Commit Graph

187 Commits

Author SHA1 Message Date
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
daa074881b Revert "Fixed resource loader using not fully loaded scripts"
This reverts commit fd5fc9f3ee.

This caused significant regressions which are worse than the bug that #96499
aimed to address.

- Reverts #96499.
- Reopens #95909.
- Supersedes #102063.
- Fixes #99006.
- Fixes #101615.
2025-02-04 19:51:54 +01:00
318af42020 Include more attributes in the global class names cache 2025-01-29 09:39:50 +01:00
0a37e12a9b Merge pull request #100610 from YYF233333/style
Remove unused variable in `GDScriptLanguage`
2024-12-20 23:56:58 +01:00
a4f423cc97 Merge pull request #78489 from dalexeev/gds-add-disassembling-implicit-funcs
GDScript: Add disassembling implicit and lambda functions
2024-12-19 19:59:36 -06:00
a43f90b89d Remove unused variable in GDScriptLanguage. 2024-12-20 00:48:06 +08:00
80d11500b5 Code Editor: Add documentation tooltips 2024-12-15 10:51:33 +03:00
a73573b093 GDScript: Add disassembling implicit and lambda functions 2024-11-26 17:07:21 +03:00
2584f75537 Merge pull request #96499 from beev1s/shallow-script-cache-error
Fix resource loader not resolving shallow loaded scripts through dependencies
2024-10-25 13:04:09 -05:00
8ebfd89359 Merge pull request #96024 from Ryan-000/expose_get_rpc_config
Expose `get_rpc_config` and `get_node_rpc_config`
2024-09-16 13:34:34 +02:00
fd5fc9f3ee Fixed resource loader using not fully loaded scripts 2024-09-14 17:21:32 +02:00
8835f326b1 Expose get_rpc_config and get_node_rpc_config
add documentation

Update doc/classes/Node.xml

change name of get_node_rpc_config to get_rpc_config

Co-Authored-By: moondog <159832633+dog-on-moon@users.noreply.github.com>
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-09-04 15:45:22 -04:00
ef6f873938 Fix editor needs restart after adding GDExtensions 2024-08-29 06:15:32 -04:00
f489c313cc gdscript: Only include profiling variables when DEBUG is enabled 2024-08-12 10:14:42 +10:00
6852f9497c Speed up GDScriptLanguage::finish 2024-07-18 12:30:45 +02:00
7f7114c008 GDScript: partially allow some functions on invalid scripts
+ always default initialize static variables
+ dont invalidate script when dependant scripts don't compile/resolve
2024-06-02 02:08:26 -07:00
0a67ee52d1 Revert "GDScript: Implement get_dependencies()"
This reverts commit dc73440f89.

This commit in some form is needed to fix handling of dependencies on
export, but as it's also used for import, it's exposing some pre-existing
issues which we need to solve first.

So reverting for now to give ourselves time to iron this out for a future
Godot release.

Fixes #91726.
2024-05-13 16:59:43 +02:00
4d43fe1c96 Merge pull request #91472 from vnen/gdscript-default-static-variables-non-tool
GDScript: Initialize static variables with defaults in-editor
2024-05-03 01:21:40 +02:00
22236380c0 GDScript: Initialize static variables with defaults in-editor
When the script is not marked as `@tool` the static constructor is not
called and thus the variables contain `null` by default. But since some
validated operations requires a valid value, this would cause a crash.

This commit solves this by initializing the static variables with a
default value based on their types in the editor, when they are not
marked as `@tool`, so if some `@tool` script access them, they will have
a valid typed value, avoiding the crash.
2024-05-02 15:09:22 -03:00
99b702ea3d GDScript: Call implicit ready on base script first
It is generally expected that the base class is called before the
inherited clas. This commit implements this behavior for the implicit
ready function (`@onready` annotation) to make it consistent with the
expectations.
2024-05-02 11:25:52 -03:00
dc73440f89 GDScript: Implement get_dependencies()
The parser and analyzer now track the dependencies of the script and
return the list when the resource loader ask for them.

What is considered a dependency:

- Any `preload()` call.
- The base script this one extends.
- Any identifier, including types, that refers to global scripts.
- Any autoload singleton reference.
2024-04-18 11:54:37 -03:00
d4e1a74efb Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
59bcc2888c Add methods to get argument count of methods
Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00
8ffc50ee8c GDScript: Canonicalize script path in FQCN 2024-02-26 10:46:24 +03:00
6f805dee2a Merge pull request #88365 from dalexeev/gds-fix-gdc-export
GDScript: Fix extension comparison for exported scripts
2024-02-15 17:35:58 +01:00
a2e3e31e80 GDScript: Fix extension comparison for exported scripts 2024-02-15 17:53:24 +03:00
a8bc9f3e78 Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
986c8af29d Merge pull request #81629 from rune-scape/more-gdscript-deps
GDScript: Include lambda dependencies
2024-02-12 13:33:22 +01:00
b4d0a09f15 GDScript: Reintroduce binary tokenization on export
This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.

It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.

The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00
745f8e112f Revert "Add UID support to GDScript files"
This reverts commit c7f68a27ec.

We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.

So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +01:00
d3003c48b3 Merge pull request #67132 from KoBeWi/This_commit_message_is_auto-generated._Do_not_modify_it-
Add UID support to GDScript files
2024-01-18 16:33:14 +01:00
c7f68a27ec Add UID support to GDScript files 2024-01-17 22:30:56 +01:00
c027aecc2e Merge pull request #86676 from rune-scape/sparse-script-reload
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
96a95cb974 Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
49bce5c9ef GDScript: Lambda hotswap fixes 2024-01-04 16:33:54 -08:00
cde478bda6 Hot-reload only changed scripts 2024-01-02 17:56:52 -08:00
e4242f9b40 GDScript: Include lambda dependencies 2023-12-26 13:02:03 -08:00
f1cc14d525 Fix missing time for some script functions in profiler
Fixes the issue by adding a mechanism by which the functions that were
previously disappearing can be profiled too. This is optional with
an editor setting, since collecting more information naturally slows the engine
further while profiling.

Fixes #23715, #40251, #29049
2023-12-19 19:42:21 +01:00
0d77c3e092 Speed up GDScript::get_must_clear_dependencies()
get_must_clear_dependencies() has a N^3*log(N) time complexity, and this can very quickly slow down the quitting process as more gdscripts are added in a project.
This change improves it to N^2*log(N).
Instead of using all the inverted dependencies, we do the same with all (non-inverted) dependencies, which is N times faster.

Fixes #85435
2023-12-09 13:02:38 +01:00
bfe66ab7cd Fixup thread-owned lambda bookkeeping on thread exit (take 2) 2023-11-23 18:50:20 +01:00
f26328e9a3 Revert recently added approach to cross-thread lambda survival
Commits reverted:
- 1ed6919148
- 271511726b
2023-11-22 20:07:01 +01:00
1ed6919148 Fix leak in the bookkeeping of GDScript lambdas 2023-11-21 12:52:55 +01:00
bc80776618 Merge pull request #84659 from RandomShaper/fix_lambda_cross_thread
Fix lambda cross-thread dynamics
2023-11-12 12:14:42 +01:00
a3627b6e37 Assign temporary path to preloaded resources 2023-11-10 00:43:30 +01:00
271511726b Fixup thread-owned lambda bookkeeping on thread exit 2023-11-10 00:05:38 +01:00
9fb8862d73 GDScript: Lambda hot reloading
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2023-10-17 15:52:52 -04:00
6a0716dedd Merge pull request #83123 from astillich/82998-propagate-base-class-exports
Fix modifying base script exports not propagating to derived scripts
2023-10-16 18:43:39 +02:00
99f8751878 Fix editing exports in a base script not propagating the change to the opened property editor
This patch fixes the user having to navigate away from the selected node which has the derived script attached and back to see the changes of the base script exports reflected in the property editor.
2023-10-16 17:55:19 +02:00
de7cbe8789 Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
ed0b3c08e1 Core: Fix Object::has_method() for script static methods 2023-10-04 19:44:32 +03:00