03:00
b3ff7ca62e
Fix build after merge of #10254
2017-08-22 01:16:33 +02:00
13f879587d
Merge pull request #10254 from marcelofg55/master
...
Added notification const NOTIFICATION_WM_ABOUT
2017-08-22 00:56:31 +02:00
2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
...
ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
...
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
bf1f83ed29
Small fix that makes overal UI (including dragging spliiters) much, much faster.
...
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow.
Messages will have to happen sometime later, during iteration most likely.
I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue.
2017-08-18 23:01:27 -03:00
90b8a5b71e
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
aae29c7a0e
Added notification const NOTIFICATION_WM_ABOUT
2017-08-17 11:28:45 -03:00
860816f3d3
Fix debug materials, closes #8607
2017-08-15 17:21:05 -03:00
23f6d3fa69
Merge pull request #10198 from jjay/f/stretch_aspect_expand
...
Add "expand" option for stretch aspect, no more black bars
2017-08-11 15:55:22 +02:00
78619a5866
Fixes method definitions with extra number of arguments
2017-08-10 07:17:51 +02:00
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
b2ca500545
Add expand stretch/ascpect - no more black bars
2017-08-09 12:26:33 +03:00
2a6cdfaf91
-Fixed BoneAttachment delay, closes #3966
...
-Fixed skeleton crash, probably fixes other issues
2017-08-07 22:18:12 -03:00
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
374cffaa11
Merge pull request #9764 from Noshyaar/pr-fix2
...
Add object type hint for docs
2017-07-24 08:07:32 +02:00
2777f81d29
Add object type hint for docs
2017-07-23 18:57:03 +07:00
772485cdb3
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
...
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
...
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
e63c64e256
Clean up normalmapping, make sure tangents are imported correctly.
2017-07-03 10:45:34 -03:00
db3b05d289
Reworked translation system
...
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
3ce046ee0c
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
...
-Fixded BackBuffercopy object
2017-06-26 22:58:46 -03:00