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39,456 Commits 21 Branches 65 Tags
93bb34cfb4665765e56dbb411ced68a91e3605d8
Commit Graph

10 Commits

Author SHA1 Message Date
Yuri Roubinsky
93bb34cfb4 Prevent crash when passing empty array to MeshEmitter 2021-11-26 16:07:09 +03:00
Yuri Roubinsky
0270144644 Enchance VisualShaderNodeMeshEmitter, add more ports and fix bugs 2021-11-18 14:02:15 +03:00
Yuri Roubinsky
d0fbc467a6 Fix editor crash due incorrect setup of default texture in visual shader 2021-11-12 18:23:45 +03:00
Yuri Roubinsky
826e781bfa Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
Yuri Roubinsky
80b563672b Added MeshEmitter node for particles in visual shader 2021-11-06 17:45:38 +03:00
Yuri Roubinsky
dcdf59cd73 Added 2D boolean hint for particle emitters in visual shaders 2021-11-05 12:45:57 +03:00
Yuri Roubinsky
c299c54023 Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +03:00
Yuri Roubinsky
e537a1f10e Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
Hugo Locurcio
abc38b8d66 Use C++11 raw literals for shader code to improve readability
In files that have lots of branching, `\t` was replaced with a
tab character instead.
2021-07-19 08:19:50 +02:00
Yuri Roubinsky
f632e36ae5 Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
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