Commit Graph

17 Commits

Author SHA1 Message Date
17ebbfb56d Implemented Soft body
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
a5e0bb447c Avoid converting Quat to Euler angles when not necessary.
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis.

Added various missing functions and constructors.

Should close #17968.
2018-04-14 15:53:25 -04:00
45b778c7f8 Fixed area overlap cleaning 2018-04-09 09:33:29 +02:00
776942981b Fixed physics server area cleaning 2018-04-06 07:48:30 +02:00
ecfe932eb8 Fixed bullet physics body shape scaling 2018-01-16 12:53:01 +01:00
50c99370d2 Fixed Bullet collision shapes scale 2018-01-08 16:44:33 +01:00
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
f8b58784bc Merge pull request #13257 from AndreaCatania/master
Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-04 15:26:23 +01:00
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
f4b96cc0a9 Fixed kinematic movement stuck, Changed how shape scale works, Optimized 2017-12-23 18:23:12 +01:00
5cfc98cace Fixed bullet get_transform scale 2017-12-08 16:46:41 +01:00
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
0a0800ebec Removed shape margin 2017-11-23 14:42:28 +01:00
50a9bd4e23 Merge pull request #12713 from AndreaCatania/master
Rewritten kinematic system
2017-11-09 16:08:58 -03:00
5f110c5b98 Fixed collision exception - #12681 2017-11-07 19:07:01 +01:00
10f879bf88 Rewritten kinematic system 2017-11-07 15:22:09 +01:00
fb4871c919 Bullet physics engine implementation
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00