Commit Graph

202 Commits

Author SHA1 Message Date
86253cbdfe Revert "Fix implicit GDScript Reference inheritance" 2016-06-06 23:40:50 -03:00
3acbf8e71f Fix implicit GDScript Reference inheritance 2016-06-05 19:17:33 +02:00
43dad78209 Fix Color8 constructor using wrong value range
Fix #5015
2016-06-03 14:59:40 -03:00
cc0a7b24e7 missed ifdef that broke android build 2016-06-01 20:44:34 -03:00
9e745b920f Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
df139f57b3 Some cleanup to GDScript
separated GDFunction (VM) from GDScript in two different files
2016-05-31 22:33:43 -03:00
3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
7caabd9398 Fix #4748: proper call to base class function 2016-05-23 11:49:51 +02:00
a75f896338 First version of Profiler
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
b58e261d41 GDScript: Fix method info for is_nan and is_inf
As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented
2016-05-17 14:59:48 +02:00
0c57a58056 ability to drag scenes from filesystem to tree for instancing 2016-05-11 20:57:52 -03:00
8259c46707 GridMap: Fix backwards rotate hotkeys (#4498)
Fixes #1237
2016-05-01 11:38:08 +02:00
c0ec7e933a Merge pull request #4302 from Anarchid/gridmap-navmesh
Navmesh support for GridMaps
2016-04-20 21:12:35 +02:00
b03a892f95 manually fix indent 2016-04-20 21:21:51 +03:00
73ca831848 Implement GridMap support for navigation meshes 2016-04-20 21:19:05 +03:00
d643a40f95 Subclasses can now extend from other subclasses contained in scripts derived from relative paths. 2016-04-09 03:23:33 +01:00
2f12c2dd90 Merge pull request #4169 from slapin/ik
InverseKinematics node, basic features
2016-04-06 18:32:38 +02:00
0a5472e697 Remove trailing spaces 2016-04-02 20:26:12 +02:00
eae5169dfd Now parameters can be changed real time 2016-03-31 12:44:35 +03:00
e4fea5d5f9 Added speed setting 2016-03-31 12:44:25 +03:00
8d7a94389a InverseKinematics node, basic features
I don't already know how the fuck it works, but it is.
A bit slow currently, but hope to improve it soon.

The current limitations:

1. No constraints. At all.
2. Used simplest CCD algorithm, I just can't believe
in jacobian construction from code.
3. Slow to get to target.
2016-03-31 12:43:00 +03:00
4a4f247914 remove trailing whitespace 2016-03-09 00:00:52 +01:00
002ff3cc9a Revert "Merge pull request #3814 from est31/iterators_for_for"
This reverts commit adf5056889, reversing
changes made to ee2bc87c0e.
2016-03-01 18:09:48 +01:00
210d332def -wip on addon editor
-fixes instantiable subclasses not working, as reported in #3871
2016-02-29 09:57:38 -03:00
5f66692395 Use xrange for common "for i in range(...)" use case
Make the parser eliminate a wasteful allocation and initialisation
of a possibly large array.
2016-02-28 22:47:48 +01:00
f81153eb69 Add xrange builtin function
Also update classes.xml in order to document xrange
2016-02-28 22:47:48 +01:00
6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
c8071dfce8 Merge pull request #3812 from est31/master
Fix typo in error
2016-02-24 00:15:53 +01:00
cea8e97c11 Fix typo in error 2016-02-24 00:08:53 +01:00
70cdfa681a -Change link to new documentation
-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00
285c400288 Merge pull request #3658 from Hinsbart/doc_joyevent
doc: use correct identifiers for InputEventJoystick{Motion, Button}
2016-02-11 07:17:43 +01:00
6de2b9d864 doc: use correct identifier for InputEventJoystick{Motion, Button} 2016-02-10 23:37:25 +01:00
61f03c98c8 -Added missing functions to the doc, fixes #3583 2016-02-09 16:58:03 -03:00
6ea0863ed3 Merge pull request #3587 from akien-mga/pr-reserved-keyords
Fix missing comma
2016-02-04 18:57:25 +01:00
ade7329625 Fix missing comma 2016-02-04 18:56:41 +01:00
0f41a18344 Merge pull request #3582 from akien-mga/pr-reserved-keyords
Add preload and PI to GDScript reserved keywords
2016-02-04 14:52:44 -02:00
99d9188da8 Add preload and PI to GDScript reserved keywords
I've noticed that gd_tokenizer also has keywords for `switch' and `do', but they seem not to be supported actually (only used in commented code for the shader language), so I don't add them.
2016-02-04 10:26:10 +01:00
8151110002 Reorder reserved words by categories
They were previously kind of sorted with a mix between alphabetical and logical ordering, which made it hard to spot duplicates or missing words.
2016-02-04 10:17:23 +01:00
817fd1ab71 -Added method flags to global constants for script
-Added a new flag METHOD_FLAG_FROM_SCRIPT to get_method_list() flag property. Closes #3489
2016-01-31 15:40:51 -03:00
7af864f467 Merge pull request #3445 from akien-mga/master
Add missing return for typeof() MethodInfo
2016-01-26 00:03:33 +01:00
e38b797c97 Add missing return for typeof() MethodInfo 2016-01-25 10:55:50 +01:00
56ce58d57c can preload constants 2016-01-24 23:45:11 +01:00
de7fe2fced -remove unnecesary error report, fixes #3361 2016-01-23 15:36:03 -03:00
0426806ebf Removed GDScript "function" keyword 2016-01-13 17:59:39 -03:00
5fca2bd4bc Reworked how autoloads are load to make sure identifiers always exist, please check if this resolves bug #3156 2016-01-13 08:27:14 -03:00
1a9c3a134d -Make Akien happy, fixes #3068
(seems I wrote all the code, then forgot to use the enum...)
2016-01-10 23:13:02 -03:00
d50e8d2bad Added missing onready token name 2016-01-07 18:59:37 +01:00
cb39db0b02 Fixed bug with default arguments in gdscript, closes #2024 2016-01-03 21:11:11 -03:00
23441ec867 Added var2bytes and bytes2var to convet any variable to bytes and back. Closes #2075 2016-01-02 21:07:03 -03:00
1597082c85 -Ability to roll-back script-exported properties to their default value on the script, closes #2128 2016-01-02 20:17:31 -03:00