8a8dbd76b1
Add GDNative JSON generator for the builtin API
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Which can be used by language bindings to generate code statically. This
is generated as a different file from the class API because it has
different requirements (the builtin types have constructors and don't
have signals), so bindings can better make use of each JSON file without
extra parsing.
This also cleans up a bit the old API generator, mainly initializing
structs and renaming "instanciable" to the more correct "instantiable".
The argument description in help text was updated to better reflect how
it should be used. The <path> argument is mandatory.
2021-01-29 11:40:37 -03:00
99fe462452
Modernize Thread
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- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
f6e8da3661
Remove reference to CanvasLayer in WebXR example, because it can cause rendering issues in AR.
2021-01-28 19:24:27 -06:00
cb9fc117d1
Use real_t in physics code
2021-01-28 18:15:42 -05:00
329d4796ae
Merge pull request #45525 from van800/rider-line
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Navigating to error line number in Rider from Godot editor debugger console is off-by-one.
2021-01-28 23:39:52 +01:00
deef9a73a5
Fix off by one error navigating to line number in Rider
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Fixes https://github.com/JetBrains/godot-support/issues/61
2021-01-28 22:41:12 +01:00
e829b7aee4
Unify URI encoding/decoding and add to C#
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http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
a3e3bf8227
Make hex_to_int and bin_to_int handle the prefix automatically
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Also add BinToInt to C#
2021-01-28 07:43:53 -05:00
a23fc126eb
Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking
2021-01-27 20:48:11 -06:00
9d3a9b3e7d
Merge pull request #45444 from dsnopek/webxr-master-mono
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Support mono devices in WebXR
2021-01-27 21:11:31 +01:00
86c7faa169
Fix zero scaling and material mappings being mapped to wrong fields
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- fixes scale values of 0.0013 (det == 0.00004) not rendering, they should render even at small values, but not at zero like the editor grid plugin supplies zero exactly.
- fixes node_3d_editor_plugin visibility bug when scale is zero
- fix culling with small scaling values - which are still valid to be rendered like 0.00004
note: grid is still not fixed, it has det == 0 issues but this fixes one of them.
2021-01-26 19:48:18 +00:00
fa498f6105
Merge pull request #45373 from aaronfranke/gdnative-sizeof
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Define GDNative sizes using sizeof(godot_real) and sizeof(int32_t)
2021-01-26 14:00:32 -03:00
cc4388d0f3
Merge pull request #45466 from reduz/reorganize-rendering-device-layers
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Reorganize RenderingDevice barriers
2021-01-26 12:34:46 -03:00
0991c63fba
Merge pull request #45479 from lucasvanmol/highlight-patch
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Fix highlight color for class attributes that are also keywords
2021-01-26 15:56:13 +01:00
f7dd6975fb
Merge pull request #44617 from geekrelief/gdnative_unload
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free library when no nativescripts reference it
2021-01-26 15:52:33 +01:00
9f6a2aa321
Merge pull request #45029 from neikeq/issue-40023
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C#: Fix System.Collections.Generic.List marshalling
2021-01-26 15:30:44 +01:00
749d0c708c
Fix highlight color for class attributes that are also keywords
2021-01-26 15:17:18 +01:00
de9c9007c2
Merge pull request #45252 from naithar/feature/plugins-migration
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[4.0] [iOS] iOS Plugins Migration
2021-01-26 14:53:06 +01:00
280f334f81
Reorganize RenderingDevice barriers
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-Removed sync to draw, now everything syncs to draw by default.
-Fixed many validation layer errors.
-Added support for VkImageViewUsageCreateInfo to fix validation layer warnings.
-Texture, buffer, raster and compute functions now all allow spcifying which barriers will be used.
2021-01-26 10:24:12 -03:00
7f863df67e
Merge pull request #45435 from fire/gltf-node-anim-export
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Restore gltf node animation export.
2021-01-26 10:01:32 +01:00
8b983bddfb
Remove Quat set methods in favour of constructors
2021-01-26 06:52:04 +00:00
78661d1a43
Merge pull request #45375 from aaronfranke/gltf-csg-gridmap
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Make GLTF not depend on CSG or GridMap
2021-01-26 00:08:45 +01:00
6c197cf259
Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t)
2021-01-25 16:42:14 -05:00
7f0b5a373a
Merge pull request #44989 from vnen/gdnative-new-api
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New API for GDNative
2021-01-25 21:26:07 +01:00
d7aea6ff6c
Merge pull request #45447 from pycbouh/graphedit-minimap-active-invisible
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Fix minimap capturing events and improve its theme and editor settings
2021-01-25 20:32:46 +01:00
9d9d0f0bc9
Fix minimap capturing events and improve its theme
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Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:07 +03:00
39e022e01c
Support mono devices in WebXR
2021-01-25 08:39:50 -06:00
29e5dd06c7
GDNative: Remove print functions
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Those are now utilities so the function pointer can be fetched when
needed.
2021-01-25 09:28:32 -03:00
030d1d6a17
GDNative: New core API
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This API now uses the discovery functions present in Variant instead of
wrapping every built-in function. Users now need to query for function
pointers and use those.
2021-01-25 09:28:02 -03:00
eeced6d6f2
[CTL] Do not break line on the span (e.g. RTL BBCode tag) edges.
2021-01-25 09:45:29 +02:00
294c2996e3
Restore gltf node animation export.
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Misc style changes.
2021-01-24 19:02:57 -08:00
abd06567a7
Make GLTF not depend on CSG or GridMap
2021-01-22 17:20:07 -05:00
8a6d4dd5ed
Merge pull request #45023 from reduz/optimize-shader-vgpr1
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Shader optimizations to reduce VGPR usage and increase occupancy
2021-01-20 00:10:21 +01:00
76c6007aa6
Cleanup: Remove executable bit from files which don't need it
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Drop unused xpmfix.sh script.
2021-01-19 23:36:42 +01:00
099dee35f4
Added GPU based cluster builder
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Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-19 23:31:06 +01:00
da234cdbc6
C # mono supports Unicode code
2021-01-19 21:44:07 +08:00
13a6a83b44
[iOS] Remove plugins from modules.
2021-01-17 14:33:39 +03:00
9a2f848855
Merge pull request #45171 from Calinou/doc-enet-udp-only
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Mention that NetworkedMultiplayerENet uses UDP only
2021-01-15 15:52:29 +01:00
011d201046
Merge pull request #43923 from madmiraal/fix-43588
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Fix cast_motion sometimes failing
2021-01-14 20:44:19 +01:00
934277bad2
fix gltf not importing files w/o bufferViews or accessors
2021-01-14 19:13:47 +01:00
7b33498995
Mention that NetworkedMultiplayerENet uses UDP only
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This is important to clarify for those doing port forwarding.
2021-01-14 17:15:20 +01:00
8d4698db36
Merge pull request #45159 from madmiraal/fix-45145
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Only remove Bullet's body constraints when removing body from space
2021-01-13 17:15:45 +01:00
0b409d89d0
Merge pull request #45136 from akien-mga/clang-format-11
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CI: Update to clang-format 11 and apply ternary operator changes
2021-01-13 16:10:44 +01:00
797a7fc6cc
Only remove Bullet's body constraints when removing body from space
2021-01-13 13:32:46 +00:00
3ee860e3d1
Update Mono module to use new execute method.
2021-01-13 09:34:14 +00:00
ddd6fb37e8
Update PolyPartition / Triangulator library
2021-01-12 13:46:16 -05:00
af878716f2
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-12 19:32:53 +01:00
59b61a1f64
Scale error in mesh optimizer so it uses absolute scale.
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Switch to simplify sloppy for another try.
Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
2021-01-11 06:07:54 -08:00
51992250e6
Merge pull request #43176 from mateosss/crash-uninit-const
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Fix crash by adding nullcheck for uninitialized constants
2021-01-11 14:00:54 +01:00
6d48943768
Merge pull request #43980 from gvekan/fix-missing-function-hints
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Fix missing function hints
2021-01-11 13:54:22 +01:00