6e9bcc0f18
SCons: Better validation for platform-specific opt-in drivers
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This replaces cryptic compilation errors with a clear error message
and early build termination.
2024-08-21 22:53:34 +02:00
5d5d51937f
[Windows] Remove libSynchronization
2024-07-27 17:12:27 +03:00
52a2836861
Disable FP contraction.
2024-07-23 14:33:51 +03:00
a50fe87b89
Merge pull request #94078 from Repiteo/scons/msvc-flag-fix
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SCons: Don't override cl flags on msvc
2024-07-22 14:12:45 +02:00
0e519118d2
[Windows] Fix release export template build for ARM64 Windows.
2024-07-19 14:33:40 +03:00
9f714bfde5
[Windows] Add libSynchronization to link flags.
2024-07-17 10:58:03 +03:00
ee2c1584e4
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
0f691efb1b
SCons: Don't override cl flags on msvc
2024-07-08 09:48:18 -05:00
abfce31ba7
Merge pull request #93152 from RandomShaper/prebuilt_asan
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Enable usage of asan-enabled versions of prebuilt libraries
2024-07-02 17:27:31 +02:00
63911b994c
Windows: Fix arch detection via VCTOOLSINSTALLDIR
2024-06-25 13:31:46 +02:00
f9c51183bb
Merge pull request #93342 from kus04e4ek/build-fix
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Fix not using `encoding="utf-8"` when writing to files or reading from them
2024-06-24 11:14:10 +02:00
04d70c11fc
[Windows/ARM64] Fix raycast/embree ARM64 build with LLVM/MinGW.
2024-06-20 15:52:04 +03:00
0c6dbbd050
Fix not using encoding="utf-8" when writing to files or reading from them
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Co-authored-by: ChristopheClaustre <christophe.claustre.31@gmail.com >
2024-06-19 23:35:03 +08:00
d1eebd3493
Enable usage of asan-enabled versions of prebuilt libraries
2024-06-14 14:06:38 +02:00
31277e43a7
Merge pull request #91890 from Repiteo/scons/silence_msvc-fixes
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SCons: Fix `silence_msvc` implementation errors
2024-06-11 13:57:01 +02:00
896b003cc8
SCons: Convert platform get_flags to dictionary
2024-05-22 13:53:20 -05:00
d9f8ef68df
Update pre-commit hooks configuration to use ruff instead of black
2024-05-21 18:02:29 -05:00
0ec4ec0f90
SCons: Fix silence_msvc implementation errors
2024-05-14 12:22:54 -05:00
8a57f64255
Revert "Implement "get_mingw_tool" to fix mingw prefixes"
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This reverts commits ecebe0b40d
and 15d37ed2a8 .
Fixes #91710 .
2024-05-09 11:10:32 +02:00
ecebe0b40d
Implement "get_mingw_tool" to fix mingw prefixes
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• Replaces "try_cmd" entirely and removes need for "get_mingw_bin_prefix" in isolation
2024-05-06 17:32:53 -05:00
dee1231ce6
Merge pull request #91220 from Repiteo/scons/colorize-warn-error
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SCons: Colorize warnings/errors during generation
2024-04-29 10:10:16 +02:00
e0e8ce1fc0
SCons: Colorize warnings/errors during generation
2024-04-28 16:24:48 -05:00
c1b34672f9
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
2024-04-22 16:19:37 +03:00
6df57d2d7d
SCons: Fix silence_msvc regression
2024-04-13 08:58:29 -05:00
b278cefd1c
SCons: Silence msvc output without hiding errors
2024-04-11 22:21:18 -05:00
0eee7345ee
Merge pull request #89159 from Repiteo/suppress-msvc-false-default
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SCons: Set `silence_msvc` to false by default
2024-03-05 09:56:15 +01:00
5d20628c31
Merge pull request #88496 from bruvzg/d3d12_dyn_load
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[Windows] Make D3D12 loading dynamic to support pre-Windows 10 versions.
2024-03-05 09:55:41 +01:00
581315a975
Set silence_msvc default to false, amend description
2024-03-04 16:06:19 -06:00
3655973e0e
Merge pull request #87154 from Repiteo/scons/cl-quiet
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SCons: Silence redundant MSVC output
2024-03-04 13:33:01 +01:00
f4ca6a856a
[Windows] Make D3D12 loading dynamic to support pre Windows 10 versions.
2024-02-19 15:08:04 +02:00
033821c595
Merge pull request #88245 from shana/simplify-mono-support-detection
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C#: Let platforms signal if they support the mono module or not
2024-02-19 00:08:07 +01:00
633dcf6dfd
SCons: "Environment" to "SConsEnvironment"
2024-02-14 09:26:47 -06:00
21e524a798
C#: Let platforms signal if they support it or not
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Instead of hardcoding platform names that support C#, let platforms
set a flag indicating if they support it. All public platforms
except web already support it, and it's a pain to maintain a patch
for this list just to add additional names of proprietary console
platforms.
This makes adding new platforms or variants or existing platforms
much easier, as the platform can signal what it supports/doesn't
support directly, and we can avoid harcoding platform names.
2024-02-13 22:48:43 +01:00
ffdf8084c0
Use raw strings for D3D12 install messages.
2024-01-30 11:13:12 +02:00
dfa303f7c4
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
2024-01-26 20:43:18 +02:00
b4e519b07f
SCons: Fix Windows cross-compilation from Linux after #86717
2024-01-26 12:42:09 +01:00
ea2c6f1d0b
Add a python script to install Direct3D 12 SDK components.
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This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.
This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.
- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-01-24 20:11:43 +08:00
f3a24e082c
[Windows] Remove dxc path check.
2024-01-16 13:32:24 +02:00
9c674e26a0
SCons: Silence redundant msvc output
2024-01-13 14:57:00 -06:00
078bfae6a4
Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added
2023-12-25 11:13:01 +08:00
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
2023-12-20 19:18:08 +01:00
41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
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Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
2f47c57385
Add Direct3D 12 RenderingDevice implementation
2023-12-12 19:10:04 +01:00
4986d6d317
Fix invalid Python escape sequences
2023-12-06 11:51:41 +09:00
97bcd8a631
Add method to check if filesystem is case sensitive.
2023-10-09 11:00:15 +03:00
814ab59c37
Windows: Remove MSVC define redundant with _MSC_VER
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Cleanup unused MSVC code in FileAccessUnix.
2023-09-26 11:11:45 +02:00
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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Co-authored-by: Riteo <riteo@posteo.net >
2023-09-21 14:21:00 +03:00
bbafe14970
Build system: add option for MSVC incremental linking.
2023-08-29 18:53:45 -04:00
bc1aef88ee
SCons: Disable misbehaving MSVC incremental linking
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Fixes #77968 .
2023-08-10 14:04:19 +02:00
90446fe9f3
SCons: Move platform logo/run icon to export folder
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Follow-up to #75932 .
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.
The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.
So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
2023-06-20 13:16:37 +02:00