Commit Graph

1834 Commits

Author SHA1 Message Date
68eae6b6e9 Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
8ea77b96b2 Mention 2D polygon limits and how to increase them in the documentation
This closes #21793.
2020-01-28 22:04:29 +01:00
658e44ee01 doc: Sync classref with current source
Fix a few typos.
2020-01-28 10:58:48 +01:00
766d1ef276 Docs for some nodes in visual shader(part 2) 2020-01-28 12:16:09 +03:00
9705d5587e Hide "control" methods from VisualShaderNodeGroupBase 2020-01-28 10:24:59 +03:00
274f1d8610 Hide "editable" property from VisualShaderNodeGroupBase public interface 2020-01-28 09:43:07 +03:00
796484d761 Added missing property "size" to VisualShaderNodeGroupBase 2020-01-27 19:18:48 +03:00
3479cf4b42 Removed unused method "build" from VisualShaderNodeExpression 2020-01-27 18:24:39 +03:00
21dd35b611 Document theme_items of multiple classes 2020-01-27 02:15:37 +01:00
75185f87a3 doc: Remove mention of nonexistent StaticBody simulated motion mode
The StaticBody2D documentation doesn't mention it, so it doesn't need
to be touched.

This closes #30560.
2020-01-26 20:18:22 +01:00
4cee1cda5e Merge pull request #35589 from akien-mga/doc-drop-category-property
doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
09ced94dd4 doc: Do not expose Variant::NIL as a type in the class reference
Fix signals Variant arguments incorrectly listed as Nil.

Fixes #12520.
2020-01-26 16:08:11 +01:00
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
3697ea799c doc: Document all remaining ProjectSettings 2020-01-26 13:37:21 +01:00
fe26e53065 Merge pull request #35581 from akien-mga/doc-color-constants
doc: Document named color constants
2020-01-26 13:36:44 +01:00
cbdbfb00ca doc: Document named color constants
Busywork but it's good for our completion rate :)
2020-01-26 12:08:16 +01:00
bb6c0d3e8b doc: Complete documentation for VideoStreams
Also quick clean up of the matching C++ files.
2020-01-26 11:29:07 +01:00
bd605a5701 Merge pull request #35566 from Xrayez/doc-parse-property-return
Document the return value of `EditorInspectorPlugin.parse_property`
2020-01-26 10:17:57 +01:00
6a5c8c8672 Merge pull request #35574 from clayjohn/DOCS-odds-n-ends
Complete various class references
2020-01-26 10:08:55 +01:00
c5700f7464 Complete various class references 2020-01-26 00:27:51 -08:00
1b3eb41622 Merge pull request #35561 from clayjohn/GLES3-irradiance-max
Add project setting for max irradiance size
2020-01-26 09:16:21 +01:00
06933f5d80 Document the return value of EditorInspectorPlugin.parse_property 2020-01-26 02:04:33 +02:00
be1bc53d42 Merge pull request #35560 from clayjohn/DOCS-sky-radiance
Add warning for radiance_size
2020-01-25 23:01:58 +01:00
7215019020 Add warning for radiance_size 2020-01-25 13:28:32 -08:00
eb5cb5d016 Add project setting for max irradiance size 2020-01-25 13:27:13 -08:00
8896ce1c0a Merge pull request #35559 from Calinou/doc-inputeventkey-string
Document how to get a human-readable string from an InputEventKey
2020-01-25 21:52:35 +01:00
7a0c37c3f5 Document how to get a human-readable string from an InputEventKey 2020-01-25 20:13:18 +01:00
33f37cfd19 Document how to get chamfered corners with StyleBoxFlat 2020-01-25 20:04:23 +01:00
a61f5a7520 Merge pull request #35535 from Calinou/doc-projectsettings-runtime-physics
Document how to change the default gravity at runtime
2020-01-25 18:16:34 +01:00
1b9b07e658 Document how to change the default gravity at runtime
Changing the default gravity at runtime isn't exactly obvious,
so it makes sense to add a code sample.
2020-01-25 16:28:28 +01:00
4f0401d05d Update ScrollContainer.xml
Add missing descriptions to ScrollContainer documentation
2020-01-24 17:21:53 +01:00
ce43c92208 Docs for some nodes in visual shader
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23 22:39:00 +01:00
c66144738b Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removal
Remove unnecessary extra spaces before comments in code examples.
2020-01-23 21:58:12 +01:00
c4745c96d7 Remove unnecessary extra spaces before comments in code examples. 2020-01-23 14:41:49 -03:00
e1a9a3328d Remove unnecessary parenthesis from code examples 2020-01-23 14:15:39 -03:00
6b66957b85 Finish documenting CSG* and *probes 2020-01-23 13:54:17 +01:00
ba177ccaec doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
2020-01-23 12:37:33 +01:00
90a1f8d8a7 Make OS.execute() blocking by default if not specified
This makes `OS.execute()` calls quicker to set up when calling programs
in a blocking fashion.
2020-01-23 01:26:32 +01:00
b4770c0a27 Add settings from SceneTree in the documentation
Fixes #35439
2020-01-22 22:37:56 +02:00
387ee7d763 Get real default values for project settings in documentation
Also, ignore custom project settings and values for input/ entries

Fixes #34154
2020-01-22 15:57:10 +02:00
829d21f1c2 Merge pull request #35352 from Feniks-Gaming/BetterDictionary
Improve dictionary description
2020-01-22 13:20:41 +01:00
de543d18e8 Merge pull request #35389 from clayjohn/DOCS-materials
Finish up docs for materials
2020-01-22 07:41:33 +01:00
f2ece82480 Finish up docs for materials 2020-01-21 19:28:32 -08:00
1508cc4051 Merge pull request #35363 from ericrybick/33106-importing-textureAtlas-cuts-out-the-sprites
Fix AtlasPacker ignoring semi-transparent pixels
2020-01-21 00:13:12 +01:00
439e0027ec Fix AtlasPacker ignoring semi-transparent pixels
Fixes #33106
2020-01-20 22:43:38 +01:00
6e24933115 Improve dictionary description
I improved dictionary description to ad some real life examples and expand on it a little bit so person who never seen dictionary can understand it better seeing them for a first time here. 
I also added note about the way to compare dictionaries  as it can catch people of guard because common assumption is that it works the same as comparing Arrays when it does not.
2020-01-20 20:36:59 +00:00
837adb30fd Revert "Exposes capture methods to AudioServer + documentation" #30468
Reverts the following commits:

- c81ec6f26d:
  "Exposes capture methods to AudioServer, variable renames for
  consistency, added documentation."
- 47c558b98a:
  "Expose audio callbacks as signals."
- dabaa11b3c:
  "Fix to make sure the capture buffers are deallocated at shutdown.
  Silences warnings."

Some documentation improvements were kept for pre-existing methods.

See rationale for reverting these changes in #30468.
2020-01-20 13:18:01 +01:00
adb6734b49 doc: Sync classref with current source 2020-01-19 23:19:29 +01:00
62d656ea06 Merge pull request #35327 from KoBeWi/globalization
Mention that KinematicCollisions use global coords
2020-01-19 22:25:10 +01:00
cb088e391e Merge pull request #35300 from Feniks-Gaming/GraphNodeDesc
Improve Description of GraphNode
2020-01-19 22:19:41 +01:00