900c676b02
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
fc3b845c07
Add dedicated macros for property name extraction
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* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
7b571ab8f7
Merge pull request #60986 from fire-forge/capitalism
2022-05-16 13:49:14 +02:00
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
584a646f50
Capitalize output port names in visual shader
2022-05-13 00:53:09 -05:00
88a8038387
Capitalize/fix some property enum hints
2022-05-12 15:03:16 -05:00
8bf632240d
Continue to improve vector4 type in visual shaders
2022-04-22 22:29:26 +03:00
cf58d23a72
Add Vector4 to VisualShader
2022-04-12 19:09:29 +02:00
509598e8c0
Remove SHADOW_ATTENUATION spatial light shader built-in
2022-03-29 08:43:31 +03:00
f3bd700767
Merge pull request #59619 from Chaosus/vs_input_desc
2022-03-28 22:32:11 +02:00
9edbdc4f36
Add refs to shading language to the desciption of input nodes in vshader
2022-03-28 22:01:10 +03:00
7119d355eb
String: Remove TTR and DTR defines in non-tools build
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This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
0d9aecd967
Rename several transform built-ins in shaders
2022-03-18 12:10:55 +03:00
4d6790e9df
Add _get_func_code/_is_available virtual functions to custom nodes
2022-03-08 16:23:44 +03:00
eb8ce0ce68
Merge pull request #58750 from Chaosus/vs_varyings
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Add varying support to visual shaders
2022-03-07 07:41:11 +01:00
15a87f8e92
Add varying support to visual shaders
2022-03-04 23:30:47 +03:00
2f8cb76899
Adds few more input/output built-ins to visual shader
2022-03-03 21:28:23 +03:00
fe49244611
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
a6e280c5de
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
db18faf660
Rename PORT_TYPE_VECTOR to PORT_TYPE_VECTOR_3D
2022-02-06 20:15:28 +03:00
244db37508
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
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String: Add contains().
2022-02-03 22:21:24 +01:00
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
59af063636
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
ee253163ab
Merge pull request #57056 from Chaosus/vs_fix_defaults
2022-01-23 00:27:48 +01:00
56a6e95d6a
Remove transform input from fog mode in visual shaders
2022-01-22 16:31:06 +03:00
538cff1351
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
cd5b681997
Fix undo after non-last port removal in VisualShaderNodeExpression
2022-01-21 15:21:41 +03:00
0c46f73b5e
Fixed incorrect property types
2022-01-11 17:17:11 +05:30
21cfcaa129
Add a GDScript template for VisualShaderNodeCustom
2022-01-06 12:06:33 +03:00
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
e8a457ba89
Refactor render_mode in shaders, forbid declaring duplicates
2021-12-21 22:20:09 +03:00
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
e078f970db
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
0270144644
Enchance VisualShaderNodeMeshEmitter, add more ports and fix bugs
2021-11-18 14:02:15 +03:00
826e781bfa
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
2beaae4b6f
String: Remove erase method, bindings can't mutate String
2021-11-11 11:23:32 +01:00
a6412e132a
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
2021-11-10 19:55:25 +01:00
f253f7b6e6
VisualShader: Document enum args for virtual methods
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Fixes #31563 .
2021-11-10 13:22:58 +01:00
80b563672b
Added MeshEmitter node for particles in visual shader
2021-11-06 17:45:38 +03:00
dcdf59cd73
Added 2D boolean hint for particle emitters in visual shaders
2021-11-05 12:45:57 +03:00
c012fbc8b2
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
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This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
2d0aa5ebc4
Repair Fog mode in visual shaders
2021-10-29 17:09:03 +03:00
1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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Co-authored-by: Brian Semrau <brian.semrau@gmail.com >
2021-10-28 22:02:23 -07:00
c299c54023
Make port previews in visual shader visible in other shader modes
2021-10-11 22:19:08 +03:00
c63b18507d
Use range iterators for Map
2021-09-30 15:09:12 -06:00
eba7265a1c
Fix misspelled "overriden"
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In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-26 01:44:01 +08:00
3682978aee
Replace BIND_VMETHOD by new GDVIRTUAL syntax
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* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.
Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.
Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22 08:23:58 -03:00
e537a1f10e
Added missed limiters for Visual Shader node enums
2021-08-15 19:10:51 +03:00
c43b7c113f
Fix printing error about unsupported modifier on TransformUniform
2021-08-12 19:40:45 +03:00