Commit Graph

46576 Commits

Author SHA1 Message Date
785ce4208d Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scripts
Create script instance of reloaded scripts even if they're not tools
2022-09-05 08:27:16 +02:00
99430dc4cd Merge pull request #65346 from aaronfranke/cs-fix-vec4
Fix some bugs with Vector4 in C#
2022-09-05 08:26:53 +02:00
b71a7faac0 Merge pull request #65278 from TokageItLab/fix-node-transform-skin
Fix `RestFixer` for the model has `Skin` which non-inverse-global-rest
2022-09-05 08:23:56 +02:00
c59c0468f2 Merge pull request #65327 from aaronfranke/gltf-null
Don't try to read values from null cameras and lights in GLTF
2022-09-05 08:23:04 +02:00
caa5e88912 Merge pull request #65343 from MatthewZelriche/XSendEventCrashFix
Fix XSendEvent crash & bootsplash.
2022-09-05 07:51:10 +02:00
39521f9c8e Fix some bugs with Vector4 in C# 2022-09-04 19:55:30 -05:00
ef02f06b8c Fix XSendEvent crash & bootsplash.
Fixes a crash due to an Xlib error, as well as ensures that Godot
holds the correct size of the window after window modes have been
applied, before exiting the DisplayServerX11 constructor. This ensures
the bootsplash will be displayed with the correct dimensions.

Fixes #65320
2022-09-04 16:46:37 -06:00
a91a3d01f8 C#: Create script instance of reloaded scripts even if they're not tools
Scripts that are instantiated at some point will always be recreated
if they ever become placeholders to prevent non-tool scripts
instantiated manually by users to become placeholders, if they
do become placeholders due to errors that prevent instantiation
(such as a missing parameterless constructor) these scripts
will also be recreated replacing the temporary placeholder.

If a script is marked as a tool but becomes a non-tool script
in a rebuild, the script will become a placeholder and will
no longer be considered applicable to be replaced by an instance
since the user explicitly removed the Tool attribute.
2022-09-04 20:39:37 +02:00
133e5d197b Don't try to read values from null cameras and lights in GLTF 2022-09-04 09:52:25 -05:00
e7a0a97c0b Merge pull request #65299 from paddy-exe/linear-depth-disable-output-preview
Disable Output port preview of Visual Shader nodes using SpatialShader specific built-ins
2022-09-04 16:30:10 +02:00
8287dc8895 Merge pull request #65326 from timothyqiu/element-check
Fix crash when executing `LightmapGIData._set_light_textures_data`
2022-09-04 07:29:43 -07:00
733e0be8ec Merge pull request #65024 from yedpodtrzitko/yed/fix-macos-missing-vulkan
fix: graceful exit on macOS with missing Vulkan SDK
2022-09-04 16:02:07 +02:00
f0f24b9a62 Fix crash when executing LightmapGIData._set_light_textures_data 2022-09-04 20:43:25 +08:00
c69b22124e fix: graceful exit on macOS missing Vulkan 2022-09-04 12:00:47 +09:00
b6d102c7c2 Merge pull request #65301 from KoBeWi/get_serious()
Remove pathed `get_node()` use from scene tree dock
2022-09-03 23:54:16 +02:00
042050a47c Merge pull request #65283 from bruvzg/reenable_per_pix_transp
Re-enable per-pixel transparency support on Linux, macOS, and Windows.
2022-09-03 23:52:18 +02:00
8a928bf465 Merge pull request #65296 from raulsntos/dotnet/signal-once
C#: Connect only once for each signal of a script
2022-09-03 23:12:36 +02:00
80c78387a2 Remove pathed get_node() use from scene tree dock 2022-09-03 23:10:07 +02:00
6c62ffe020 Merge pull request #65259 from AlmightyLaxz/dotnet-build_assemblies-double-support
Add float arg to build_assemblies.py
2022-09-03 23:09:31 +02:00
e3ee2a0a6e Disable Output port preview of Linear Depth Visual Shader node
This disables the output port preview of the node because it's enabled preview caused a shader compilation error
2022-09-03 22:36:37 +02:00
281ccc7e1b C#: Connect only once for each signal of a script
Since the list of signals in `CSharpScript::event_signals` retrieved
from calling `ScriptManagerBridge.UpdateScriptClassInfo` already
includes the signals from base scripts there is no need to iterate the
hierarchy again on `CSharpInstance::connect_event_signals`.
2022-09-03 20:39:01 +02:00
7ced3a6e37 Merge pull request #65111 from MatthewZelriche/DroppedXEventFix
Fix dropped XEvents early in main window lifetime.
2022-09-03 20:36:39 +02:00
c71b78bbb8 Add float arg to build_assemblies.py 2022-09-04 04:02:39 +09:30
3faf9e18f1 Merge pull request #65284 from MJacred/docs/vector4i
Document Vector4i
2022-09-03 18:24:08 +02:00
a653801b17 Merge pull request #65285 from YuriSizov/window-theme-change-is-imminent
Un-defer the initial theme changed notification in `Window`
2022-09-03 18:23:45 +02:00
5d628e4108 Merge pull request #63026 from Xwdit/improve_scene_tree_timer
Some improvements to the SceneTreeTimer
2022-09-03 18:23:28 +02:00
57829b7cc4 Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
ed4571ee37 Document Vector4i 2022-09-03 17:06:36 +02:00
563dcbe7b8 Fix rest fixer for the model has skin which non inverse global rest 2022-09-04 00:04:11 +09:00
41eabca0fb Un-defer the initial theme changed notification in Window 2022-09-03 14:55:13 +03:00
b8977ca333 Merge pull request #65279 from Rindbee/fix-Skeleton3DEditor-crash
Fix Skeleton3DEditor crash
2022-09-03 12:33:01 +02:00
f350356183 Some improvements to the SceneTreeTimer 2022-09-03 11:44:11 +02:00
6c9726e7a7 Fix Skeleton3DEditor crash 2022-09-03 15:59:59 +08:00
654a31df06 Merge pull request #65267 from Calinou/cameraserver-print-verbose 2022-09-02 23:39:12 +02:00
b83e0b6447 Use verbose prints when registering cameras in CameraServer
This prevents lines from being printed every time the editor or project
starts in the editor Output log.
2022-09-02 23:26:04 +02:00
597bc949a4 Merge pull request #65250 from YuriSizov/theme-owner-rises 2022-09-02 23:20:49 +02:00
9dfa14d5c2 Merge pull request #65181 from fire-forge/corner-details 2022-09-02 23:19:51 +02:00
18ee0da032 Merge pull request #65256 from RedMser/unrounds-your-corners 2022-09-02 23:16:12 +02:00
e64eb120a8 Merge pull request #65264 from MewPurPur/all-hail-icon-annotation 2022-09-02 23:15:31 +02:00
c9b3d208e1 Merge pull request #65248 from Mickeon/docs-improve-icons-non-breaking-space 2022-09-02 23:14:59 +02:00
8c3f6420f3 Merge pull request #65260 from Calinou/doc-audio-input-permissions 2022-09-02 23:14:24 +02:00
77ca96fd73 Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint 2022-09-02 23:13:20 +02:00
8b128081e8 Un-defer the initial theme changed notification
Co-authored-by: Rindbee <idleman@yeah.net>
2022-09-02 23:44:23 +03:00
ddc55ef746 Add ThemeOwner type for managing theme propagation and lookup 2022-09-02 23:44:23 +03:00
daec089c30 Merge pull request #65251 from AlmightyLaxz/fix-real_t-double-csharp-compiling
Fixed GodotSharp build failing when real_t is double
2022-09-02 22:37:16 +02:00
3dd7321939 Merge pull request #65115 from raulsntos/linux/dark-mode 2022-09-02 22:36:04 +02:00
126901cfce Remove old syntax for custom class icon 2022-09-02 22:06:47 +02:00
33b4153764 Merge pull request #64917 from Tim-Fronsee/fix/add-gutter-total-width 2022-09-02 20:52:11 +02:00
f7a26393b6 Merge pull request #65261 from YuriSizov/property-MUST-revert 2022-09-02 20:51:07 +02:00
74fc44a242 Fix property revert logic in the sectioned inspector
Co-authored-by: derammo <817160+derammo@users.noreply.github.com>
2022-09-02 21:15:04 +03:00