Commit Graph

7491 Commits

Author SHA1 Message Date
90056460ad Implement Particle Trails
-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
2021-04-30 17:38:02 -03:00
5b16020846 Replace remaining uses of NULL with nullptr
Follow-up to #38736 (these uses were likely added after this PR was merged).
2021-04-29 11:53:27 +02:00
0e93a1df79 Remove obsolete LargeTexture, it's no longer useful since 3.x
It existed in early Godot releases to allow working around hardware limitations
on max texture sizes (e.g. hardware limits of 1024x1024 pixels).

Nowadays the max texture size supported natively by Godot is 16384x16384, and
even low end mobile hardware should support at least 4096x4096.

The LargeTexture implementation is basically just an array with offsets, sizes
and textures and should be easy to replicate with a custom Texture resource if
needed - solving most of its bugs on the way as the implementation removed here
has various unimplemented or incomplete methods.
2021-04-28 15:51:55 +02:00
305b2a15bf Merge pull request #48239 from akien-mga/goodbye-copymem
Core: Drop custom `copymem`/`zeromem` defines
2021-04-28 11:04:05 +02:00
95cfce661b Merge pull request #48050 from JFonS/occlusion_culling 2021-04-27 19:07:12 +02:00
8247667a3e Core: Drop custom copymem/zeromem defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
b95a82d46a Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
Prevents default values of VSNodeCustom from overriding by a script
2021-04-27 10:42:51 +02:00
5d124c4a8f Remove uses of auto for better readability and online code reviews
The current code style guidelines forbid the use of `auto`.

Some uses of `auto` are still present, such as in UWP code (which
can't be currently tested) and macros (where removing `auto` isn't
easy).
2021-04-26 14:59:28 +02:00
a804d33281 Merge pull request #46952 from LightningAA/patch-1
Remove current export template version from "Installed Versions"
2021-04-24 11:46:32 +02:00
759b876b8a Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui
Refactor Edit Theme menu in Theme Editor
2021-04-23 23:12:25 +02:00
4d9d99bb82 Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.

Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
6cfbf36338 Merge pull request #48079 from sboron/fix-47643-remote
Fix Closing Running Game, still shows remote and local tabs
2021-04-23 02:59:37 +02:00
7b9a9e57a7 fix stop debugger on closing game 2021-04-23 01:04:15 +02:00
b56241f22f ICU: Update to version 69.1, improve ICU data export process. 2021-04-22 16:56:53 +03:00
e271dba9cb i18n: Sync translations with Weblate
(cherry picked from commit 305c364c13)
2021-04-21 09:52:26 +02:00
f8f12d0564 ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values. 2021-04-20 18:50:36 +02:00
68e6223a3b Merge pull request #47990 from Calinou/editor-debugger-open-cpp-source-on-github
Add a menu action to open C++ source on GitHub in the editor debugger
2021-04-20 08:24:03 +02:00
2b730cad90 Use multiple threads to import.
- For now everything imports multithreaded by default (should work I guess, let's test).
- Controllable per importer

Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads:
Importing goes down from 46 to 7 seconds.

For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19 14:12:22 -03:00
5bc746e60a Add a menu action to open C++ source on GitHub in the editor debugger
This helps user find back the source code where the error/warning
was emitted from.
2021-04-19 18:28:59 +02:00
8ba06e3161 Merge pull request #47448 from madmiraal/rename-lineedit-cursor
Rename LineEdit getters and setters to match property names
2021-04-19 10:40:29 +02:00
f41e7779fd Merge pull request #47611 from Bhu1-V/PR/instance-scene-fix 2021-04-19 10:38:56 +02:00
2524238bb3 Refactor Edit Theme menu in Theme Editor 2021-04-18 17:55:49 +03:00
8ae5c6c6ec Fix sky visual shader mode after last rename 2021-04-17 20:59:48 +03:00
9eb3546f38 instance-scene: make parent as edited_scene if no parent selected. 2021-04-17 19:16:18 +05:30
86822b187e Rename LineEdit caret_* properties getters and setters to match property 2021-04-17 12:41:23 +01:00
76722b5108 Add the About dialog to the project manager
The About button is located in the bottom-right corner of the
project manager.

This allows removing the copyright notice from the window title
(which looked a bit ugly in comparison to other applications).
2021-04-16 17:14:05 +02:00
2e87857d75 Merge pull request #47629 from Calinou/editor-allow-center-selection-without-selection
Allow Center Selection to work without any selection in 2D/3D editors
2021-04-16 12:47:47 +02:00
0e72d3d8f9 Merge pull request #47686 from aaronfranke/script-name-warning 2021-04-16 12:42:37 +02:00
7ce5599120 Merge pull request #47895 from Calinou/project-manager-name-strip-edges
Strip leading/trailing whitespace for project name in the project manager
2021-04-16 08:49:12 +02:00
c7a4e2196e Merge pull request #47878 from clayjohn/rename-get_surface_material
Rename get_surface_material to get_surface_override_material
2021-04-15 07:57:15 +02:00
92731d292c Rename get_surface_material to get_surface_override_material 2021-04-14 20:24:03 -07:00
86455d0c58 Strip leading/trailing whitespace for project name in the project manager
This affects creating projects and renaming them.
2021-04-14 20:25:44 +02:00
d3b49c416a Refactor GLSL shader compilation
-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00
6b39980ea9 Merge pull request #47856 from ray90514/bug#47555
Fix multi-selection doesn't correctly show in the inspector
2021-04-14 13:43:35 +02:00
fe73fed4d7 Merge pull request #47625 from SushiJackal/47450_fix
Fix: Selection Only in Find/Replace now preserves selection
2021-04-14 08:24:38 +02:00
16decbc0ee Fix multi-selection doesn't correctly show in the inspector 2021-04-13 18:09:53 +08:00
6d2f5ee244 Add a tooltip to document performance issues of the Remote scene tree 2021-04-12 17:49:51 +02:00
8d3e46098b Prevents default values of VSNodeCustom from overriding by a script 2021-04-12 14:41:08 +03:00
cee5414698 Merge pull request #43180 from nathanfranke/node-configuration-array
Use Array for node configuration warnings
2021-04-12 09:40:55 +02:00
184abce192 Merge pull request #47709 from KoBeWi/node_that_changes_everything
Expose edit_node() for editor plugins
2021-04-12 09:11:33 +02:00
2a8c59c171 Use Array for node configuration warnings
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-11 23:25:38 -05:00
4a1f2dcb74 Merge pull request #47531 from fire/update-skeleton-display
Update Skeleton3D inspector Bone Transforms
2021-04-12 00:19:23 +02:00
72014a7a2e Expose edit_node() for editor plugins 2021-04-12 00:13:08 +02:00
712bb8cbb6 Merge pull request #47175 from YeldhamDev/help_search_early_match
Select non-perfect matches if necessary in the Search Help dialog
2021-04-11 22:27:29 +02:00
c8a40c8005 Fix 3D selection box size for Node3D 2021-04-11 15:15:52 +08:00
d540875bc0 Merge pull request #37966 from pkowal1982/cleanup-profiler
Clean up profiler
2021-04-10 21:27:52 +02:00
8b6e3d6375 Merge pull request #46340 from gongpha/various-color-picker
Add Various ColorPicker shapes
2021-04-10 13:29:50 +02:00
d3c492b7d4 Merge pull request #47596 from EricEzaM/PR/fix-editor-settings-shortcuts-wrong-button-action
Fixed Editor Shortcuts revert/edit/clear buttons performing the wrong action
2021-04-10 11:04:50 +02:00
b8f66d58b6 Show a message when trying to zoom farther than the limit 2021-04-09 11:21:09 -04:00
8ca8868ef9 Merge pull request #47733 from Calinou/editor-tweak-frame-time-display
Tweak frame time display in the editor
2021-04-09 15:37:02 +02:00