955ed0a95f
HiDPI: Use global/hidpi_mode as property
2016-06-06 07:38:39 +02:00
684a1207c0
make hdpi manually configurable in project settings
...
also added hidpi support to project manager
2016-06-05 18:43:56 -03:00
cb05e8450d
Set more visible string to translatable
2016-05-29 16:10:23 +08:00
00d8f86044
i18n: Second pass at proofreading
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Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
94c34ff890
i18n: Proofreading of all strings
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
fb277dbde6
i18n: Don't make print_line calls translatable
2016-05-04 15:28:37 +02:00
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
78adbf4790
Project manager: unescape project names ( #4494 )
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Fixes #3609
2016-05-01 11:37:32 +02:00
6adad5e611
Change "erase" to "remove" in project manager. fixes #3796 .
2016-02-22 16:56:33 +09:00
1f1c3038c2
Update copyright in remaining files + prints in the UI
2016-01-11 21:34:22 +01:00
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
fd59d17b22
Avoid project manager from processing gamepad input
2015-12-14 16:31:37 -03:00
c2ce39c424
Fix project manager not picking custom font
2015-12-09 12:35:20 -03:00
f99b630993
Load main scene if defined when running editor from the command line
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If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager.
A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path).
Fixes #2869 .
2015-11-22 17:36:03 +01:00
33aa019e4f
Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilation
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Visual studio 2015 compilation
2015-11-18 23:56:06 -03:00
cba634c608
Merge pull request #2640 from firefly2442/settings-xml-missing-proj
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projects in the editor_settings.xml that are no longer found on disk will be removed
2015-11-18 19:14:12 -03:00
3886ed08ac
Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix)
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tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found
2015-10-29 15:57:55 +01:00
96cff3a73b
when creating project, save icon using resource location by default
2015-10-21 14:28:23 -05:00
ad362fbc58
projects in the editor_settings.xml that are no longer found on disk will be removed
2015-10-19 23:14:02 -05:00
7d33895320
Merge pull request #2053 from rodolforg/fix-import-button-label
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Small fix for Import Game dialog labels
2015-10-17 12:13:33 -03:00
310f061a4a
Small fix for Import Game dialog labels
2015-06-08 23:19:52 -03:00
282c392466
set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-05-14 23:50:15 +02:00
1310e09c73
corrected copyright date in project manager, fixes #1870
2015-05-09 13:11:59 -03:00
8aab677906
corrected project manager popup, fixes #1721
2015-04-21 21:30:00 -03:00
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
d8c14af546
Fix invaild path error text in project manager when no path is entered
2015-01-06 11:46:47 -07:00
dc7ac86b79
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
0dbedd18fc
SceneMainLoop -> SceneTree
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
71aa6075b2
Merge pull request #851 from adolson/default-project-dir-fix
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fixes default project dir option
2014-11-02 10:15:07 -03:00
f7eff51969
add option to auto-scan a directory for projects
2014-11-01 02:06:29 -04:00
565696280c
fixes default project dir option for Create / Import dialogs after quitting to project manager
2014-11-01 01:29:14 -04:00
5bbd9f5b4d
add title to project manager window
2014-09-18 01:46:35 -04:00
884b79ce0e
added settings for default project & export dirs
2014-08-24 21:20:45 -04:00
a5af2971bb
Merge pull request #504 from marynate/PR-pm-filter
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Add project list filter for easy finding projects
2014-07-02 10:55:15 -03:00
de7811ab42
Fix pinning project segfault
2014-06-25 12:01:56 +08:00
b9a8c39af5
Use toolbutton for clear search term
2014-06-17 13:39:01 +08:00
57ab93bd27
Add project list filter for easy finding projects
2014-06-17 13:38:44 +08:00
09023224b6
Merge pull request #490 from macramole/master
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Set project name automatically when choosing path for new projects in project manager
2014-06-11 01:12:41 -03:00
151df47677
Add pin/favorite projects in project manager
2014-06-10 11:05:46 +08:00
e94f875788
Allow run/edit multiple projects from project manager
2014-06-10 11:03:32 +08:00
729cadad13
small feature: set project name automatically when choosing path for new projects (recommit due problem with codeblocks tabs)
2014-06-04 18:30:39 -03:00
0be5ff50aa
small feature: set project name automatically when choosing path for new projects
2014-06-04 18:15:37 -03:00
78fd9ada45
Add multi-select to project manager
2014-05-02 16:05:57 +08:00
e1ab905bd7
Sort projects by last modified/accessed date in project manager
2014-05-01 19:31:24 +08:00
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00