Commit Graph

3515 Commits

Author SHA1 Message Date
c00303ff55 Merge pull request #47378 from aaronfranke/use-input-enums
Use key enum instead of plain integers for input code
2021-08-11 11:20:45 +02:00
80dec1948a Merge pull request #41956 from Calinou/rename-engine-iterations-per-second
Rename `iterations_per_second` to `physics_ticks_per_second`
2021-08-11 08:05:33 +02:00
7d43da928f Merge pull request #51490 from nekomatata/clean-character-body
Remove infinite inertia and ray shapes from CharacterBody
2021-08-11 08:04:09 +02:00
2c88e1c15d Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 07:51:57 +02:00
588883eb4a Merge pull request #51442 from Geometror/styleboxflat-fake-aa-float
StyleBox fake AA improvements (make anti aliasing size a float property)
2021-08-11 07:35:53 +02:00
937c1a716c Rename iterations_per_second to physics_ticks_per_second
This makes it clearer that this property is only about physics FPS,
not rendering FPS.

The `physics_fps` project setting was also renamed to
`physics_ticks_per_second` for consistency.
2021-08-11 02:37:02 +02:00
403f4902d0 Various text layout improvements (TextLine, TextParagraph, Label, TextServer) 2021-08-11 00:09:48 +02:00
db2460f43c StyleBox fake AA improvements (aa_size float property) 2021-08-10 23:37:06 +02:00
fa3a32a2d6 Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
18bd0fee5a Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
2021-08-10 15:42:04 -04:00
12fc3f1eef Automatic arrangement of nodes in VisualScript/VisualShaders editors
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this 
feature is compact, with minimum crossings between connections
& uniform horizontal & vertical gaps between the nodes. 

This work has been sponsored by GSoC '21.

Full list of additions/changes:
• Added arrange_nodes() method in GraphEdit module.
    • This method computes new positions for all the selected
      nodes by forming blocks and compressing them.
      The nodes are moved to these new positions. 
    • Adding this method to GraphEdit makes it available for 
      use in VisualScript/VisualShaders editors and its other
      subclasses. 
• Button with an icon has been added to call arrange_nodes() in GraphEdit. 
    • This button is inherited by VisualScript/VisualShaders editors
       to invoke the method.
• Undo/redo is functional with this method.
    • By using signals in arrange_nodes(), position changes are registered 
       in undo/redo stack of the subclass that is using the method. 
• Metadata of the method has been updated in ClassDB
• Method description has been added to class reference of GraphEdit
2021-08-11 00:44:28 +05:30
4da3a87f7d Remove infinite inertia and ray shapes from CharacterBody
Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.

Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
2021-08-10 12:10:26 -07:00
ac1dab5062 Merge pull request #51027 from fabriceci/improve-move-and-slide
Add properties to CharacterBody for more move_and_slide options
2021-08-10 18:55:58 +02:00
dce488d8f7 Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
Command Palette For Godot
2021-08-10 18:55:22 +02:00
d915c187d0 Merge pull request #51474 from aaronfranke/organize-viewport
Organize methods in Viewport and explicitly name 3D methods with 3D
2021-08-10 18:55:08 +02:00
46beaacec3 Merge pull request #51017 from vnen/extension-fixes 2021-08-10 16:42:31 +02:00
339687e04f Organize methods in Viewport and explicitly name 3D methods with 3D 2021-08-10 09:10:34 -05:00
c6666cc051 Add properties to CharacterBody for more move_and_slide options 2021-08-10 15:57:33 +02:00
50d5569ad4 Merge pull request #51457 from nekomatata/moving-platforms-3d
Fix 3D moving platform logic
2021-08-10 14:12:01 +02:00
16d73fefdb Merge pull request #50682 from aaronfranke/basis-looking-at
Move code for looking_at to Basis
2021-08-10 11:28:12 +02:00
ec9fed69f4 Fix 3D moving platform logic
Same thing that was already done in 2D, applies moving platform motion
by using a call to move_and_collide that excludes the platform itself,
instead of making it part of the body motion.

Helps with handling walls and slopes correctly when the character walks
on the moving platform.

Also made some minor adjustments to the 2D version and documentation.

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-09 20:21:04 -07:00
2de5d2361a Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Fix applied rotation from moving platforms in move_and_slide
2021-08-09 23:20:44 +02:00
5650c83e4b Fix applied rotation from moving platforms in move_and_slide
When synchronizing CharacterBody motion with moving the platform using
direct body state, only the linear velocity was taken into account.

This change exposes velocity at local point in direct body state and
uses it in move_and_slide to get the proper velocity that includes
rotations.
2021-08-09 12:30:17 -07:00
9fcf3b5a9c [Net] Basic extensible MultiplayerAPI spawn/despawn.
`PackedScene`s can be configured to be spawnable via a new
`MultiplayerAPI.spawnable_config` method.
They can be configured either to be spawned automatically when coming
from the server or to always require verification.
Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on
the remote peers.
When a peer receive a spawn request:
- If it comes from the server and the scene is configured as
  `SPAWN_MODE_SERVER`:
  - Spawn the scene (instantiate it, add it to tree).
  - Emit signal `network_spawn`.
- Else:
  - Emit signal `network_spawn_request`.

In a similar way, `despawn`s are handled automatically in
`SPAWN_MODE_SERVER`.

In `SPAWN_MODE_SERVER`, when a new client connects it will also receive,
from the server all the spawned (and not yet despawned) instances.
2021-08-09 16:34:40 +02:00
9798d08ac2 [Core] Expose ResourceLoader.get_resource_uid. 2021-08-09 16:26:56 +02:00
a0a019a998 Added EditorCommandPalette 2021-08-09 17:41:50 +05:30
7c3c5603d0 [Text Server] Improve object (image/table) inline alignment. 2021-08-08 22:35:47 +03:00
73cd3f0b38 Merge pull request #51395 from angad-k/pseudolocalization-squashed
Add pseudolocalization to Godot. (GSoC'21)
2021-08-08 17:55:30 +02:00
e79dde1cbb add pseudolocalization to Godot 2021-08-08 20:37:57 +05:30
b85688ac7d Fix Unicode URL link tags to render correctly.
Change incorrect `[/code]` closing tags to `[/url]` tags.

The `url` tags for the links to the Unicode code points information use `[/code]` rather than `[/url]` to close them.

This results in the links being rendered incorrectly in the IDE--the entire rest of the documentation for each method gets turned into a giant underlined link.

This issue was introduced in a2271ba3bd.
2021-08-08 15:10:17 +12:00
4bef900399 Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
ecf42e2235 Improve the inspector plugin documentation and remove a confusing statement 2021-08-06 21:01:00 +03:00
ed15d2c413 Merge pull request #49924 from BastiaanOlij/mobile_render_subpass
Use subpasses to do 3D rendering and resolve in mobile renderer
2021-08-06 17:00:00 +02:00
08804922f2 Bind missing constants from PropertyHint and PropertyUsage 2021-08-06 11:19:44 -03:00
b920bf05a4 Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
faad8833fe Merge pull request #51234 from akien-mga/tests-file-get_csv_line
Tests: Improve coverage for `File::get_csv_line()`
2021-08-06 10:17:12 +02:00
3f362cec68 Improve extension system
- Fix library loading and initialization.
- Add extra methods/parameters in the interface needed by extenstions.
- Add Variant destructors and functions for extracting values and
  creating Variants from values.
2021-08-05 14:57:31 -03:00
97947bc063 Fix a few default parameters in bindings
They have the wrong type and cause issues with extensions.
2021-08-05 14:57:29 -03:00
4cf12d7895 Merge pull request #51215 from akien-mga/shortcut-rename-property-to-event
Shortcut: Rename `shortcut` property to `event`
2021-08-05 15:52:20 +02:00
de2c2be19b Shortcut: Rename shortcut property to event
Having a property which has the same name as its class leads to confusing
situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut`
which has a `shortcut` property of type `InputEvent`).

Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event`
to better reflect what the methods check.
2021-08-05 13:48:43 +02:00
bf2839ea3e Add theme item descriptions to the online documentation 2021-08-04 22:27:10 +03:00
b8c08ba5ad Tests: Improve coverage for File::get_csv_line()
Adds a few more complex edge cases which are supported.

Also adds some documentation, simplifies the code a bit and forbids using
double quotes as a delimiter.
2021-08-04 11:53:21 +02:00
0cee8831b2 Merge pull request #51005 from Faless/mp/4.x_channels
[Net] Implement RPC channels in MultiplayerAPI.
2021-08-04 09:31:33 +02:00
ba2e6c66cb Merge pull request #50893 from KoBeWi/how_to_config_file
Improve ConfigFile example
2021-08-03 14:55:23 +02:00
1721f0143e Improve ConfigFile example 2021-08-03 14:32:46 +02:00
6db57b9da2 Grammar fix. 2021-08-03 00:37:57 -04:00
c17a541650 Merge pull request #51039 from nekomatata/layer-grid-32
Refactor layer property editor grid
2021-08-02 21:14:16 +02:00
bd6b7c4b0f Merge pull request #51144 from Chaosus/vs_version
Makes dictionary instead of string for visual shader version
2021-08-02 21:55:50 +03:00
c620ede327 Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion 2021-08-02 20:44:39 +02:00
94c6817b51 Makes dictionary instead of string for visual shader version
Update doc/classes/VisualShader.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-02 21:34:19 +03:00