8455e901f3
class reference proofreading
2021-03-19 13:21:20 +01:00
6975bd106a
Clarify that MultiMesh.set_instance_color() multiplies vertex colors
...
This closes https://github.com/godotengine/godot-docs/issues/4273 .
2020-10-15 10:19:20 +02:00
9712f8fd2d
Cross-reference AABB getter methods in the documentation
...
This also clarifies that `get_aabb()` returns the AABB in local space.
See https://github.com/godotengine/godot/issues/42095 .
2020-09-16 15:53:10 +02:00
c4903a603b
Add link titles for all links in the class reference
...
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
eaaee63b62
doc: Update classref with node renames
...
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
e103f21a40
Add LOTS of missing docs
2020-03-13 16:35:03 +01:00
a7e1df4b1d
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
2020-02-25 22:02:36 +01:00
213a85521d
doc: Sync classref with current source
...
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
0e3d625737
doc: Sync classref with current source
...
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
68eae6b6e9
Fix some URLs to use HTTPS when available
2020-01-29 02:48:10 +01:00
2d20fc39aa
doc: Drop unused 'category' property from header
...
We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
1905fdfbca
Finish documenting VisualServer
2020-01-05 23:10:44 -08:00
efd55631e2
doc: Sync classref with current source
2019-07-15 20:45:30 +02:00
c6cea6e9b3
doc: Add default values to all properties
...
Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
f7f6115f76
Proofread and improve the whole class reference
...
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
426bcc9941
Change "Return" to "Returns" where necessary in XML documentation
...
In many of the XML files it had been noted that when the documentation
refers to a return value, both "Return" and "Returns" are used. This
has now been fixed to only say "Returns".
Fixes #28867
2019-05-23 21:11:24 -07:00
30da18c01a
doc: Sync classref with current source
2019-05-15 12:51:58 +02:00
b652fcd241
Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh
2019-04-26 20:30:16 +10:00
325f6c6581
Added inspector plugin documentation.
...
Fixed plugin bindings.
2019-04-23 16:39:09 -03:00
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
...
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
d80bc5cbba
ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
...
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2019-03-29 23:47:35 +01:00
67446ff733
linked tutorials in the classref
2019-03-12 22:48:18 -07:00
b1c221d5ab
Clarify how to use MultiMesh.set_instance_color.
...
Just calling set_instance_color will do nothing unless you have set
color_format and vertex_color_use_as_albedo. This is really confusing,
and I only discovered my error by finding godotengine/godot#10217 from
another confused user.
The docs should call out these requirements.
2019-02-26 21:41:22 -05:00
7a79eee523
Expose OS::get_current_video_driver to scripting languages
2019-02-16 14:41:07 +01:00
975c3fd157
filled in multimesh doc
2019-02-09 11:47:25 -08:00
c320d9394d
doc: Sync classref with current source
2018-09-11 00:18:21 +02:00
3fa77b3172
doc: Remove status from hardcoded version string
...
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
624a2b08f3
doc: Sync classref after a496dd4d, removing NOEDITOR properties from doc
2017-12-07 08:29:38 +01:00
7dfba3cda9
doc: Fix enum tags thanks to 2bc6db6
2017-11-24 23:16:30 +01:00
92f07fefcd
doc: Remove setters and getters now exposed via properties/members
2017-11-24 18:10:32 +01:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
d28763a4c1
Rename Rect3 to AABB.
...
Fixes #12973 .
2017-11-17 11:01:41 -05:00
967bfb0c4a
doc: Remove revision.module_config from version string
...
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
a4005221f5
doc: Sync classref with current source
...
[ci skip]
2017-09-13 08:53:01 +02:00
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
...
recognize them.
2017-09-12 17:45:41 -03:00