Commit Graph

482 Commits

Author SHA1 Message Date
b8b4580448 Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
0f5455230c Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
374299c6fb Improve TreeItem button API 2022-02-08 23:56:13 +08:00
e26598b4a1 Merge pull request #40140 from hinlopen/tree-scroll-center 2022-02-08 13:43:19 +01:00
fc076ece3d Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
a988fad9a0 Add missing SNAME macro optimization to all theme methods call 2022-02-06 23:06:11 +01:00
1ce81dc5f2 Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
8acc8838c4 Add shortcut_cell double click functionality 2022-02-05 19:06:54 +08:00
31824420e4 Center when scrolling to tree item. 2022-02-05 10:59:33 +01:00
f1bff648f2 Merge pull request #57355 from akien-mga/method-bindings-clearer-types 2022-02-01 14:24:35 +01:00
8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
7072b359b4 Improve some method bindings to use specific Object subtypes
This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
2022-01-28 15:07:22 +01:00
e6caaf4c80 Merge pull request #57205 from TechnoPorg/variant-template-cast
Allow method binds to take Object subclasses as arguments
2022-01-27 23:46:37 +01:00
051ef479c9 Allow method binds to take Object subclasses as arguments
This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25 09:03:36 -07:00
eacde082a5 Merge pull request #53276 from Phischermen/propagate_check 2022-01-20 16:37:16 +01:00
a4bac268c9 Addded methods to propagate checks & refactored classes to use new methods. 2022-01-18 19:21:59 -08:00
46624388d4 Merge pull request #56322 from madmiraal/fix-42450 2022-01-11 11:33:59 +01:00
319c442771 Merge pull request #55791 from kleonc/tree-dont-consume-mouse-if-collapser-not-visible 2022-01-05 10:56:50 +01:00
0719deea8a Merge pull request #56346 from pycbouh/control-treenteger 2022-01-05 10:47:05 +01:00
89f070065b Merge pull request #56408 from eazrael/tree-fix-selectionmode-row
Tree: Fix de-select when selection mode set to SELECT_ROW
2022-01-05 09:22:00 +01:00
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
185724e5e9 Tree: Fix de-select when selection mode set to SELECT_ROW
It no longer de-selects an already selected row if the SELECT_MODE is
set to SELECT_ROW.

Update scene/gui/tree.cpp

Co-authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-01-02 00:36:30 +00:00
f1bc5c976a Fix an incorrect exposed property type in Tree 2021-12-30 20:04:14 +03:00
3105d9b1f3 Rename speed to velocity when it's a directional Vector 2021-12-29 15:35:26 +00:00
67dd4f15ee Tree Don't consume mouse event by collapse arrow which isn't shown 2021-12-10 16:54:47 +01:00
49403cbfa0 Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
41a20171eb align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
75ac048e4b Merge pull request #55662 from KoBeWi/update_minimum_size_changed_to_update_minimum_size 2021-12-06 18:28:46 +01:00
81efebb3a1 Fix bad popups offset in editor with single window off
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
ea7cc1dea9 Rename minimum_size_changed() method 2021-12-06 14:02:34 +01:00
7f6ab0006d Bind column_titles_visible as property 2021-12-05 02:55:38 +01:00
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
8fb7e622a6 Rename built-in SGN() macro to SIGN()
This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
3c0fdcc8ac Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
ebbc25e89c Ignore empty Font resources as theme override.
Add range hint to font_size properties.
Remove excessive `base_size` Font property.
2021-10-25 14:05:37 +03:00
5c25497aa2 Fix possible crash when calling Tree.notification from _ready 2021-10-23 12:02:09 +02:00
bdbb7b3999 Remove EDSCALE dependency from /scene/gui 2021-10-04 15:25:08 +03:00
7fabbe2760 Fix tree title column size minimum width 2021-09-28 14:54:48 +02:00
53efc55409 Fix minimum size of TreeItem 2021-09-26 17:02:54 +08:00
9293c76636 Merge pull request #53049 from AnilBK/dont-construct-2 2021-09-25 12:26:08 +02:00
cdd912c48e Construct values only when necessary. 2021-09-25 14:46:45 +05:45
873443756d Correctly calculate position of the folding arrow in Tree 2021-09-25 02:01:14 +03:00
0a8e137c61 Merge pull request #52313 from groud/cache_tree_item_size 2021-09-15 13:21:56 +02:00
e1cc70309c Fix error when click edge of the tree icon 2021-09-13 18:03:03 +02:00
ace19bd4c6 Cache TreeItem minimum size for performance. 2021-09-01 16:26:41 +02:00
a913ae8d56 Add support for internal nodes 2021-08-28 02:07:23 +02:00
701195937d Merge pull request #52096 from kleonc/tree-item-drag-drop-drawing
Tree Fix line rendering when drag and dropping TreeItem
2021-08-27 20:55:37 +02:00
4c3f7d1290 Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
d35ef5fab0 Tree Fix line rendering when drag and dropping TreeItem 2021-08-25 13:29:54 +02:00
5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00