7459a0361d
Merge pull request #103177 from Murrent/shader_default_at_top
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Allow `default` case at the top of a switch scope in shaders
2025-03-07 15:12:55 -06:00
c937b6d180
Merge pull request #102419 from Ivorforce/std-size
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Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00
4f46ecc479
Allow default case at the top of a switch scope in shaders
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Revert "Removed translations of unused error message"
This reverts commit 6dbc75e000375196eb0176e65eb41935f71fc4fe.
Variable name change
Detecting multiple default cases in shaders
Removed translations of unused error message
Allowing default case at top of scope in switch statement in shaders
2025-02-25 20:59:36 +01:00
946c254cec
Fix crash at using increment op for varying in light shader function
2025-02-15 17:37:18 +03:00
35100396e4
Validate varying count when compiling shaders
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This avoids crashing on devices when a number of varyings greater than the device limit is used.
For now this accurately prints an error when compiling the shader, but the error text only pops up in the editor if the number of user varyings is above the limit.
2025-02-13 15:07:15 -08:00
e34f1f504c
Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase.
2025-02-07 14:57:48 +01:00
570e59df3d
Fix shader uniforms has null as default value
2025-01-31 07:35:51 +03:00
e88e30c273
Remove unused headers in servers.
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
2024-12-20 18:51:01 +08:00
ceefc0d38a
Implement 2D instance shader parameters
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Co-authored-by: kobewi <kobewi4e@gmail.com >
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com >
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com >
2024-12-17 23:59:16 +01:00
9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
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Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
3dacc5fb7f
Merge pull request #95737 from Chaosus/shader_fix_varyings
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Fix shader crash when using varyings with non-`flat` integer type
2024-12-11 17:36:06 -06:00
133471afb0
[Shader Language] Add missing token name.
2024-12-11 21:05:14 +02:00
a7bb85d2b7
Fix shader crash when using varyings with non-flat integer type
2024-12-09 12:52:01 +03:00
5a48e527b2
Fix orphan strings in shader preprocessor
2024-11-28 11:22:17 +03:00
899f5151c3
Standardize terms for renderers in error strings
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Use "Forward+", "Mobile", "Compatibility", and "renderer" or "rendering method".
2024-11-10 13:30:44 -08:00
ff9fb0abea
Merge pull request #93590 from Chaosus/shader_custom_func_discard
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Allow usage of `discard` inside custom shader functions
2024-10-24 09:38:10 +03:00
ad7e7a51b2
Allow usage of discard inside custom shader functions
2024-10-17 16:06:33 +03:00
74c000db17
Allow using stage functions inside custom shader functions
2024-10-17 15:47:01 +03:00
af77100e39
Merge pull request #92441 from Chaosus/shader_custom_func_overloads
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Implement custom function overloading in shading language
2024-10-14 14:09:59 -05:00
1c86feee0a
Implement custom function overloading in shading language
2024-10-08 15:54:00 +03:00
842f982397
Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
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Implement instance uniforms in Compatibility renderer
2024-10-07 13:41:47 -06:00
3828d45e31
Fix shader crash when return a void function call
2024-09-26 11:20:39 +03:00
1a6f8512bc
Add external texture support (GLES3)
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Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com >
Co-authored-by: Mauricio Narvaez <nvz@meta.com >
2024-09-20 10:48:32 -05:00
b2611c198e
Fix shader incorrectly expects int on uint and vice-versa in cases
2024-09-11 09:22:27 +03:00
29df589632
Implement instance uniforms in Compatibility renderer
2024-09-10 12:20:47 -07:00
af92fdb0ac
Add basic support to evaluate operator value in shader language
2024-09-09 15:12:11 +03:00
10a92287c6
Merge pull request #94352 from Chaosus/shader_ternary_fix
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Fix multiple ternary expressions to be used without parenthesis
2024-08-28 00:12:07 +02:00
cbe1d6f7af
Merge pull request #95274 from Chaosus/shader_forbind_const_func_decl
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Forbid function declaration with a const qualifier in shaders
2024-08-25 20:18:10 +02:00
7999b4bb8a
Merge pull request #94324 from SomeRanDev/shader_hint_enum
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GDShader: Add `hint_enum` for `uniform int`
2024-08-20 10:01:57 +02:00
6bf64027b7
Merge pull request #94785 from Chaosus/shader_fix_samplers_order
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Fix texture samplers to not being last in the property list
2024-08-19 16:05:21 +02:00
664ff6f7c4
Merge pull request #95547 from Chaosus/shader_fix_for_middle_expression
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Fix middle expression of `for` loop to accept not only operators
2024-08-16 14:36:10 +02:00
9c77f57a1d
Merge pull request #95350 from Chaosus/shader_fix_for_loop_comma_crash
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Fix shader crash when the comma used in `for` loop as a trailing
2024-08-16 14:33:42 +02:00
5098ac587e
Merge pull request #94896 from jsjtxietian/carry-subgroup
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Fix uniform subgroup in shader will carry out to next group
2024-08-16 10:35:00 +02:00
3272f00525
Fix middle expression of for loop to accept not only operators
2024-08-15 10:29:19 +03:00
d74749fd60
Fix shader crash when the comma used in for loop as a trailing
2024-08-10 11:23:11 +03:00
dc6f90acd8
Forbid function declaration with a const qualifier in shaders
2024-08-08 11:23:27 +03:00
e41048e16e
Fix texture samplers to not being last in the property list
2024-07-29 09:19:09 +03:00
a2f2699208
Restrict sampler hint validation to only screen texture hints
2024-07-28 22:31:57 -07:00
e6c45fbe5d
Fix uniform subgroup in shader will carry out to next group
2024-07-29 11:07:09 +08:00
ba3457dfff
Emit normal_roughness compatibility code in custom functions
2024-07-26 10:45:36 -07:00
38fad35356
Fix editor crash when shader has incorrect global array declaration
2024-07-26 11:53:11 +08:00
965b2f6ca4
Fix shader crash when using a varying in separate func before it defined
2024-07-23 21:55:18 +03:00
3859817614
Make shaderLanguage's parser recognize sampler passed in from array
2024-07-17 16:52:44 +08:00
eb4bbbb02d
Fix multiple ternary expressions to be used without parenthesis
2024-07-17 10:34:17 +03:00
1052985b00
Add hint_enum for uniform int in gdshader
2024-07-13 14:30:08 -04:00
4f657f5c6d
Improve code for setup of global_func_set in ShaderLanguage
2024-07-02 18:16:04 +03:00
dc78ef1722
Fix orphan StringName's in ShaderLanguage
2024-07-02 09:27:40 +03:00
4bf9f3eb58
Prevent shader crash when doing invalid operation on boolean vector
2024-06-30 22:24:25 +03:00
72c7e51905
Use PackedVector4Array instead of float array for vec4 array uniform
2024-06-28 13:34:43 +03:00
2e8ebb4a5e
Merge pull request #93469 from Chaosus/shader_fix_crash
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Fix crash on shader constant initialization on MinGW compiler
2024-06-25 10:01:46 +02:00