Commit Graph

182 Commits

Author SHA1 Message Date
6deffa62fb Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
8bbbb97336 Completed material/2D shader support (missing SCREEN_TEXTURE) 2020-02-11 11:53:29 +01:00
cdce912de7 Merge pull request #35986 from Chaosus/shader_index
Allow non-constants for indexing builtin types in shaders
2020-02-07 20:45:57 +01:00
a4b8dbdc0b Merge pull request #35142 from clayjohn/GLES2-add-3d-textures
Add support for 3D textures to GLES2
2020-02-07 18:36:24 +01:00
8469a383ec Allow non-constants for indexing builtin types in shaders 2020-02-07 18:41:26 +03:00
3a70566b15 Prevent shader crash if invalid builtin used after array member accessor 2020-02-07 15:21:15 +03:00
2c4367441c Prevent shader crash when name conflict with "dus" and "__" occured 2020-02-01 12:38:52 +03:00
68915ce20d Add support for 3D textures to GLES2 2020-01-31 10:01:05 -08:00
3473a195fc Hides high-level functions from GLES2 shader autocompletion 2020-01-23 12:41:21 +03:00
4c456ef979 Disallow uint/uvec usage on GLES2 platform 2020-01-20 18:59:35 +03:00
3dea1c725e Clears completion_class in shaders (may cause troubles if not). 2020-01-19 16:35:54 +03:00
1eb8d5e142 Added missing form of array constructor in shaders 2020-01-18 11:41:55 +03:00
5098232ee6 Disabled array initialization, const array and arr.length in shaders 2020-01-16 11:46:11 +03:00
1e154e0947 Fix nested break/return in shader switch statement 2020-01-10 11:57:56 +03:00
5edd1a27d2 Merge pull request #34671 from Chaosus/shader_hex_support
Support for hex numbers in shaders
2020-01-08 10:01:49 +01:00
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
99b92c885f Support for hex numbers in shaders 2019-12-29 12:19:10 +03:00
2845e6a21a Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
8b8faf03d5 Fix expressions for global constants in shaders 2019-12-02 19:00:21 +03:00
6c3be2ca74 Fix Visual Studio throwing C4146 warning. 2019-11-18 15:14:04 +00:00
5e44b5be81 Prevents usage of unsupported texture shader types in GLES2 2019-11-03 13:41:15 +03:00
6b7f8558d9 Removed switch operator from GLES2 shader back-end 2019-11-02 12:43:32 +03:00
1b003f3d64 Prevents shader crash on GLES2 if unsupported built-in has been used 2019-10-31 09:21:44 +03:00
76eb486413 Added check if field name in the shader is equal to builtin 2019-10-29 15:37:19 +03:00
ef6161532d Fix shader crash if non-boolean expression inserted into "if" 2019-10-28 08:35:33 +03:00
701581d1d3 Improve error messages related to shader_type
The list of allowed shader types is now displayed if any
`shader_type`-related error is emitted.

This makes it easier to remember which shader types are allowed
when creating a new shader.
2019-10-26 17:43:14 +02:00
ada4bcbe30 Fix invalid autocompletion pasting of shader param name 2019-10-08 18:33:22 +03:00
76324bec8d Prevent shader crash if name of variable overrides function name 2019-10-06 20:35:41 +03:00
d9087e1b44 Prevent shader crash if function call been used on constant 2019-10-06 18:20:05 +03:00
5a5a062d61 Fix few redefinition name errors for variable/param/function in shaders 2019-10-06 17:27:28 +03:00
1472fca951 Removed unnecessary shader error log messages 2019-10-02 12:37:22 +03:00
1333ea2a2d Implement shader array support for varyings 2019-09-14 18:23:25 +03:00
38601dd3e9 Fix shader crash when users miss the return statement 2019-08-28 11:32:33 +03:00
4dda253ee0 Implements switch to shaders 2019-08-23 14:43:09 +03:00
a525e3c5ce Implemented do/while loops for shaders 2019-08-13 18:39:55 +03:00
24417f1975 Force user to initialize local shader constants 2019-08-13 12:31:25 +03:00
9f7a166c35 Show that identifier found in function names 2019-08-09 21:15:33 -07:00
b24b3497d6 Implemented local shader constants 2019-08-05 10:35:53 +03:00
aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
cfcc9ee9c1 Allows to use non-constants in the local shader array initializer 2019-07-16 08:04:49 +03:00
9379cbc774 Added local array initializer 2019-07-16 07:13:37 +03:00
c37379456f Implemented local shader arrays 2019-07-15 15:57:39 +03:00
e7f5640632 Added missed "textureProjLod" shader built-in overload for 3D textures 2019-07-15 09:59:11 +03:00
26c0609656 Make the default return value on crash explicit
Noticed that the error condition will return a NULL instead of something more explicit like "false".
Should make the code more readable at a glance.
2019-07-11 23:06:58 -04:00
a2b2da2454 Removed invalid mix shader overloads 2019-07-11 17:16:26 +03:00
4083d0c784 Fix "not" shader function return type 2019-07-09 15:55:00 +03:00
253cd73f1d Fix code completion for shader editor 2019-07-06 12:03:17 +08:00
c2d4abf62e Added constant support to shaders
Co-authored-by: DavidSichma <sichmada@gmail.com>
2019-06-01 13:41:07 +03:00
193837a8f5 Merge pull request #28829 from vreon/swizzle-up
Allow constructing larger data types by swizzling
2019-05-24 17:02:26 +02:00