057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
64cde8ae8b
Merge pull request #82168 from Supreeeme/ext-fix
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Expose `texture_create_from_extension` to GDExtension
2023-09-24 23:34:06 +02:00
8788b20ea0
Merge pull request #81775 from darksylinc/matias-taa-msaa
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Fix massive validation errors when enabling TAA + MSAA
2023-09-24 23:32:31 +02:00
b12ed82c04
Expose texture_create_from_extension to GDExtension
2023-09-23 16:57:12 -04:00
525c72ec6d
Merge pull request #81350 from DarioSamo/mipmap-bias
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Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-22 22:04:22 +02:00
fe5b1c8d49
Merge pull request #82043 from AThousandShips/exclude_fix
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Fix missing clear for some `set_exclude*` query parameter methods
2023-09-21 14:27:46 +02:00
95eafcba4c
Fix missing clear for some set_exclude* query parameter methods
2023-09-21 13:30:57 +02:00
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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Co-authored-by: Riteo <riteo@posteo.net >
2023-09-21 14:21:00 +03:00
3cce730975
Merge pull request #81951 from bitsawer/fix_lightmap_shader_indexing
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Fix LightmapGI shading sometimes being unlit or black
2023-09-20 18:55:17 +02:00
52104ded69
Merge pull request #81298 from mihe/soft-body-rendering-handler
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Fix bindings of `PhysicsServer3DRenderingServerHandler`
2023-09-20 15:18:24 +02:00
cc7227c98c
Merge pull request #81508 from bluenote10/bugfix/fix_audio_stream_generator
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Alternative minimal fix for audio stream generators
2023-09-20 13:09:28 +02:00
ee9f41a12d
Fix bindings of PhysicsServer3DRenderingServerHandler
2023-09-20 12:24:32 +02:00
dda8846dea
Fix LightmapGI shading sometimes being unlit or black
2023-09-20 01:41:32 +03:00
9a1b4f338b
Merge pull request #81160 from paddy-exe/canvas-uv-world-space
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Add render mode to use world coordinates in canvas item shader
2023-09-19 09:03:18 +02:00
04d2aa61a3
Merge pull request #81641 from MewPurPur/bus-go-brrrr-2
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Add a `bus_renamed` AudioServer signal
2023-09-17 14:47:29 +02:00
4de0ed4adf
Fix massive validation errors when enabling TAA + MSAA
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TAA + MSAA would make Godot request unnecessary flags for an MSAA
velocity texture. flags that were not even actually needed.
This was causing:
1. Unsupported GPUs to fail completely (e.g. Intel Arc 770)
2. Wrong codepaths to be followed (causing validation errors, possibly
crashes or glitches)
3. Unnecessary performance impact in all GPUs.
See
https://github.com/godotengine/godot/issues/71929#issuecomment-1722274359
2023-09-16 19:31:04 -03:00
f29b6e73c2
Add a bus_renamed AudioServer signal
2023-09-15 13:02:03 +03:00
3806d964e3
Fix issue with OpenXR environment blend mode not being applied properly
2023-09-13 14:07:23 +10:00
4eac548202
bugfix for audio stream generators getting killed accidentally by audio server
2023-09-10 09:22:21 +02:00
3815b2f98e
Merge pull request #81315 from conorlawton/z-billboard-y-velocity-no-scale
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Fix z-billboard + y to velocity transform alignment to correctly respect non-uniform scale
2023-09-08 23:14:27 +02:00
9ecafcc491
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
2023-09-08 20:01:57 +01:00
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
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Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
698df41dac
Merge pull request #81333 from dalexeev/fix-rd-pcbs-attachments-setter
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Fix `RDPipelineColorBlendState.attachments` setter
2023-09-07 13:52:33 +02:00
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
9b91750fb1
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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Introduces a new structure to store samplers created with certain parameters instead of storing a 'custom' set of samplers. Allows viewports to correctly configure the mipmap bias and use it when rendering the scene.
2023-09-06 11:24:19 -03:00
c5562d1058
Merge pull request #81288 from darksylinc/matias-index16
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Use 16-bit index buffers instead of 32 when unnecessary
2023-09-06 14:49:20 +02:00
45a33cc749
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
2023-09-05 18:15:02 +02:00
f2f0375e10
Fix RDPipelineColorBlendState.attachments setter
2023-09-05 15:29:56 +03:00
f05c7f6d68
Merge pull request #81239 from Malcolmnixon/xr-tracking-signals
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Add XR tracking state-change signals
2023-09-04 09:08:59 +02:00
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
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Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
53837adc00
Use 16-bit index buffers instead of 32 when unnecessary
2023-09-03 19:59:10 -03:00
22de1b31b5
Added XR tracking-state change signals
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Add "pose_lost_tracking" signal to XRPositionalTracker.
Add "tracking_changed" signal to XRNode3D.
2023-09-03 12:17:16 -04:00
aa9f3583e8
Merge pull request #80933 from ChibiDenDen/clear_color_mobile_fix
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Fix clear color on mobile renderer
2023-08-31 08:53:41 +02:00
35802374ac
Add coloring for completion of vector components
2023-08-30 21:13:25 +03:00
c98ab5aba3
Add option to use world coordinates in canvas item shader
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By using the render mode `world_vertex_coords` you can automatically use the vertex coordinates in world space
2023-08-30 15:32:18 +02:00
df25e87842
fix clear color on mobile renderer
2023-08-30 00:57:59 +03:00
7792f9e6ef
Merge pull request #81081 from RandomShaper/fixup_cluster_special
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Fixup special case of cluster render
2023-08-29 12:47:07 +02:00
a6c72f9829
Merge pull request #81074 from DarioSamo/flip-motion-vectors
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Flip convention of motion vectors.
2023-08-29 12:46:44 +02:00
9d74c24232
Merge pull request #80723 from DarioSamo/debug-motion-vectors
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Improve visual feedback when using the motion vectors debug view option
2023-08-29 12:44:45 +02:00
4b69e8be85
Merge pull request #80688 from DarioSamo/gpu-particles-motion-vectors
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Add motion vector support for GPU 3D Particles
2023-08-29 12:43:58 +02:00
ba1089689a
Merge pull request #80954 from bruvzg/sp_per_font
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[Text Server] Store extra spacing of individual font variations.
2023-08-28 20:37:58 +02:00
22b7fcabc6
Merge pull request #80889 from bitsawer/fix_sdfgi_texture_clear
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Clear SDFGI textures when created
2023-08-28 20:37:34 +02:00
e9b4d25f20
Fixup special case of cluster render
2023-08-28 18:59:07 +02:00
293302ccd8
Add motion vector support for GPU 3D Particles.
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Add the capability of resizing the transforms buffer for particles to be double its size and alternate where the current output is written to. Only works for particles that use index as their draw order.
2023-08-28 10:56:02 -03:00
e7d3a7c2aa
Improve visual feedback when using the motion vectors debug view option.
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Replaces the current method of showing the raw values of the motion vectors buffer to display a grid of lines instead with a new shader.
2023-08-28 10:14:21 -03:00
f14c944c21
Flip convention of motion vector to point from current pixel to the previous pixel.
2023-08-28 09:30:20 -03:00
09c887ce82
Clear SDFGI textures when created
2023-08-28 14:13:36 +03:00
c23bd8b143
Ensure OpenXR classes are declared properly
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Co-authored-by: Bastiaan Olij <mux213@gmail.com >
2023-08-28 09:37:04 +02:00
5453503697
[Text Server] Store extra spacing of individual font variations.
2023-08-24 11:58:12 +03:00
8449331f13
Fix missing decal mask in mobile renderer
2023-08-23 11:14:10 +10:00