5afe78bd9c
Clean up/refactor GraphNode and make it more flexible
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Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
08c578c54c
Merge pull request #81416 from akien-mga/uwp-ce-nest-qu-un-au-revoir
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UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 16:33:40 +02:00
0b9ffdfc02
Merge pull request #81414 from akien-mga/codestyle-get-back-in-das-Auto
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Codestyle: Don't use auto where not warranted
2023-09-07 16:33:17 +02:00
074931a3aa
Merge pull request #81410 from bitsawer/fix_shader_include_reload
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Fix shader text editor include file reloading
2023-09-07 16:32:54 +02:00
5641d446f4
Merge pull request #81399 from dalexeev/editor-rearrange-help-menu-items
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Editor: Rearrange "Main Menu > Help" items
2023-09-07 16:32:30 +02:00
2cd740fd7a
Merge pull request #81105 from SysError99/master-fix-js-mem-leak
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Fix JavaScript callback memory leak issue
2023-09-07 16:32:06 +02:00
0f38fdf9c3
Merge pull request #78032 from BastiaanOlij/expose_openxr_hand_tracking_data
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Expose OpenXR raw hand tracking data
2023-09-07 16:31:42 +02:00
11518665b7
Codestyle: Don't use auto where not warranted
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We allow using auto for lambdas or complex macros where a return type
may change based on the parameters. But where the type is clear, we
should be explicit.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-09-07 16:15:18 +02:00
f8a0c487a8
Editor: Rearrange "Main Menu > Help" items
2023-09-07 16:17:28 +03:00
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
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The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.
So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
6a90164a03
Fix JavaScript callback memory leak issue
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Typo fix
2023-09-07 19:59:45 +07:00
58df9bd8a4
Expose OpenXR raw hand tracking data
2023-09-07 22:55:21 +10:00
d6d8cb1a17
Merge pull request #81408 from jsjtxietian/fix-property-array-tooltip-shows-wrong-ID-on-later-pages
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Fix property array tooltip shows wrong ID on later pages
2023-09-07 14:04:58 +02:00
5c7b0ed299
Merge pull request #81407 from AThousandShips/print_go_away
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Remove leftover debug print in `FileSystemDock`
2023-09-07 14:04:34 +02:00
a16e178c64
Merge pull request #81405 from akien-mga/mbedtls-fix-msvc-arm
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mbedtls: Fix MSVC ARM build after 2.28.3 enabled AES-NI intrinsics
2023-09-07 14:04:11 +02:00
23ab351a9b
Merge pull request #81396 from bruvzg/te_idir
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Fix TextEdit placeholder with Inherited text direction.
2023-09-07 13:54:33 +02:00
8f3042ed46
Merge pull request #81395 from jsjtxietian/fix-clear-color-alpha-value-affect-2d-editor-in-compatibility
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Fix clear color's alpha value will affects 2D editor in Compatibility mode
2023-09-07 13:54:10 +02:00
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
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Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
4bf3de7853
Merge pull request #81383 from AThousandShips/valid_remove
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Remove unnecessary validity checks from `Button` and `TextureRect`
2023-09-07 13:53:20 +02:00
632bbc66b6
Merge pull request #81361 from bruvzg/ntdir
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[TextServer] Use locale or first span language to select preferred direction for neutral text.
2023-09-07 13:52:57 +02:00
698df41dac
Merge pull request #81333 from dalexeev/fix-rd-pcbs-attachments-setter
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Fix `RDPipelineColorBlendState.attachments` setter
2023-09-07 13:52:33 +02:00
d013fc3f03
Merge pull request #81304 from ajreckof/Change-precedence-in-rules-to-make-location-after-proper-casing-
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Change precedence in rules to make location after proper casing.
2023-09-07 13:52:08 +02:00
d1c94eef06
Merge pull request #81261 from dsnopek/gdextension-validate-property
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Allow implementing `ScriptInstance::validate_property()` from GDExtension
2023-09-07 13:51:44 +02:00
8dc15e8429
Merge pull request #81130 from YuriSizov/theme-context-for-global-themes
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Implement a system to contextualize global themes
2023-09-07 13:51:20 +02:00
88269cfb86
Merge pull request #80821 from Alex2782/bugfix_go_up_#80750
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Fix go to parent folder in `EditorFileDialog`
2023-09-07 13:50:55 +02:00
97f3f97cc0
Merge pull request #79238 from CncealDVRflectN/fix-vs-project-options
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Fix build options configuration for Visual Studio projects
2023-09-07 13:50:25 +02:00
d50595c0e9
Fix shader text editor include file reloading
2023-09-07 14:35:26 +03:00
d4ac65bc48
Fix property array tooltip shows wrong ID on later pages
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Also do some cleanup, use`element_position` instead of
`begin_array_index + i`
2023-09-07 19:04:28 +08:00
1589efb350
Remove leftover debug print in FileSystemDock
2023-09-07 11:19:18 +02:00
d63c1a3953
mbedtls: Fix MSVC ARM build after 2.28.3 enabled AES-NI intrinsics
2023-09-07 10:59:26 +02:00
3842694d4f
Fix TextEdit placeholder with Inherited text direction.
2023-09-07 08:26:10 +03:00
e21a485dbc
Fix clear color's alpha value will affects 2D editor in Compatibility mode
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When the rt's transparency is false, force the alpha of the clear color to one
2023-09-07 12:56:34 +08:00
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
fc01e2e7f6
Add a theme preview switcher to the 2D viewport
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This commit adds a new View submenu that allows switching
between the project theme (default), the editor theme, and
the default theme. The last selected option is stored per
project and is restored when reloading the project.
2023-09-06 19:40:43 +02:00
512182f147
Add theme contexts to various parts of the editor
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This change defines additional theme contexts for editor
branches to prevent theme leaking between the default
theme, the project theme, and the editor theme.
- Both editor window and EditorNode define an editor-specific
context with the editor theme and the default theme.
- The 2D viewport defines a project-specific context with
the project theme and the default theme.
- Theme editor preview tabs define the default-only context
with the default theme.
Additionally, the default theme context now only includes
the project theme for running projects (both export and debug).
This prevents the project theme from leaking into the editor.
This commit also does a little clean up on the theming aspects
of the EditorNode.
2023-09-06 19:40:43 +02:00
58126e479c
Introduce the concept of global theme contexts
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This commit adds the default theme context, which replaces
the need to manually check the project and the default theme
all the time; simplifies related code.
It also adds framework for custom theme contexts, to be used
by the editor. Custom contexts can be attached to any node,
and not necessarily a GUI/Window node. Contexts do no break
theme inheritance and only define which global themes a node
uses as a fallback.
Contexts propagate NOTIFICATION_THEME_CHANGED when one of their
global themes changes. This ensures that global themes act just
like themes assigned to individual nodes and can be previewed
live in the editor.
2023-09-06 19:40:43 +02:00
380db4d03e
Remove unnecessary validity checks from Button and TextureRect
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The one in `TextureRect` appears to be a leftover from earlier code, and
the one in `Button` was copied from there.
2023-09-06 16:39:06 +02:00
8449592d92
Merge pull request #81336 from YuriSizov/editor-true-base-icon-lookup
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Check the native base of scripts when resolving icons
2023-09-06 16:10:33 +02:00
21c5f86d5d
Check the native base of scripts when resolving icons
2023-09-06 15:20:07 +02:00
2282fc5de9
Merge pull request #81368 from m4gr3d/relax_android_plugin_v1_deprecation
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Relax restriction on loading v1 Android plugins on Godot 4.2+
2023-09-06 14:49:43 +02:00
2ced50f310
Merge pull request #81365 from bruvzg/ios_export_ext
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[iOS export] Switch export target extension based on export type.
2023-09-06 14:49:40 +02:00
3a585a6bcf
Merge pull request #81346 from timothyqiu/interning
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Avoid text substitution in EditorHelp messages
2023-09-06 14:49:37 +02:00
008dc63fe6
Merge pull request #81344 from AThousandShips/folder_color_fix
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Fix saving editor folder colors
2023-09-06 14:49:34 +02:00
07176632a6
Merge pull request #81339 from bruvzg/macos_fix_mvk_live_resize
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[macOS] Fix live resize with the latest MoltenVK version.
2023-09-06 14:49:30 +02:00
4ac6b648b4
Merge pull request #81337 from RedworkDE/ci-compat-fetch
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CI: Compat checks: Make fetching the reference API more robust
2023-09-06 14:49:27 +02:00
d2cc6897d4
Merge pull request #81299 from jsjtxietian/Reload-built_in-script-after-create-to-allow-drag-nodes-into-it
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Fix an error when dragging nodes into built-in scripts because script does not inherit Node
2023-09-06 14:49:24 +02:00
c5562d1058
Merge pull request #81288 from darksylinc/matias-index16
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Use 16-bit index buffers instead of 32 when unnecessary
2023-09-06 14:49:20 +02:00
16957fd35b
Merge pull request #81286 from lemilonkh/unshaded-materials-ignore-fog
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Implement render mode `fog_disabled` and BaseMaterial3D setting Disable Fog
2023-09-06 14:49:16 +02:00
6f87ab7244
Merge pull request #81268 from timothyqiu/icon-scale-changes
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Fix ItemList not updating when icon scale changes
2023-09-06 14:49:13 +02:00
102f42a48d
Merge pull request #81121 from jsjtxietian/fix-crash-in-make_mesh_previews
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Fix a crash when enable a tool plugin uses `make_mesh_previews`
2023-09-06 14:49:09 +02:00