a69a585c91
Add export setting to specify whether the native libraries should be compressed for the gradle build
2024-02-15 18:04:55 -08:00
04798d6352
[Android 14] Fix GodotEditText white box showing during editor load
2024-02-15 01:06:18 +01:00
e5a3fd1e53
Merge pull request #88304 from m4gr3d/fix_gradle_build_for_non_ascii_path_main
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Fix gradle build errors when the build path contains non-ASCII characters
2024-02-13 23:43:59 +01:00
afc49e52e4
Merge pull request #88130 from AlekseyKapustyanenko/Rotary_Input
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Add rotary input support for Android platform
2024-02-13 23:43:33 +01:00
b6dee8850b
Merge pull request #87384 from bruvzg/sys_base_color
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Add method to get "base" system UI color and system theme change callback.
2024-02-13 23:43:21 +01:00
68c583d30c
Merge pull request #86619 from Alex2782/fix_flag_decimal
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Fix virtual keyboard for decimal values on Android
2024-02-13 23:43:11 +01:00
f1887a30f3
Fix gradle build errors when the build path contains non-ASCII characters
2024-02-13 14:31:08 -08:00
6f91c00056
Fix virtual keyboard for decimal values on Android
2024-02-13 22:20:47 +01:00
d5c2a641f0
Add rotary input support. Fix documentation
2024-02-13 21:12:59 +04:00
ee53ae28df
Add method to get "base" system UI color (macOS/Windows) and system theme change callback.
2024-02-13 18:38:53 +02:00
51991e2014
Merge pull request #84674 from m4gr3d/add_flag_to_run_scons_from_gradle
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Add parameter to allow generation of the Godot native shared libraries from gradle
2024-01-29 23:24:05 +01:00
e04a38775b
Update Android dependencies for the project
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- Update Android gradle plugin version from 7.2.1 to 8.2.0
- Update gradle version from 7.4.2 to 8.2
- Update target SDK from 33 to 34
- Update build tools version from 33.0.2 to 34.0.0
- Update kotlin version from 1.7.0 to 1.9.20
- Update Android fragment version from 1.3.6 to 1.6.2
- Update AndroidX window version from 1.0.0 to 1.2.0
2024-01-18 10:35:32 -08:00
6fa577cada
Merge pull request #86383 from m4gr3d/editor_export_specify_java_sdk_path_main
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Specify the path to the Java SDK used for the Android gradle build
2024-01-18 19:27:01 +01:00
85e98ef009
Specify the path to the Java SDK used for the Android gradle build
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Introduce an editor setting to allow users the ability to specify the path to the Java SDK used for the Android gradle build.
2024-01-18 09:19:37 -08:00
df4f9e8e64
Disable automatic permissions request
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The feature was added in Godot 4.2, but it goes against recommended best practices for permissions request, as such it's being reverted.
In its place, developers now have to explicitly request the permissions they need to access.
2024-01-11 08:04:09 -08:00
1455159d2c
Merge pull request #86379 from m4gr3d/update_render_thread_paused_timing_main
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Android: Update the logic used to start / stop the render thread
2024-01-05 12:05:08 +01:00
d7c6ad2020
Fix 'get_window_safe_area' on Android
2024-01-03 20:53:37 +01:00
f537cdefcf
Update the logic used to start / stop the render thread
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Currently the render thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the render thread to match the documentation.
2023-12-20 20:37:16 -08:00
fc3f40f37d
Improve engine startup/shutdown benchmarks
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- Add contexts to give a better sense of benchmarked areas.
- Add missing benchmarks and adjust some begin/end points.
- Clean up names.
- Improve Android's internal benchmarks in a similar manner.
Co-authored-by: Fredia Huya-Kouadio <fhuya@meta.com >
2023-12-08 12:53:04 +01:00
7cd604132b
Fix an issue causing the running project window to loop-restart when closed with the back button
2023-11-27 23:43:19 -08:00
1e4af5269f
Fix issue causing Godot Android apps / games to freeze on close
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The issue occurred because during the 'close' event, the logic was trying to terminate the native engine on the UI thread instead of doing on the render thread.
2023-11-27 18:24:36 -08:00
4628d0c7dc
Add parameter to allow generation of the Godot native shared libraries from the gradle build command
2023-11-09 09:14:04 -08:00
fcb07ff8dc
Fix Android editor crash issue
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Fix issue causing the Android editor to crash when pressing back from a running project
2023-11-03 07:37:46 -07:00
befc5a9120
Merge pull request #83954 from m4gr3d/update_godot_app_launch_mode
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Update the `launchMode` for the `GodotApp` activity
2023-10-30 23:18:34 +01:00
ee31f2457f
Fix retrieving command line flags in Android.
2023-10-28 19:43:00 +08:00
14428c8d5b
Update the launchMode for the GodotApp activity to allow other activities to be part of the same task
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For details, see https://developer.android.com/guide/topics/manifest/activity-element#lmode
2023-10-25 08:27:35 -07:00
56ce2d94c5
Bump the java version to version 17
2023-10-17 15:08:03 -07:00
c1a7222c97
Fix the timeframe when the Android gestures properties are retrieved.
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Previous logic was retrieving them prior to them being defined in `main.cpp`
2023-10-11 15:41:19 -07:00
2951c162ed
Cleanups and improvements to the Godot Android library api:
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- Provide api to retrieve the running Godot instance from a GodotHost
- Provide api for the GodotHost to register runtime GodotPlugin instances
- Hide the GodotService class until it's completed
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-10-08 05:30:38 -07:00
9e56e7a3ce
Add support for the OpenXR Eye gaze interaction extension
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Co-authored-by: Bastiaan Olij <mux213@gmail.com >
2023-10-02 14:02:23 -07:00
428eb1309a
Support dark mode on Android and iOS.
2023-09-26 11:00:04 +08:00
4b2fb36a04
Merge pull request #80644 from Distantz/master
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Android Stylus pressure and tilt support.
2023-09-17 14:46:39 +02:00
55840c5d24
Merge pull request #80932 from m4gr3d/fix_hardware_keyboard_input_routing_main
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Fix Android input routing logic when using a hardware keyboard
2023-09-14 15:21:28 +02:00
12d96eeaef
Relax restriction on loading v1 Android plugins on Godot 4.2+
2023-09-06 02:59:44 -07:00
8cc7739197
Godot Android plugin re-architecture
2023-09-03 17:04:10 -07:00
5b5471e30a
Merge pull request #78908 from zorbathut/pr_gitignore
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Add static check for overzealous .gitignores and fix an example of such.
2023-08-29 12:41:53 +02:00
87102e358d
Fix Android input routing logic when using a hardware keyboard
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When a hardware keyboard is connected, all key events come through so we can route them directly to the engine.
This is not the case for soft keyboards, for which the current logic was designed as it requires extra processing.
2023-08-23 09:57:00 -07:00
7494ad6b54
Android stylus pressure and tilt support
2023-08-15 19:55:17 +12:00
63d47dced0
Add export setting to control whether to show the Godot app in the app library
2023-08-13 09:54:10 -04:00
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de >
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com >
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com >
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-08-07 13:09:47 +02:00
867fc02551
Fix npe when registering the sensors.
2023-07-28 18:58:16 -07:00
29bbc17b48
Godot Android re-architecture
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Decouples the Godot java entry point from the Android Fragment component. This enables the Godot component to be more easily reused across different types of Android components including Activities and Services.
2023-07-16 18:56:58 -07:00
00c782d959
Renaming Godot.java to GodotFragment.java to better reflect its nature and role
2023-07-16 18:56:57 -07:00
c687bfa697
[Android] Set echo property for the physical keyboard events.
2023-07-06 09:53:50 +03:00
90f3992036
Fix: incorrectly .gitignored files.
2023-07-01 08:41:15 -05:00
65628f23c5
Merge pull request #78175 from phil-hudson/fix-#78105
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Android: Set pending intent flag to stop insta-crash
2023-06-20 13:14:07 +02:00
ce7f648694
fix(android): set pending intent flag to stop insta-crash
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fix(android): add conditional check for minimum sdk version
fix(android): formatting
fix(android): formatting
fix(android): formatting
fix(android): formatting again
2023-06-20 16:56:59 +08:00
0664f5ec3b
Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
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Follow-up code cleanup for https://github.com/godotengine/godot/pull/78129
2023-06-15 21:41:49 -07:00
a951a14b16
Fix issue causing the last edited project to open while switching to another one.
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Fixes https://github.com/godotengine/godot/issues/76562
2023-06-11 22:29:35 -07:00
2c050cc17e
Fix spatial viewport multitouch detection support
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Regression introduced by https://github.com/godotengine/godot/pull/77498
2023-06-10 08:47:24 -07:00