4a7679e4dd
Merge pull request #48242 from reduz/particle-trails
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Implement Particle Trails
2021-04-30 23:52:15 +02:00
90056460ad
Implement Particle Trails
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-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
2021-04-30 17:38:02 -03:00
b6a21f85a7
Fix url_decode with mixed percent-encoding/Unicode strings. Treat Unix drive names as UTF-8 encoded.
2021-04-30 21:22:39 +03:00
9e9ac9f6ad
Merge pull request #46476 from DarknessCatt/master
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Add fill method to Arrays and PackedArrays
2021-04-28 16:52:31 +02:00
a165eed73b
Fix area calculation of Face3
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There seemed to be a bug in area calculation in Face3::get_area()-function. It returned the area of "imaginary" parallelogram instead of the triangle. Therefore the area returned was twice the real area. This manifested itself when using a hydro module for godot ( https://gitlab.com/ringtechsolutions/godot-tools/hydro/hydro ) causing the buoyancy to be two times the expected value.
"Reference": http://www.maths.usyd.edu.au/u/MOW/vectors/vectors-11/v-11-7.html
2021-04-28 11:09:41 +02:00
305b2a15bf
Merge pull request #48239 from akien-mga/goodbye-copymem
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Core: Drop custom `copymem`/`zeromem` defines
2021-04-28 11:04:05 +02:00
a2c419bdc9
Raise error if Resource is of wrong type as function argument
2021-04-27 21:24:08 +02:00
95cfce661b
Merge pull request #48050 from JFonS/occlusion_culling
2021-04-27 19:07:12 +02:00
8247667a3e
Core: Drop custom copymem/zeromem defines
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We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639 .
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
72bd64c1d5
Merge pull request #47398 from Faless/feature/network-local-port-salvaged
2021-04-27 15:04:30 +02:00
5d124c4a8f
Remove uses of auto for better readability and online code reviews
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The current code style guidelines forbid the use of `auto`.
Some uses of `auto` are still present, such as in UWP code (which
can't be currently tested) and macros (where removing `auto` isn't
easy).
2021-04-26 14:59:28 +02:00
4d9d99bb82
Implement occlusion culling
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Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.
Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
12f826da7d
NodePath: Remove unimplemented get_parent() method
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Fixes #48100 .
2021-04-23 12:37:53 +02:00
22efa850bd
Make randomize() use unix time too
2021-04-22 21:08:33 +02:00
3d46f28558
Add type_traits include for std::is_trivially_destructible
2021-04-22 16:23:55 +02:00
efd27a63c1
Add fill method to Arrays and PackedArrays
2021-04-21 11:33:53 -03:00
a9ecf66342
Merge pull request #47956 from vnen/gdscript-double-stack
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GDScript: Use special stack space for temporaries to reduce type changes
2021-04-20 17:39:09 +02:00
2b730cad90
Use multiple threads to import.
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- For now everything imports multithreaded by default (should work I guess, let's test).
- Controllable per importer
Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads:
Importing goes down from 46 to 7 seconds.
For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19 14:12:22 -03:00
7e215a4b54
Merge pull request #35666 from Calinou/inputmap-nonexistent-suggestions
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Print suggestions when requesting a nonexistent InputMap action
2021-04-18 11:39:12 +02:00
71b254f68e
Print suggestions when requesting a nonexistent InputMap action
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Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com >
2021-04-18 02:38:42 +02:00
0fb4dbf1bd
Avoid creating joy_names map entries when using Map operator[]
2021-04-17 20:29:04 +01:00
a6c5938909
Remove return value type adjust of builtin method calls
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Make calls faster with the caveat that the caller needs to make sure
that the return value type is already correct.
2021-04-16 12:04:34 -03:00
200d9a734c
Merge pull request #47701 from vnen/gdscript-test-runner
2021-04-16 10:34:39 +02:00
a3ca7844b3
Merge pull request #47726 from dalexeev/patch-1
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Fix `Color::get_{r,g,b,a}8`
2021-04-16 10:30:53 +02:00
1eaaf2f9a2
Separate set.h from map.h
2021-04-14 11:43:45 +02:00
026b8497d1
Fix PackedFloat32Array get index not working
2021-04-12 23:33:06 +02:00
4d5c8e0b18
This renames PacketPeerUDP.listen to bind.
2021-04-12 21:05:33 +02:00
da8c2310b5
Allow local port control on net_socket connections
2021-04-12 21:05:33 +02:00
33d6eccdec
Fix _File::get_buffer length always set to p_length
2021-04-11 23:11:13 +02:00
c1b4755aa1
Merge pull request #47761 from reduz/packedbytearray-marshalling
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Add marshalling to PackedByteArray
2021-04-10 19:17:31 +02:00
6138396e00
Merge pull request #47512 from DanielKriz/bugfix/uri_encode
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fix wrong encoding format in uri_encode
2021-04-10 18:58:40 +02:00
e67c63108b
Add marshalling to PackedByteArray
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-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant
-Improved binder template to allow this
Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense.
2021-04-10 13:09:22 -03:00
13c999d9d7
fix wrong encoding in uri_encode
2021-04-10 17:54:18 +02:00
e63976d4b2
Fix Color::get_{r,g,b,a}8
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Closes #47022 .
2021-04-09 16:11:02 +03:00
b25ab27d4a
Set resource path earlier on ProjectSettings setup
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Since loading the config might use the resource path, it needs to be
set before that happens.
2021-04-08 09:35:06 -03:00
f83486b430
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@01dce71403 .
2021-04-06 22:39:35 +02:00
f8dd7917ec
Add flag to stop printing to stdout/stderr
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This allows the terminal output to be suppressed but still be captured
by print/error handlers.
2021-04-06 07:36:41 -03:00
d83761ba80
Style: Apply clang-tidy's readability-braces-around-statements
2021-04-05 14:09:59 +02:00
9bbe51dc27
Style: Apply clang-tidy's modernize-use-nullptr
2021-04-05 14:05:07 +02:00
400843c172
fix crash on null class in ClassDB.get_property() and set_property()
2021-04-02 20:05:01 +02:00
4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
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Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
9196722935
Fix Quat multiplication
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x, y, z values were updated too early
2021-03-29 13:57:34 -06:00
aba03110ba
Merge pull request #46830 from vnen/gdscript-typed-arrays
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GDScript typed arrays
2021-03-29 16:47:38 +02:00
4763835c11
Optimize image channel detection
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Speeds up compression
2021-03-26 15:44:00 -03:00
c6b9ceadf2
Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog
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FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-26 00:00:25 +01:00
cde67f0315
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@807ac1fbf9 .
2021-03-23 13:18:43 +01:00
6610289fdd
Merge pull request #40804 from naithar/fix/json-parse
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JSON parser fix
2021-03-23 13:07:04 +01:00
a5324787c8
Rename some more global enums (Key, Joy, MIDI)
2021-03-23 07:13:23 -04:00
10d7fccb54
Rename ButtonList enum and members to MouseButton
2021-03-23 07:13:23 -04:00
12f7c1cb25
Merge pull request #47231 from Faless/js/4.x_gamepad_db_dualsense
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[HTML5] Logitech Dual Action Gamepad FF/Linux
2021-03-23 11:54:20 +01:00