da8b468074
Add boot splash for the Godot Android Editor
2022-12-16 10:49:28 -08:00
ec4de82ab3
Merge pull request #69990 from exoticorn/fix-android-touch-input
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Fix ambiguous touch input events on Android
2022-12-14 18:23:17 -08:00
408000752c
handle ambiguous input events as touch events
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there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.
2022-12-12 23:33:46 +01:00
be1c9d677d
Rename all gdnative occurences to gdextension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
ecec415988
Use system fonts as fallback and improve system font handling.
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Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
2aba13e8fb
Updating the minimum Android target api for proper Vulkan support
2022-11-30 11:16:59 -08:00
9141984e7e
Enable GLES3 on Android
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Add necessary build flags and switch from using a
GLES2 context to a GLES3 one.
This also enables building for OpenXR
Co-authored-by: m4gr3d <fhuyakou@gmail.com >
Co-authored-by: dsnopek <dsnopek@gmail.com >
2022-11-29 14:18:24 -08:00
7cc47613fe
Add missing display server overrides
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Improves the base functionality for the Android platform and helps reduce the amount of spurious error logs emitted.
2022-11-27 22:07:51 -08:00
3c75887d41
Fix parsing of the keep_screen_on display setting
2022-11-17 05:54:05 -08:00
eb7c3e1ad3
Android: Fix parsing keep_screen_on setting
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Boolean stringification changed in Godot 4.0.
Fixes #67034 .
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-11-17 14:32:42 +01:00
5212d37040
Fix 'save & restart' logic for the Android Editor
2022-11-16 03:35:53 -08:00
151233b702
Upgrade Android gradle plugin to version 7.2.1
2022-11-10 16:35:50 -08:00
5f4a3e57de
Small set of fixes to the input logic
2022-11-07 08:57:08 -08:00
13e4770b97
Add double_tap attribute to InputEventScreenTouch
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-22 07:30:46 -07:00
20d1c882cd
Delete Android godot-lib with the old naming scheme
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Update the `clean` task configuration: running `gradlew clean` will now properly delete the generated build artifacts
2022-10-18 20:36:40 -07:00
ea9bb98f26
Merge pull request #66946 from m4gr3d/cursor_shape_logic_cleanup_main
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Cleanup of the Android cursor shape logic
2022-10-05 13:07:34 -07:00
ffe0e3970f
Cleanup of the Android cursor shape logic
2022-10-05 11:57:57 -07:00
38113acf0d
Merge pull request #66941 from winterpixelgames/bugfix-android-null-input-event
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Fix null in android keyboard handling.
2022-10-05 10:51:58 -07:00
88df3e8d53
Fix null in android keyboard handling.
2022-10-05 11:17:02 -06:00
3178b042b3
Fix the gradle build configuration for the Android platform following https://github.com/godotengine/godot/pull/66242
2022-10-05 08:41:48 -07:00
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
1efafa9dfe
Exclude small screens from the set of supported devices.
2022-09-12 09:47:34 -07:00
67b38d0ac2
Update the versioning logic for the Godot Android Editor
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This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code.
2022-09-12 09:47:07 -07:00
df5a356e6c
Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main
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Fix issue causing the project manager to crash because of missing path argument
2022-09-08 09:19:25 +02:00
cd544fd86b
Fix issue causing the project manager to crash because of missing path argument
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In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:21:34 -07:00
c3c0bea615
Enable long press, pan and scale gestures for the Godot Android Editor
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Fix the bug causing the editor to crash when running the project.
2022-09-07 13:30:10 -07:00
1b3511ad49
Cleanup the Android input logic implementation
2022-09-07 13:30:10 -07:00
27b0f18275
Unify bits, arch, and android_arch into env["arch"]
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Fully removes the `bits` option and adapts the code that relied on it.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-08-25 11:19:20 +02:00
b3117b6369
Fix issue preventing the Android Editor from displaying the project content
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The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-15 02:22:10 -07:00
557c16bb88
Merge pull request #62885 from madmiraal/fix-59931
2022-08-08 15:53:48 +02:00
103c0fa6e6
Add support for multiple virtual keyboard types
2022-08-04 10:41:33 -04:00
9679c67904
Address remaining scoped storage regressions
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- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:44:08 -07:00
6661141c21
Fix incorrect Android scancodes
2022-07-13 16:24:01 +01:00
f9c19298ce
Add full support for Android scoped storage.
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This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-07-05 03:00:37 -07:00
898e09e2e6
Merge pull request #61691 from madmiraal/android-ndk-23
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Upgrade Android NDK to r23 LTS
2022-06-26 21:23:23 +02:00
6a7471b204
Merge pull request #62289 from madmiraal/fix-61816
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Remove broken scroll gesture on Android
2022-06-25 18:48:14 -07:00
48efd563e4
Upgrade Android NDK to r23 LTS
2022-06-25 14:58:30 +01:00
ec6d5d6cba
Update android:targetSdkVersion from 30 to 31
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Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.
Read more here: https://developer.android.com/google/play/requirements/target-sdk
2022-06-23 15:17:15 +02:00
076638f13b
Remove broken scroll gesture on Android
2022-06-21 17:14:20 +01:00
806e7d18d1
Ensure joystick has been added or not already removed when processing input
2022-06-16 18:15:25 +01:00
6b9a81900e
Migrate the Godot Editor java source file to Kotlin.
2022-06-09 13:26:24 -07:00
cd7871867f
Merge pull request #61579 from madmiraal/android-kotlin-java-version
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Ensure Android Java and Kotlin compile to the same version
2022-06-01 18:31:09 +02:00
b19bbadcf0
Ensure Android Java and Kotlin compile to the same version
2022-06-01 16:23:44 +01:00
6f7ec7f723
Misc editor tweaks and polishes:
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- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode
2022-05-31 23:49:40 -07:00
d0cb299f04
Only use Android fullscreen theme for splash screen
2022-05-27 16:54:44 +02:00
3bee0689bc
Merge pull request #61333 from m4gr3d/fix_restart_logic_main
2022-05-23 23:11:53 +02:00
d38ffda2c3
Fix the logic to restart the Godot application
2022-05-23 13:15:48 -07:00
cf0f967e6d
Remove duplicate Android sensor listener registrations
2022-05-23 20:33:13 +02:00
3894b08d0d
Merge pull request #60553 from madmiraal/separate-display_safe_area
2022-05-03 11:20:46 +02:00
d56462d82a
Merge pull request #60638 from m4gr3d/support_hand_tracking_v2_main
2022-05-02 09:51:21 +02:00