88f4e5cc94
Fix that popup_centered didn't take the window's size into consideration
2023-02-09 22:05:39 +01:00
929333fe26
Merge pull request #62179 from Rindbee/fix-popup_center-off-center
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Use min_size/max_size to limit window size and position while popup center
2023-02-07 16:30:41 +01:00
c73844f117
Use min_size/max_size to limit the window size and the position while popup center
2023-02-07 21:28:26 +08:00
5312d83f3b
Fix Viewport::get_mouse_position for SubViewports
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SubViewports don't have a cached mouse position available.
This PR calculates the mouse position from the screen position of
the mouse cursor.
2023-02-07 13:54:47 +01:00
8748f4dcaa
Fix mouse/drag/touch InputEvents having no device id
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Some internally created emulated/instantiated events didn't have a
device id. This PR sets for these cases a device id.
Also rename `DEVICE_ID_TOUCH_MOUSE` to the more generic
`DEVICE_ID_EMULATION`.
2023-02-06 22:49:42 +01:00
e3e9da78e8
Remove Viewport::_get_input_pre_xform
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This function is only relevant for `Window`. So this PR moves
the functionality to the `Window`-class.
2023-02-02 22:03:52 +01:00
6743ac34d3
Simplify Viewport::_set_size
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`Viewport.to_screen_rect` is used only in a single location to compare it
to `Rect2i()`.
When called from `SubViewport`, `to_screen_rect` is always equal to `Rect2i()`.
When called from `Window`, `to_screen_rect` is always different from `Rect2i()`.
So the comparison `to_screen_rect != Rect2i()` can be replaced by
`Object::cast_to<Window>(this)`.
This allows the removal of `Viewport.to_screen_rect` and the simplification of
`Viewport::_set_size`.
2023-02-02 19:09:14 +01:00
8182f29d40
Fix stretch transform when resizing SubViewports
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Move calculation of stretch transform from outside to inside
of `Viewport::_set_size` function.
2023-02-01 08:34:40 +01:00
b342dcdf04
Remove some unused signals
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Part of #37604 .
2023-01-31 18:54:04 +01:00
2b710bc336
Fix MSVC shadow local warning
2023-01-31 18:06:21 +01:00
1c42e141d0
Merge pull request #59310 from Sauermann/proposal-event-transform
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Calculate window input event transform only on window change
2023-01-31 15:57:07 +01:00
aae96945fa
Merge pull request #71470 from YeldhamDev/window_fixes
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Fix some small bugs in the `Window` node
2023-01-27 19:26:31 +01:00
13e20fed99
Merge pull request #68627 from Sauermann/fix-tooltip-position
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Fix position of Tooltips
2023-01-26 16:00:14 +01:00
c4ed247f5f
Fix position of Tooltips
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CanvasItem::get_screen_transform returns a transform from the CanvasItem
to the coordinate system, where a Popup - created as a child of the
CanvasItem - should be opened.
get_screen_transform makes some simplifications, that work well, when used
in the editor, but not in general cases.
Since Popups like Tooltips are now used more commonly in projects,
it becomes necessary to correct these simplifications.
This solution introduces Viewport::get_popup_base_transform, which makes
the necessary calculations.
2023-01-26 15:15:14 +01:00
aade5abd4f
Reorganize main and sub-window initial position properties.
2023-01-19 13:44:06 +02:00
52b077ca28
Fix some small bugs in the Window node
2023-01-18 21:20:49 -03:00
34b34b104c
Add WINDOW_FLAG_MOUSE_PASSTHROUGH flag and enabled it for tooltips. Expose window_set_mouse_passthrough to Window.
2023-01-16 11:42:49 +02:00
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 11:14:35 +02:00
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
f7955633de
Improve window_set_current_screen and fix secondary window initial mode and positions.
2022-12-29 09:43:39 +02:00
29cc86fa6c
Copy local theme overrides from Control to Window
2022-12-07 20:50:51 +03:00
edf13eb5a6
Rename window_get_real_size to window_get_size_with_decorations, add window_get_position_with_decorations.
2022-12-07 11:07:30 +02:00
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
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Prevent windows from having a size greater than device limit
2022-10-27 10:02:44 -07:00
15b68f7601
Merge pull request #67232 from bruvzg/popup_edit
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Improve Popup / Window behavior in the edited scene tree.
2022-10-12 14:45:14 +02:00
d7e9b8af9a
Set window size after setting new limits
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Otherwise this can fail as the size may not fit
into current limits. This is problematic at least
on X11.
2022-10-11 17:16:20 +02:00
2e1fcbe14b
Prevent Popups it the edited scene tree from closing on focus loss. Hide irrelevant Popup flags from the editor inspector.
2022-10-11 08:55:00 +03:00
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
2237df6273
Fix invalid popup position for embedded popups
2022-10-03 21:23:32 +02:00
2bf2217b1a
Calculate window input event transform only on window change
2022-10-01 09:54:38 +02:00
e3464c8fc8
Merge pull request #58995 from Sauermann/fix-mouse-cursor-change-2
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Update mouse cursor shape after changes
2022-09-28 20:50:05 +02:00
a4c3551dc6
Force window position if spawned outside screen
2022-09-26 13:44:25 +02:00
0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
52da6f1a44
Update mouse cursor shape after changes
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This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-09-18 17:15:38 +02:00
d79040e7eb
Merge pull request #65496 from MinusKube/popup-capture-mouse-bug
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Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-16 09:23:40 +02:00
00e153f85a
Use embedding viewport instead of parent viewport to determine popup rect
2022-09-09 01:22:46 +02:00
06b86fad0d
Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-07 19:31:57 +02:00
f5a808192b
Prevent windows from having a size greater than device limit
2022-09-04 22:48:54 +02:00
41eabca0fb
Un-defer the initial theme changed notification in Window
2022-09-03 14:55:13 +03:00
8b128081e8
Un-defer the initial theme changed notification
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Co-authored-by: Rindbee <idleman@yeah.net >
2022-09-02 23:44:23 +03:00
ddc55ef746
Add ThemeOwner type for managing theme propagation and lookup
2022-09-02 23:44:23 +03:00
15fd025f90
Add dumb and manual theme caching systems to Window
2022-09-01 16:05:02 +03:00
409613ba7b
Allow to change the Stop shortcut used at runtime
2022-08-30 14:14:15 +02:00
e60086f98b
Merge pull request #64119 from YuriSizov/theme-init-database
2022-08-29 14:02:21 +02:00
4f60fd0480
Merge pull request #64777 from bruvzg/extend_to_title
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[macOS] Extend editor contents to the window title bar for better space usage.
2022-08-26 23:03:31 +02:00
6320a0fc18
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
bc4ba6cb78
[macOS] Extend editor contents to the window titlebar for better space usage.
2022-08-26 15:12:43 +03:00
ff612b6916
Merge pull request #64574 from Begah/fix_transient_window_wrap_mouse
2022-08-26 13:54:23 +02:00
74eb2a70bd
Refactor and remove excessive calls of NOTIFICATION_THEME_CHANGED
2022-08-25 14:50:49 -06:00
5ac5c8bc06
Fix warp_mouse for transient windows, smoother mouse positioning when releasing mouse for spinbox
2022-08-25 11:30:49 +02:00