Commit Graph

10 Commits

Author SHA1 Message Date
2aba13e8fb Updating the minimum Android target api for proper Vulkan support 2022-11-30 11:16:59 -08:00
9141984e7e Enable GLES3 on Android
Add necessary build flags and switch from using a
GLES2 context to a GLES3 one.

This also enables building for OpenXR

Co-authored-by: m4gr3d <fhuyakou@gmail.com>
Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-29 14:18:24 -08:00
b19bbadcf0 Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:23:44 +01:00
b176b31f5d Fix flickering issues with low processor mode on Android 2022-03-29 12:17:09 -07:00
5711037bf6 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 14:04:51 -07:00
9b05f29894 Remove unused GDNative code
This has been superseded by GDExtension so this code is no longer useful
nor usable.

There's still some GDNative-related stuff in platform export code which
needs to be adapted for GDExtension (e.g. to include GDExtension libraries
in exports).
2022-03-09 13:59:03 +01:00
4380004176 Enable doNotStrip when doing development/debugging within Android Studio 2021-03-16 17:21:00 -07:00
b849873da5 Non functional to non-functional 2021-03-12 10:37:53 -06:00
eee213e01a Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed. 2021-01-05 15:07:17 -08:00
edf762fba6 Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-10-29 00:01:14 -07:00