6d4ed65f4c
Merge pull request #56483 from vnen/gdscript-warning-annotation
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Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
fd643c903d
GDScript: Add annotation to ignore warnings
2022-01-04 09:32:43 -03:00
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Revert previously committed change
2022-01-02 01:03:58 -05:00
566895732c
Fix shadowed global identifier warning duplication
2021-12-13 11:54:23 +03:00
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
1a15a3adf6
Fix GDScript parser crash on 'dollar mixed with assignment' expression
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fixes #53696
2021-11-21 21:18:46 +01:00
86c0e38e8f
Fix 'unreachable-code' false-positive, fixes #55154
2021-11-21 15:53:21 +01:00
3396b25489
Allow using built-in names for variables, push warnings instead
2021-11-13 21:47:24 +03:00
626ca50676
Improve GDScript indentation error message
2021-10-28 13:01:53 +02:00
d03b7fbe09
Refactored Node3D rotation modes
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* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis
Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
4387f9645b
Merge pull request #52940 from groud/toast_notification
2021-10-19 09:57:13 +02:00
3f888966c0
Merge pull request #53843 from vnen/gdscript-typed-array-subscript-constant
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Fix inferred typed array marked as constant
2021-10-15 16:49:29 +02:00
540821a264
GDScript: Fix inferred typed array marked as constant
2021-10-15 10:40:50 -03:00
056a54db7b
GDScript: Properly return value with await on non-coroutine
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If the keyword `await` is used without a coroutine, it should still
return the value synchronally.
2021-10-14 19:58:10 -03:00
472ff40f71
Merge pull request #53807 from vnen/dont-share-arrays-and-dicts
2021-10-14 20:42:22 +02:00
4c14051b3f
Zero Dictionary and Array variants when changing type with reset
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So they don't reference to the old values anymore and instead refer to
a new value.
2021-10-14 11:22:17 -03:00
bf322bacdd
Merge pull request #53726 from briansemrau/gd-outer-class
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GDScript 2.0: Access outer scope classes
2021-10-14 10:12:52 -03:00
0587e5e018
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
0ff0f64cd4
GDScript: Access outer scope classes
2021-10-13 22:39:12 -04:00
e4288bf728
Merge pull request #53720 from vnen/gdscript-typed-array-custom-class
2021-10-12 16:51:50 +02:00
34288b24a6
GDScript: Fix typed array with custom classes
2021-10-12 10:41:04 -03:00
45f546c1d8
GDScript: Make setter parameter type same as variable type
2021-10-12 09:39:23 -03:00
f930d54140
Merge pull request #53103 from ZuBsPaCe/gdscript-analyze-properties-fix
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GDScript: Report property type errors
2021-10-11 11:01:39 -03:00
575d4e00b6
Enhance and cleanup stringify for Vector
2021-10-09 06:19:25 +00:00
551ceb590b
GDScript: Report property type errors
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Inline getters & setters are now FunctionNodes.
Their names are set in the parser, not in the compiler.
GDScript-Analyzer will now run through getter and setter.
Also report wrong type or signature errors regarding getset properties.
Added GDScript tests for getters and setters.
#53102
2021-10-08 22:06:15 +02:00
49e7e049ab
Merge pull request #53422 from KoBeWi/add_LUA_to_Godot
2021-10-07 23:37:37 +02:00
98b81ad35c
Merge pull request #53479 from vnen/gdscript-subscript-object-self
2021-10-06 19:48:23 +02:00
1f55bd190c
GDScript: Allow subscript on self and object types
2021-10-06 12:01:34 -03:00
6bdb28f5e4
GDScript: Avoid hard errors on inferred types
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Since inference isn't always correct, they are now treated as unsafe
instead of errors.
This also removes inferred type when a variable is reassigned. Since
it's not aware of branching, the types might become invalid in a later
context.
2021-10-06 11:42:19 -03:00
d6c799006a
GDScript: Make all warnings enabled in test generation
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The test generation doesn't initialize the language (since it's already
initialized in main), but it still needs the warning enabled so it
matches the actual tests.
2021-10-06 11:39:00 -03:00
9e5fdbc79d
Fix LUA-style assignment in Dictionary
2021-10-05 12:17:13 +02:00
84956fee4b
GDScript: Fix member assignment with operation
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It was wrongly updating the assigned value with the result of the
operation.
2021-10-04 14:09:54 -03:00
c63b18507d
Use range iterators for Map
2021-09-30 15:09:12 -06:00
27d4e2f09f
Merge pull request #53216 from vnen/gdscript-builtin-type-not-id
2021-09-29 17:04:24 +02:00
72c07708e8
GDScript: Don't allow builtin type names as identifiers
2021-09-29 11:23:16 -03:00
991f4d8527
GDScript: Fix assignment with operation for properties
2021-09-29 10:54:16 -03:00
679f70c1e1
Merge pull request #52906 from vnen/gdscript-show-error-on-yield
2021-09-21 20:36:39 +02:00
b3b4860d2e
Merge pull request #52905 from vnen/gdscript-single-line-declaration
2021-09-21 20:35:36 +02:00
262d6c6bef
GDScript: Show specific error when "yield" is used
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To help people porting code, it gives a hint to use "await" instead of a
generic error.
2021-09-21 14:38:14 -03:00
e5ebc9710d
GDScript: Allow classes declaration to be done in single line
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Incidentally, allow multiple statements in single line functions when
using semicolon as a terminator.
2021-09-21 14:14:46 -03:00
bab0afc821
GDScript: Allow multiple lines in signal parameters declaration
2021-09-21 13:40:39 -03:00
82c12060b2
Merge pull request #52718 from Calinou/gdscript-add-integration-tests-2
2021-09-21 14:13:24 +02:00
424ddcba37
Merge pull request #52792 from vnen/gdscript-subscript-missing-index
2021-09-17 20:16:29 +02:00
7762e8b1c1
Merge pull request #52788 from vnen/gdscript-compare-with-null
2021-09-17 19:35:55 +02:00
651319de11
GDScript: Properly catch error when missing index in subscript
2021-09-17 14:31:51 -03:00
455e142d37
Allow comparing equality between builtin types and null
2021-09-17 12:33:52 -03:00
4e69341c01
GDScript: Avoid inferred types from giving hard errors
2021-09-17 11:52:30 -03:00
c6ca09dc6f
Add more integration tests to the GDScript test suite
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This also fixes a typo in the `bitwise_float_right_operand.gd` test.
2021-09-15 19:57:39 +02:00
a4187c9235
Merge pull request #52706 from vnen/gdscript-ternary-operator-crash
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GDScript: Show error when missing expression after ternary else
2021-09-15 17:20:52 +02:00